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#4
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Quote:
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#5
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__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | |||
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#6
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Hell they even shut off toggling helmet visuals. I'm pretty sure they could code it so meditate doesn't trigger unless you're staring at your spellbook. As far as item linking goes, I'm assuming that could be easily removed but then again what the hell would I know about coding. | |||
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#8
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#9
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It's also retarded if people aren't playing EQ as an actual MMORPG. Which they mostly aren't here on p1999.
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#10
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All of these demands have been on a list of requested classic mechanics/features since the beginning of the project. This list is comprised of source requests and as far as we know, "unfixable" issues.
Only recently have we devised any chance of fixing some of it. That's why the .dll files came into the picture. If you noticed, we have been adding client features which have long been missing or non-classically persistent. (brown skeletons, gypsy women models, spellset removal, 'new era' tradeskill recipe window interface bypasses directly to experiment mode for combine containers) I detect heavy sarcasm from this thread, but I will take it as it is. With that being said, the rest of this thread will be in response to as if you were serious. Quote:
If you have these fixes, please give. If you have a way to completely and immediately convert the project to classic, please do. I would love to play instead of develop. Otherwise, make bug reports, research and post as much information as possible, and chill out. That's the best you can do unless you pick up development and submit fixes. I'm with you. Let's make it as classic as possible. | |||
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