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  #11  
Old 04-18-2011, 01:56 PM
Mardur Mardur is offline
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Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
ISK Int. blows... Go ERU. More INT = more drains and spells period. Who would not like to have a few more spells to throw ??? People just have a hard on for ISKs .
Higher mana pool doesn't matter when you're oom. Mana regen > mana pool. Iksars have a greater ability to benefit from their mana regen spells.
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  #12  
Old 04-18-2011, 06:40 PM
Bubbles Bubbles is offline
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Originally Posted by redghosthunter [You must be logged in to view images. Log in or Register.]
ISK Int. blows... Go ERU. More INT = more drains and spells period. Who would not like to have a few more spells to throw ??? People just have a hard on for ISKs .
This is offset slightly by higher Iksar STR/STA.. Trust me when i say STR is by far the most important stat for a chinese plat-farming class like a necro.

My pal Karsten would be proud to know that at 107 STR, I may in fact be the 'strongest necro on the server'.

But yeah, unless you are seriously levelling to 60 at Dino in OOT, max mana isn't ever going to matter much on a necro. We arent a 'NUKE TILL OOM THEN DIE' kind of raiding class like wizards, or a "HEAL TILL OOM THEN DIE" raiding class like clerics or a combo of the two like Shamy Druid etc... I guess you could claim a necro could be mana pumping for a full raid encounter, but even then a few extra INT/Mana isn't going to make or break anything.

Necro all about mana/hp regen, and max hitpoints. While it's true the higher your base INT being higher will free you up to go +Hps all the sooner, you are still better off in the long run grabbing the extra Iksar regen and maybe wearing, say, a Giant Reminder String or Braided Cinch Cord over a (lol) Thick Banded belt.

With the advent of the Staff of the WaterWalker, Fire Plat Wedding Rings, Golden Bracers, HBCs, as well as all the new kunark lewtz flowing around, you're going to be just fine as an iksar maxing out both INT to 190+, STR, and having pretty massive HitPoints for a caster. Probably the only thing you're going to have to grind is a mask (PMM off Rokyl, Tobrins (gl), etc) or the end game BCG/Hierocloak combo.

You just simply aren't going to be a FM -> OOM caster class as a necro. Accept that. In most experience groups when you hit 40m you'll be shocked, unless you are just chain nuking or being CC or something. And even then you'll need faster pulls to catch up on hitpoints far more than you'd ever need to 'slow puills to med'.

meh, i've rambled enough.
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  #13  
Old 04-12-2013, 01:28 AM
odiecat99 odiecat99 is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
INT = super easy to cap with items
Regen = ?????
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  #14  
Old 04-12-2013, 01:30 AM
Swish Swish is offline
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Kind of mentioned already but you don't need a massive INT pool unless there's scope for something tragic to go wrong, and even then you can FD.

If you're fear kiting you're medding through the actual fight itself anyway, right? [You must be logged in to view images. Log in or Register.]
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  #15  
Old 04-12-2013, 02:18 AM
Selly Selly is offline
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Holy necro batman, But yes Iksar are by far the best race min max wise for a necro. Total mana pool doesn't matter nearly as much as Hp / Hp Regen imo.
  #16  
Old 04-12-2013, 10:37 AM
fishingme fishingme is offline
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leveling up iksar necro isn't bad. Hurts at 54, but hurts at 54 for everyone.
  #17  
Old 04-12-2013, 10:56 AM
Kieu Kieu is offline
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Iksar blow. I really don't care what anyone has to say about how they're so amazing. They're not that amazing, and they look like dog shit. You don't need the regen, and sure as hell don't need to look like a fool either.
  #18  
Old 04-12-2013, 10:57 AM
Tecmos Deception Tecmos Deception is offline
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Wow necro.

But yeah, a non-iksar necro would be dinging 60 when an iksar necro is something like halfway through 58. Is that worth the extra regen? You bet your ass it is. And as far as iksar int goes? Whatever, just put 25 points into it and gear for hp and bam, you're an uber necro.
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Old 04-12-2013, 11:20 AM
Lojik Lojik is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Wow necro.

But yeah, a non-iksar necro would be dinging 60 when an iksar necro is something like halfway through 58. Is that worth the extra regen? You bet your ass it is. And as far as iksar int goes? Whatever, just put 25 points into it and gear for hp and bam, you're an uber necro.
Except Iksar can kill with less downtime, so that would mitigate the exp difference, possibly offset it. I admit I don't like the iksar look, but that's the only reason I'd choose not to go lizard. Also FoB and surrounding area great newbie spot.
  #20  
Old 04-12-2013, 11:47 AM
Tecmos Deception Tecmos Deception is offline
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I'm not really convinced that iksar regen makes for significantly faster XPing though. It is such a small boost from 1-50, and even after that it just means an iksar will need to use fewer lifetaps to keep his HP up than a non-iksar would, so he can use a more efficient dot in place of the lifetaps, but that isn't going to be a very big difference I wouldn't think.

I think it is a bigger deal at 60, when the regen is active during longer and harder fights or where it can be used to recover from trouble while FD and still leaving lich on, for melee classes (since the hp are directly their source of power), and for shamans (since they can choose to canni more often if they want to). That said, if I were making a necro, I wouldn't even think twice about making him an iksar.
Last edited by Tecmos Deception; 04-12-2013 at 11:51 AM..
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