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#1
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They see me trollin'... They hatin'....
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#2
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1 sk/pal/war
1 cleric/dru 1 shaman/enc 1 bard/enc 1 wizard/dru/mage 1 monk/rog/rng
__________________
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#3
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Bard
Paladin Shaman Cleric Wizard Wizard | ||
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#4
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Quote:
It depends if you only want to PvP or if you want to do some high end content as well. Here are some good examples of some good 6 man groups... Planeteers 4 Mage (Kwame, Wheeler, Linka, Gi) who use Earth, Fire, Wind, Water pets, respectively 1 Cleric (Ma-Ti) The power of HEART! Yay! 1 Bard (Captain Planet) It's actually not a bad group. Mod Rods + heal song + mana song + the elemental powers combined into Captain Planet = epic. Jackson 5 Erudite SK (Jackie) Erudite Cleric (Tito) Erudite Mage (Germaine) Erudite Enc (Blakmykal) Erudite Wiz (Marlon) Human Bard (Whytmykal) Powa Ranjas 5 Rangers (Red Ranja, Black Ranja, Yella Ranja, Blue Ranja, Pink Ranja) 1 Bard (Zordon) Because trollin' Quillmane spawn is that important. 5 bard speed ranjas with 300+ range arrows will make any caster gate and any melee run. ------------------------------------------ Ideal group for balanced PvP/PvE... You need a tank, puller, healer, slower, and some deeps; all else is optional. Here is the crew I'll be running. We still got some slots left so check us out. PM me if interested. <Terran> SK - tank, FD/pet pulls, DA, win-button Cleric - gotta be good for something.. Shaman - resist buffs, spot heals, potions, DoTs Bard - resists, speed, weak track Wiz - ports, deeps Mage - DS, deeps The only weakness is a lack of JC and a good track. Adding an enchanter is useless with a bard/shm already on board though and the most replaceable class here is a mage.. but that's a lot of deeps to go. Monk could replace mage, but SK means there is already a FD puller. Bard track is good enough and with bard speed checking the few places people might be isn't hard. Port in, bard speed around, til you find em. 40+ sv all shambuffs + bard resists + pot resists + main healer + spot healer + rooting cler/shm + snaring/mezzing bard + mage/wiz on deeps = duh... winning? PvE wise, this group could take anything in classic except gods/dragons/minis. Planar armor mobs, lguk, solb, whatever; not a raid force, it can do the rest though. | |||
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Last edited by Castle; 11-11-2011 at 11:35 AM..
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#5
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Nobody has a permanent group of 6 people they walk around PvP'ing with. What kind of ridiculous question is this. On Sullon Zek, everyone was either in some random xp group, raiding with their guild, or walking around solo pvp'ing.
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#6
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Quote:
it's not a prediction - i can guarantee that castle's group is going to fall apart shortly after release. | |||
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#7
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Quote:
Looking for people who want to put in some time so there will always be 2-3+ on which is plenty for a group for exp. If you're going to start with a base group of 6, might as well make it ideal. Obviously expecting all 6 to be on at once whenever they play is stupid. This is why we plan to expand; if you saw the thread I linked you'd know this, brah. By the time we get up in 30s is when we will recruit more. It'll most likely be a natural progression with people we meet as we level. 6 is not a permanent solution at all, but you gotta start with a foundation and a group that can group well in pairs or 3s as well. My madmathskillz tell me there are 14 combinations of 2 that can be made from these 6. Only 3 of them kinda suck. If I am playing pretty often, with my sham I can duo or trio with any of em just fine. The ultimate goal is to have a full group on average and 12-16 dedicated people on for raiding stuff. | |||
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Last edited by Castle; 11-11-2011 at 12:03 PM..
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#8
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Quote:
Keith Lance Pidge Sven Hunk Princess Allura | |||
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#9
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Many solo casters, some groups of assorted casters. That's what I predict seeing.
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#10
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i agree with nirgon
wheres your avatar from by the way? | ||
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