Quote:
Originally Posted by Daldaen
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Regen, Natureskin, patch heals, bad DPS, Snare/Root CC of adds, Ports for mobilizing.
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Hmm Bad dps? lol I out dps any classes in my group in most cases cept mages/necros/wizards and monks/rogues, making druids probably in the top half of overall DPS. The top 3 druid DoTS which stack (drifting death, breath of ro, and winged death) regularly parse 40-50 dps for me, with nukes thrown in thats almost = to most 50 rogues/monks dps. Granted that druids cant keep this kind of damage up for a long time without running OOM, they can do decent damage.
To me alot of people sleep on druids abilities in groups/raids. I can CC most times faster/better than an enchanter unless mobs summon, even then sometimes. I can keep myself and everyone in group but the main tank healed which keeps things running smoothly. This is especially the case when an enchanter or cleric pulls aggro in a group, a druid can heal them to spread the aggro out and allow the chanter to lock the mobs down faster. With the right group set up or combination of classes, druids can really be useful/fun classes.