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#2
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You didn't define easy. Enchanters are powerful and have extra indoor camp options. Also easy to die if you lose attention or cast the wrong spell. I would only recommend the class if you look forward to charming, even though it has many other benefits.
They're desired in groups too, which can be nice if it's the looking that bothers you rather than the grouping itself. Quote:
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#3
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Quote:
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#4
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Shaman hands down
__________________
B/O 1,000,000 plat
For by thy sorceries were all nations deceived. The dead are not alive; and the Living One will never die. | ||
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#5
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Easiest in what sense?
By far, the easiest (laziest) is just straight root rot. Not the fastest, but sure is easy. | ||
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#6
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For newbs like me, I think necro is the best as you get FD which can save you when you are an idiot.
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#7
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Easiest?
Necros and Enchanters can do the hardest camps solo (necros usually dependent on the camp having undead mobs to charm) and level fast on their own. Extremely late game Shamans can also do difficult solo camps with Torpor but for most part they can’t. Out of these enchanters are the hardest to play and require more knowledge and have high risk of dying. Wizards and Druids can solo until 60 and are technically easy to play, druids have a few more tricks though with charming. Quad-kite for weeks, literally. Mages, Shamans and a few other classes CAN solo to 60 but no idea why you’d want to. Most classes can solo to 50. | ||
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#8
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Quote:
Theyre also ABSURDLY powerful anywhere there are undead about giving them the ability to solo some really top-tier Kunark camps. | |||
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#9
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Wizard - root, nuke, nuke, nuke, nuke, loot, sit for 5 min, repeat.
Bags get full, teleport somewhere and go sell, bank. Get bored of zone or all mobs camped, teleport somewhere else. Druid very similar to Wizard, can't nuke for as much, but you get snare, sow, charm, dots, heals. I played a Wizard cause they were more rare, but currently playing Druid. | ||
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#10
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Its necro by a mile.
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