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#11
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Gate is literally impossible to interupt without multiple people either slamming or landing stun line spells.
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#12
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lotta ppl whinin in this thread
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#13
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For those unaware,
This thread was created because Socalist went 1v6 (by choice) and didn't think we would or could root him. Well we did and he died. Insert QQ about resists thread | ||
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#14
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Quote:
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#15
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Channeling is way too strong. I've watched people gate with full trains beating on them. Casters are just gateing out of dungeons with 15+ mob trains on them instead of running 300 yards to the zone line, they know gate will go off.
If fire/cold nukes are going to hit for max most of the time untill 100+ resists are reached, why was the pvp percentage reduction changed from 66 percent to 80 percent? We should be seeing more partials at 50, 60, 70 fire/cold resists if nukes have been "unnerfed" to hit for 80 percent of max in pvp. | ||
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#16
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Quote:
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__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#17
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Disease DoTs need work. I can resist them 50% of the time and I havent even equipped my thex dagger from my level 3 halfling boss mesothorny.
__________________
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#18
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Quote:
Mostly I just wanted to inspect Stasis. | |||
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#19
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Root lasting full duration once it lands, with no chance to break early, is huge bullshit. But, as stated, most of the server casters and so the majority of the server will enjoy this.
For those of us who want PvP to be fun, challenging, and balanced, we understand why root had resist checks periodically. So no instant pumices and no chance to break out of root early. What do you do as a melee against a caster? | ||
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#20
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You guys cry about 1 root let's meles kill you when 95% server is casters lol
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