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Old 10-27-2019, 05:53 PM
azeth azeth is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Reminds me of Vanguard. The models in that game were janky as fuck and were heavily ridiculed.
Inaccurate. Vanguard graphics were top notch and required an obscene amount of comp power - which was part of its downfall.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
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Old 10-27-2019, 09:57 PM
Bisonzabi Bisonzabi is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Inaccurate. Vanguard graphics were top notch and required an obscene amount of comp power - which was part of its downfall.
Not really. I think you're confusing character model animations with overall background visuals. The animations were crude especially compared to other mmos like EQ2 or WoW and the engine itself lacked a programming script language. It's one of the reasons why it was unoptimized as hell. It wasn't the graphics that made the game run like shit.
Last edited by Bisonzabi; 10-27-2019 at 09:59 PM..
  #3  
Old 11-06-2019, 05:54 PM
Danth Danth is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Not really. I think you're confusing character model animations with overall background visuals. The animations were crude especially compared to other mmos like EQ2 or WoW and the engine itself lacked a programming script language. It's one of the reasons why it was unoptimized as hell. It wasn't the graphics that made the game run like shit.
More than that, the original models didn't make it to release in Vanguard because of the poor performance. The models used for the launched version of the game were somewhat reduced quality relative to the originals, hence why they looked somewhat "off" in the otherwise rather nice-looking game world. The "animal head on an otherwise human body" races were particularly ridiculous. I've said it before, but Vanguard felt like it was caught in some sort of reverse-time field. It kept getting worse over time instead of better, which has got to be the surest sign of wretched project management. It was at its best in early beta, before the Thestran continent was partially rebuilt for little to no reason other than to suck up manhours that would've been better spent on any of a hundred other tasks.

I check Pantheon perhaps every six months or so. What's been publicly released looks like any other MMOG to me--some stuff that looks alright, and some stuff I don't care for.

Danth
Last edited by Danth; 11-06-2019 at 06:00 PM..
  #4  
Old 10-22-2019, 09:57 AM
Sinistria Sinistria is offline
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I am wondering why they don't handle it like many others games today:

Give an early access:

People can play, be part of the community and they can do changes acc. the experiences in the alpha-phase.

Many of those games died but the forest or 7DtD worked fine i think.
I mean 7DtD is still alpha but i had so many hours of platime even that it is an alpha.

They would earn a lot of money selling early access accounts.

Just what i am wondering about.
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Old 10-22-2019, 10:04 AM
Mblake81 Mblake81 is offline
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looks like Titanium
no style or substance. A couple chat boxes, a hot bar, health bar and widescreen.
/frown at the race selections
/hardpass
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  #6  
Old 10-22-2019, 10:06 AM
Samadhi Samadhi is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
looks like Titanium
no style or substance. A couple chat boxes, a hot bar, health bar and widescreen.
/frown at the race selections
/hardpass
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Yeah the classes are 100% the same as vanilla EQ. The races 3 of them are EXACTLY the same jsut different colors. Their halflings are NOT halflings. Their gnomes are NOT gnomes. Their ogres look more like simple brutes. And why so few races?
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Old 10-22-2019, 10:12 AM
Mblake81 Mblake81 is offline
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Originally Posted by Samadhi [You must be logged in to view images. Log in or Register.]
Yeah the classes are 100% the same as vanilla EQ. The races 3 of them are EXACTLY the same jsut different colors. Their halflings are NOT halflings. Their gnomes are NOT gnomes. Their ogres look more like simple brutes. And why so few races?
I am surprised Vah-shir cat and Pepe froglok didn't make the cut, especially in this roflgame market with a splash of Mass Effect. Redditors will probably love it though, especially if they add in rage comic emotes and whatever the new trendy dance emotes are (for a nominal mtx fee)

I am waiting on the DLC that adds in hobbits carrying Halo: Combat Evolved shotguns.
Last edited by Mblake81; 10-22-2019 at 10:41 AM..
  #8  
Old 10-27-2019, 04:30 AM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I am surprised Vah-shir cat and Pepe froglok didn't make the cut, especially in this roflgame market with a splash of Mass Effect. Redditors will probably love it though, especially if they add in rage comic emotes and whatever the new trendy dance emotes are (for a nominal mtx fee)

I am waiting on the DLC that adds in hobbits carrying Halo: Combat Evolved shotguns.
The playable Froglok race is unironically one of the only efforts of artistic originality that came out of EQ1 during its first 5 years. Not a sentient frog race specifically (because that's been done before in fiction), but rather their design and look. Every prior playable race was artistically barebones mundane D&D public domain stuff that didn't stand out compared to the countless other High Fantasy RPG videogames at the time.

So at the very least kudos to Brad trying to make the choices on races more appealing. Even the gnomes look neat. And spoiler: they don't need to look like D&D 1st edition Gnomes. Neither do the Halfings need to look like JRR Tolkien's Middle Earth's Hobbits or how Dwarves in Elder Scrolls (which were ancient tinkering elves) need to be Middle Earth Dwarves.

And since you brought up science fiction games like Halo and Mass Effect, you know there's a parked flying alien saucer in Qeynos that is used for worshiping a grey alien that ascended to godhood right? So the idea of science fiction elements and extraterrestrials exist in your beloved classic EQ too. Just in case you tried to forget :^)

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Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
More excited for Rogean Nilbog eq1 custom content than Pantheon at this point
I don't think anyone's going to like it. I mean even if the community has some competent game designers to help out with it, it will nevertheless have to contend with the 20 years of rose tinted glasses of what every individual person would consider as a 'classic' alternative to the mainline route SoL and beyond.
Last edited by Bisonzabi; 10-27-2019 at 04:37 AM..
  #9  
Old 10-27-2019, 05:35 AM
Bisonzabi Bisonzabi is offline
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Quote:
Originally Posted by Samadhi [You must be logged in to view images. Log in or Register.]
Yeah the classes are 100% the same as vanilla EQ. The races 3 of them are EXACTLY the same jsut different colors. Their halflings are NOT halflings. Their gnomes are NOT gnomes. Their ogres look more like simple brutes. And why so few races?
Varied interpretations of mythological and fictional creatures has existed since forever. There is no set in stone standard for these ideas especially in the realms of fantasy.
Last edited by Bisonzabi; 10-27-2019 at 05:37 AM..
  #10  
Old 10-22-2019, 03:05 PM
Jibartik Jibartik is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
looks like Titanium
no style or substance. A couple chat boxes, a hot bar, health bar and widescreen.
/frown at the race selections
/hardpass
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lol that spellbook is wack I made one better than that and I sell shoes for a living wtf are they doing over there.
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