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  #11  
Old 11-17-2011, 09:16 PM
Brinkman Brinkman is offline
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Also strange, two different people in the same link saying they work differently. Again velious era but still.. Its enough to raise an eyebrow.

HP CAP INCORRECT, By Zelaide (5/24/2001)

As previous necro has stated, hp cap is incorrect. I played with it on my lvl 35 necro and got procs in thee 40's. I'm pretty sure it goes even higher, if i can recall from my old necro. Anwyays, I also know the spell works differently for sk's and necros, necros get higher procs at any given lvl. Don't have an sk, perhaps 31 is the max sk proc.
  #12  
Old 11-17-2011, 09:21 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Yep I'm looking. I could very well be wrong, but I'm pretty sure. Of course there needs to be obvious proof to warrant changing it as well.
I would say there would need to be overwhelming proof its wrong to change it. I agree.
  #13  
Old 11-17-2011, 09:49 PM
Brinkman Brinkman is offline
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hmmm EQ shadowknight from waybackmachine June 21, 2000 ( kunark era )

http://web.archive.org/web/200006211...hq.com/s3.html

Adds a drain proc for use in combat, drains (Level/2 + 1) hit points

This makes the 31 max at lvl 60 make sense.

What we need to find is posts from Shadowknight specific sites. I am sure most necro sites from back then would list what the spell did for Necros And im also sure they will say Sk get the same spell at lvl 22. Doesnt mean they actually did the same thing, or were even the same spell.



P.S. this is pretty close to overwhelming ( at least for p99 in kunark era ) Need to find something pre-kunark now.
Last edited by Brinkman; 11-17-2011 at 09:53 PM..
  #14  
Old 11-17-2011, 10:10 PM
Brinkman Brinkman is offline
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The knight Watch ( eq classic Sk specific website )

http://web.archive.org/web/200009041...pell_three.htm

Delivers lifetap via touch, can be used with weapon. Adds a proc to your melee that drains (Level/2)+1 hit points (12-26 hp)

This is from September 4, 2000. Notice how it says max drain is 26 hp... that would mean this info was listed prior to the kunark expansion and not updated when kunark came out. 50/2 + 1 = 26 which should lead us to the logical conclusion that this is the way the spell worked in pre-kunark EQ.
Last edited by Brinkman; 11-17-2011 at 10:14 PM..
  #15  
Old 11-17-2011, 10:39 PM
Brinkman Brinkman is offline
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Everlore post from Kunark era again explaining how the spell works for SK

http://web.archive.org/web/200107112...+Embrace&type=



Submited by: reevar On: 9/11/2000 11:57:07 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
this spell does 1 point of damage for every 2 levels of the caster, plus 1 hit point. at lvl 22 it does 12 hp damage (22/2=11, 11+1=12). so it goes up 1 hit point every 2 levels after level 22. for example, it does 16 points of damage at lvl 30 (30/2=15, 15+1=16), 21 points of damage at lvl 40, 26 points of damage at lvl 50, and 31 points of damage at lvl 60. this can mean the difference between living and "loading, please wait" throughout an SK's lifetime. A great little buff for all Sk's.
  #16  
Old 11-18-2011, 12:45 AM
kanras kanras is offline
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Fixed, pending update.
  #17  
Old 11-18-2011, 03:01 AM
Brinkman Brinkman is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Fixed, pending update.
Just curious how this change will be made.

The necro spell was definatally different, will two distinct spells be created like the OP mentioned?

And just fyi, not a SK hater at all, i just browse the bug forums giving some of my time to research.

Looks like its classic Sorry =(
  #18  
Old 11-18-2011, 09:42 AM
Hakurou Hakurou is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Just curious how this change will be made.

The necro spell was definatally different, will two distinct spells be created like the OP mentioned?

And just fyi, not a SK hater at all, i just browse the bug forums giving some of my time to research.

Looks like its classic Sorry =(
I have no knowledge of how the EQEmu codebase works, but in general it should just require a single if statement checking the characters class, for example:
Code:
if (player_class() == shadow_knight) add_effect(VampEmbraceShadow);
else add_effect(VampEmbraceNecro);
Or check for necro first, whatever suites your needs. What question remains is if the spell does this class check if cast from items like Blood Ember Vambraces.
  #19  
Old 11-18-2011, 01:43 PM
Brinkman Brinkman is offline
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Trying to figure out when vamp embrace was changed to be the same for both classes, as it is on live now, and I remember it to be for a while.

found this so far

casters realm post of vamp embrace spell from 2002 ( luclin era)

This is a very Useful spell from level 22 to 39 and above 50. At level 39 SK's get a spell called Scream of Pain which is a proc for 25. Scream of Pain is not stackable with Vampiric embrace and will proc for more until level 50. Once Level 50 is reached Scream of pain becomes obsolete and Vampiric embrace should be used again.
  #20  
Old 11-21-2011, 09:43 AM
Nlaar Nlaar is offline
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The change in vampiric embrace has been implemented and now as a 60 SK I am proccing for 31 instead of 72. That said...

I am finding that after vampiric embrace wears off (I use BE arms clicky) I am occasionally still proccing as if I were still buffed. Anyone else finding this to be the case?
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