Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #11  
Old 12-09-2011, 07:52 PM
Truth Truth is offline
Banned


Join Date: Nov 2011
Location: h00t
Posts: 842
Send a message via ICQ to Truth Send a message via AIM to Truth Send a message via MSN to Truth Send a message via Yahoo to Truth
Default

shadowstep up is legal wasn't nerfed until grav flux nerf in Luclin
Reply With Quote
  #12  
Old 12-09-2011, 08:41 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

yeah currently shadowstep takes you farther than it should, not only goes uphill but also through walls etc. in classic you had to run up to an elevated point to get any distance worth a shit and it would not take you up hill let alone through walls.
Reply With Quote
  #13  
Old 01-16-2012, 02:29 PM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default shadowstep/yonder

is this ever going to be fixed?

currently it goes through walls, gives the max range every time and goes uphill.

on live it did not go uphill or through walls and it was rare to teleport more than 20 or so yards away, frequently they would still be within range of your spells.

gets pretty annoying trying to fight some cheesebag that just spams this 10 mana 1 sec cast spell the second your in spell range and is teleported half a zone away.
Last edited by Darwoth; 01-16-2012 at 02:32 PM..
Reply With Quote
  #14  
Old 01-16-2012, 03:50 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

True, it should not pass through hills etc.
Reply With Quote
  #15  
Old 01-16-2012, 06:29 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
is this ever going to be fixed?

currently it ... gives the max range every time ...

...
Make sure when you post a bug report that what you say is actually accurate.

The rest of what you say is true though. Shadow step is kind of OP at the moment.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote
  #16  
Old 01-17-2012, 01:31 PM
Arillious Arillious is offline
Banned


Join Date: Apr 2011
Posts: 267
Default

Agreed that it shouldn't go through walls or hills. Are you sure it always goes max range every time? A wizard shadowstepped/yondered on me today and only went a few yards away. Maybe the average is higher than it should be but some variance is still in place...
Reply With Quote
  #17  
Old 01-17-2012, 03:01 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

The issue isn't whether it is OP or not. You also don't always get max distance, so that part is inaccurate.

The issue is that it should not be able to pass through any terrain that isn't on exactly even footing from where it was cast or where a line of sight exists not visible to the caster.
Reply With Quote
  #18  
Old 01-17-2012, 03:09 PM
Nizzarr Nizzarr is offline
Planar Protector

Nizzarr's Avatar

Join Date: Oct 2009
Posts: 1,644
Default

distances are way too big too, I never saw that shit on live. I rarely had people yonder 3 miles out of range before this server.
Reply With Quote
  #19  
Old 01-17-2012, 03:38 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I certainly have casted Yonder on live in the Karanas and been like where the fuck am I? It does have a huge max range given even footing all around.
Reply With Quote
  #20  
Old 01-17-2012, 06:27 PM
Vibe Vibe is offline
Sarnak

Vibe's Avatar

Join Date: Mar 2010
Posts: 343
Default

Everyone that posted here must be after a certain necro's head on a daily..*cough * *cough*
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:44 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.