![]() |
|
|||||||
| View Poll Results: World of Warcraft is the true spiritual successor to EverQuest. | |||
| True |
|
8 | 40.00% |
| False |
|
10 | 50.00% |
| Other (posted in comment). |
|
1 | 5.00% |
| I don't trust polls. |
|
1 | 5.00% |
| Voters: 20. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
Quote:
You aren't wrong about modern WoW players not wanting to play an MMO. I play retail WoW on a roleplay server. It has areas of the game that are SUPER social, and players just congregate and hang out and chit chat for all hours of the night. It's one of my favorite things to do on WoW, and it reminds me of old school EQ, how you would just run into random groups of players standing around talking in Qeynos Hills and join in on the conversation. But whenever I do this, my younger friends who play WoW with me start stomping their feet and complaining about being bored and asking me why I haven't queue'd us for another dungeon. Maybe classic MMOs will never appeal to a large audience again? IDK. I imagine a well done VR MMO would feel very much like EQ if done right however. | |||
|
#2
|
||||
|
Quote:
In wow, when you’re running a dungeon, you never slow down or stop. Health and mana regen rates are so fast that by the time you could start having a meaningful conversation, you’re already ready to fight. So maybe it’s 50% environment 50% player. | |||
|
#3
|
||||
|
Quote:
I don't think that is such a necessary part of MMO design now, what with voice chat. | |||
|
#4
|
||||
|
Quote:
I remember people describing EQ as "a chat room with a game around it" and I don't even think that's a pejorative, although I'm sure it was meant as one. What multiplayer game *isn't* just a chatroom with a game around it? The whole appeal is the other real people. If I want compelling single player I'll play breath of the wild or mario or something. | |||
|
#5
|
||||
|
Quote:
| |||
|
#6
|
||||
|
Quote:
Don't get me wrong, I will always prefer EQ over WoW, but for me WoW was and still is dramatically more social than EQ. I think this is namely because the nature of the internet changed dramatically between 1999 and 2004 and onward. I actually always thought WoW was kind of a mediocre and boring game, but that the social aspect of the game made it fun. To put it simply, when WoW launched, we suddenly had voice chat, and myspace / facebook were super trendy, so I felt like I got to know players on WoW in ways that I never did on EQ due to the crude nature of the early internet. I'm still friends with people from classic WoW. I have them on facebook and actually still play with some of them on WoW (although Dragonflight is the first expac where almost none of my friends play anymore). Meanwhile, I have a hard time even naming any of the people I played EQ with 25 years ago [You must be logged in to view images. Log in or Register.] which makes me sad. But even in 2024 I still feel like WoW is dramatically more social than EQ. I think the main reason for this is because the average person who plays EQ in 2024 is an older male who mostly plays EQ solo and who generally likes to be left alone, and this honestly describes myself in many ways, so that's not really a jab at anyone. Meanwhile I have to appear offline on Battle Net and Discord because there's ton of annoying girls who will beg me to join their VC the second they realize I'm online (platonic relationships, but 20 year old women tend to be a lot more social than us 40-something year old reclusive men). Also for me the biggest hit WoW took was at the end of MoP when they introduced X-realm and flex raids. This killed the need for a 25 man raid guild. At the time I was so excited for x-realm and flex raids. But after a couple of years I realized that you no longer got to know other players since you didn't need a dedicated guild with players from your own server anymore. Anyone who was in a raiding guild before this time knows exactly what I'm talking about. The drama on our Ventrilo servers used to be soooooo epic. Nowadays if you complain about not being able to find a raid guild people will make fun of you and tell you to use the group finder. | |||
|
Last edited by Wakanda; 07-07-2024 at 02:39 PM..
| ||||
|
#7
|
|||
|
If WoW hadn't been based on a well-established and beloved franchise (Warcraft), and was instead just a generic cartoony looking original mmo with the exact same mechanics, I'm not sure it would have been nearly as successful.
People are always like "Well see it killed EQ because of this feature or that feature" but they always leave out "oh also it's a WARCRAFT GAME" | ||
|
#8
|
||||
|
Quote:
| |||
|
#9
|
|||
|
Also worth noting that this was peak blizzard. Not only did people love the Warcraft games, people were also obsessed with diablo (especially diablo 2) which came out a few years prior. So blizzard had a ton of good credit with the public when WoW was released, and a lot of people probably realized hey this whole mmo thing is fun, just cause it was new to them.
So no I don't think it's a successor to EQ. They took the formula and slapped an established IP into it that they knew would sell. Hardly surprised it did so well, but in a way that's because people already loved EQ and the original Warcraft games, not necessarily WoW on it's own merits. | ||
|
Last edited by Ciderpress; 07-04-2024 at 01:41 PM..
| |||
|
#10
|
|||
|
I like wow, I am the King of IronForge, but the instanced bosses and lack of classes like bard and enchanter make this vote a no.
EQ was made by a company that thought they would go under after launch like Morrowind and Demon's Souls, you dont get quality and risk taking like that without those parameters happening. Spiritual succesor to EQ: Darkfall Online. | ||
![]() |
|
|