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  #11  
Old 05-24-2010, 05:06 PM
tsonka tsonka is offline
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BTW I did not create these rules nor write this compendium, which I believe Durison needs credit for
Stanley, Bayer, Xzerion, Karsten, Daydrem, Uuaellean, Zahlia and Finawen all worked together to come up with this
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Last edited by tsonka; 06-03-2010 at 10:00 AM..
  #12  
Old 05-24-2010, 05:13 PM
Aeolwind Aeolwind is offline
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Originally Posted by Xzerion [You must be logged in to view images. Log in or Register.]
you laughed out loud, out loud?
Im at work, i wrote that over like 15 minutes...it lost something along the way and gained redundancy & redundancy.
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Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #13  
Old 07-15-2010, 11:49 PM
Zenlina Zenlina is offline
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What if you have two raid force, and first raid force has 15+ but the second raid force has more then 15 in zone but half are AFK or something, can the second raid force still recall even tho they dont have 15 present awake people on?

Could we recall the recaller in other words before it is legit recall?
  #14  
Old 07-22-2010, 07:33 AM
Aadill Aadill is offline
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Originally Posted by Zenlina [You must be logged in to view images. Log in or Register.]
What if you have two raid force, and first raid force has 15+ but the second raid force has more then 15 in zone but half are AFK or something, can the second raid force still recall even tho they dont have 15 present awake people on?

Could we recall the recaller in other words before it is legit recall?
The second guild can call a roll call on the first guild and hope that by the time the first minute is up, 15 people are logged on and ready to answer their portion of the roll call.

It goes like this:

1) Mob spawns
2) 2nd guild calls roll call on first
3) 1st guild passes or fails roll call. If passed - they get the mob. If failed, 2nd guild must also answer roll call and meet the minimum 15 requirement. If not, nothing happens.

The second guild has the advantage of an extra minute in which people that were afk will have possibly received a batphone to get in game. Slim chance but it's better than the 1st guild's chances.
  #15  
Old 07-22-2010, 07:39 AM
Aadill Aadill is offline
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Originally Posted by Modus [You must be logged in to view images. Log in or Register.]
CT and the Golems


* 15 ppl minimum is raid force

* In order to lay claim to CT you must kill 2 out of 3 golems. The first raid force in the zone has 50 minutes uncontested to kill 2 golems once they are issued a warning by the second raid force of 15 that enters the zone.

* If the initial raid force kills two golems within their 50 minute timer they will be awarded first shot at CT. Once the plane is free of mobs (with the exception of pets) that guild will have 10 minutes to engage CT. If the second raid force that issued the initial golem timer remains in the zone with a raid force of 15, they will gain second shot at CT in the event the first raid force wipes to CT. If the raid force that issued the golem timer falls short of 15 after the golems die than the next raid force of 15 in the zone may lay claim to second shot at CT.

* It is up to the second in line to issue the 10 minute timer on CT.

* If the initial raid force fails to kill the golems within their 50 minutes the golems will no longer be “claimed” and whichever raid force kills 2 of the 3 golems first will be awarded first shot at CT.

* If 3 different raid forces kill one golem each, the CT claim will be decided by a roll between each raid force that killed a golem. The raid force that was first to be in the zone with 15 will be defaulted second shot at CT provided they killed one golem, otherwise the order will be determined by the roll.
This change has been honored by guilds as it was stated in a raid guild meeting but is not reflected in the written rules. The timer was changed to 50 minutes due to the fact that the DT script is now in place.
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