Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

View Poll Results: Remove exp penalty burdens?
Yes, see more tanks and play what I want 58 52.73%
No, my poopsock wants 68% more exp for myself and my group 52 47.27%
Voters: 110. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 12-24-2019, 04:42 AM
Tenloar Tenloar is offline
Aviak

Tenloar's Avatar

Join Date: Apr 2010
Posts: 98
Default

I voted yes, although you have to accept they fact that the Dev team will not change this based on this poll. They have said time and time again they will keep it as Classic(TM) as possible.
  #12  
Old 12-24-2019, 04:45 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Before green opened i recommended removing it to give a more "classic" class distribution. i think having a classic class distribution is more important to the zeitgeist of classic than hybrids having an exp penalty.
  #13  
Old 12-24-2019, 12:02 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Littlefinger [You must be logged in to view images. Log in or Register.]
I have no delusions that they would ever get rid of it but considering that many things in the game are not classic, not the least of which is the knowledge of the player base, I would do away with it.

I'd argue that getting rid of it would actually create a more classic experience over all because the class spread would be closer to what it likely was originally. I have no clue what it was but I'd bet a lot of players gravitated towards paladin and shadow knight.

That said I'm maining a SK on green and I've only had one player leave a group due to the exp penalty and in that case we had three hybrids in the group.

Also, worth noting I haven't found the exp to be all that slow. Put in a decent 4 or 5 hour session and I seem to get a level. 50's will probably be boarder line unplayable though.
Wait a second, you’re telling me a class/race with an exp penalty gets it transferred to whatever group they’re in??
  #14  
Old 12-24-2019, 12:05 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

And I played a Ranger main back in 1999, which knowing what I know now would sure as hell not have done knowing in advance of the 40% exp penalty. Nor would I have wanted one in my group if I’d known that same penalty got imputed to me.
  #15  
Old 12-24-2019, 02:08 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Wait a second, you’re telling me a class/race with an exp penalty gets it transferred to whatever group they’re in??

Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.
  #16  
Old 12-24-2019, 02:23 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,192
Default

Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.
Worth it though for a hybrid tank and even a bard in some situations. Really Rangers are the only ones that don't carry enough utility to justify the penalty, unless they're tanking. Which surprisingly they do ok with that role in classic.
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)


Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
  #17  
Old 12-24-2019, 02:26 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.
That's nuts. So others are punished for SOMEONE ELSE picking a certain race/class combination. I could understand if these classes with the penalties were just ungodly powerful that they warranted a penalty, but they're not. No one should suffer 40% less exp per kill because a Ranger of all things (for example).

I only want to ever group with a full team of Halfling Warrior's now.
  #18  
Old 12-24-2019, 02:31 PM
solleks solleks is offline
Planar Protector

solleks's Avatar

Join Date: Oct 2016
Posts: 1,108
Default

The halflings have been blessed. It's time for everyone to kneel and show RESPECT
  #19  
Old 12-24-2019, 02:37 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
Yes, exp penalties are applied before the exp gets split. So with one hybrid in your group. The whole group is getting 40% less per kill.
Absolutely false, it amazes me that there’s a new thread perpetuating this myth on about a weekly basis. Hybrids require 40% more XP, monks 20%, INT casters 10%.

Assuming everyone is exactly the same level, hybrids get 1.4x, monks 1.2x, and INT caster 1.1x more XP than a non-penalty toon in same group. So 5 clerics/druids/shamans and a paladin in a group, the whole group is awarded full XP, but paladin gets 22% of it and each other gets 16%.

With all the incredible game content/mechanics knowledge in the p99 community, the number of people that cannot understand this is just incredible. All groups get the full XP value from the mob, and all groups use exactly the same formula to divvy up that XP; the penalties and bonuses are just modifiers to individual characters in the formula.

For relevant joke, see sig below.
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 12-24-2019 at 02:39 PM..
  #20  
Old 12-24-2019, 06:46 PM
Keebz Keebz is offline
Fire Giant


Join Date: Jul 2010
Posts: 962
Default

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
No one should suffer 40% less exp per kill because a Ranger of all things (for example).
I've got some good news for you!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.