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#1
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__________________
The Rushmore Doctrine
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#2
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Teams, would be nice, or at least guilds not taking AoE dmg from eachother maybe. FFA rules in the FFA zones that are not level restricted. People going there should be prepared for anything. All kinds of sneaky tactics and interesting ways to tip the scales on the other side. People should be more careful about networks and how they approach content in those areas. Right now its almost like people dont bother playing cat and mouse to kill a dragon etc... A really out there idea would be non classic spawntimes for names/mobs/raid content randomising it or anything to make it upredictable. Because even in pvp ... the levels and loot matters to some degree and give a reason for the fight/competition beyond RP (which doesnt really happen in this community). More xp for grouping, less for soloing. Also - hybrid penalties going away may help with groups some. | |||
Last edited by runlvlzero; 09-13-2012 at 08:52 AM..
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#3
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Yellow Text - I agree that yellow text would be an easy change and good for server. Resists - I would like to add to this point that there is a considerable amount of low level griefing caused by root always landing. The majority of the low level pvp that I have encountered involved either myself getting rooted while kiting mobs and taking pve exp loss or my target dying in the same fashion. The amount of MR needed to resist root could scale up based upon level. Exp rate - Keep the server accessible to the fully employed older folk with limited play time. It's nice being able to login and pvp all night instead of trying to use your limited play time to grind. Secondary Leaderboard - I would prefer a zone control map (based upon guilds controlling zones) to a leader board. It recognizes team play rather than the individual and discourages griefing. | ||
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#4
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![]() Honestly I can be pretty concise.
I want the dev (whoever he, she or they may be) to come here and clearly say "here's what I will work on and be open to" and "here's what isn't happening". For instance Nilbog and Rogean, or just Rogean, or whoever posts a sticky: "I will not be looking at resists" or "I will never consider item loot for this server". We've already heard "I will not wipe the box" -- which was pretty effective. I know for a fact no matter what happens here, no wipe. Next, I personally still believe the intention is for a classic pvp ffa server. For FFA that is a Rallos Zek server. Other people disagree. However, its not my server or any other nonadmin's posting here. We can end a lot of disputes with that being clearly stated and that is that there is no intention to try and model the Rallos Zek server directly. The other is things like mage bolts through walls or the bond of death icon not appearing on players. Some people are actually in favor of things like this. Hence my next point. If the server owner wants a true classic EQ server? Stop listening to these people. Things like invis pulling also have no place and it is discouraging to see so many people try to defend it, it is ridiculous. At the very least we do need an answer for the planning and time line to deal with things like this. The bond of death issue thread has no responses. As far as YT has gone? I've gotten by just fine with hitting the screen shot button. That's how it worked. Now if they want another VZTZ box with fast xp and yellow text? And 90% of the population wants it? Fine, say no more. I think a leader board is classic (for Sullon Zek) and has many more benefits than just YT. It settles arguments before they even start for the most part and generates page hits for the site owners. Win/win, existed on a classic server. I personally didn't come here for another VZTZ box. I'd also like to make this next statement objectively and not as a doom sayer or troll: What is the plan if the box population hits and stays at 0 for a while? Big if, but just curious. I think the answer is that it just stays how it is. | ||
Last edited by Nirgon; 09-12-2012 at 09:47 PM..
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#5
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![]() There should be no exp penalty on pvp deaths. I'd get into detail but I often notice that the more intelligent a post is on this forum, the less attention it gets.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#6
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#7
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Those are some of the harms. Let's talk about the benefits. Does it discourage bind rushing? Careful if you answer "yes", because then you have to concede that the penalty is significant for some players. I feel it doesn't do any more to discourage bind rushing than respawning oom already does, which is probably why it was never needed on any classic server. Does it punish people for dying? Sure, but dying already does that - being teleported to your bind point, losing your camp, losing all your coin, and having it broadcast to the server that you've just lost a fight is punishment enough.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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![]() taking out xp loss will
a) make it 100% more likely i'll root you and let the mob finish you off **** = 10x worse xp loss b) make it so that there is no reason for me to stop zerg rushing you while ur fighting mobs/raid bosses c) make me more likely to corpse camp bc us pvp champs need you to feel some sting naw mean
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#9
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![]() I think a PVP info board with a 30 minute or even a 1 or 2 hour delay would be ideal. It could basically show a ton of battle details on any battle that results in a death.
I think it could feasibly show the following 1. who got the kill shot 2. all who was involved in doing dmg to the player, and % of dmg dealt. It should differentiate between melee and non-melee damage 3. who was involved in assisting those in number 2, and how Basically every time a battle went down, a story would be told. It could be an hour delayed, or even two hours, or even 12 hours, but it would tell a story and would put an end to (or change the nature of) the kind of smack talk the players on this server put out. Battles that don't result in a death wouldn't be covered. Everyone knows that when people say "Lol u ran!" they are really saying "Dang, he got away because I'm not good enough at EQ pvp" so overlooking those non death engagements is no problemo. Here is an example battle "Gloinzz killshotted Soandso at 9:00PM PST in City of Mist" "Gloinz dealt 628 damage to Soandso" "Gloinzz did 100% of pvp damage dealt to Soandso" "Player X buffed Soandso at 8:17PM" "Player Y buffed Soandso at 8:03 PM" This battle log tells a story about a time when Gloinzz zoned into CoM, killed a groups MT, and left. The PVP board system will also benefit group PVP. It shows clearly the less amazing 1 shot kills of that type of PKer, which is nice..but it will also detail embarrassing battles when one entire group is totally stomped on by another group, and how it went down. I think PVE hotspots would also be a worthwhile thing to try. Certain zones would be EXP boosted which would draw PVE guys, Griefers, and people that hate that particular group of griefers. The very very very most important thing is that the server feels alive. The fact that regen items are still non functional on this server makes the server feel completely dead, forsaken, and abandoned. This drives players away big time. No one will spend time playing on a server that is looking more and more like a ghost town every day. For example: the front page read "Kunark Postponed" for like two weeks after kunark was released on red. Thats a great way to essentially snub a potential shot of vitality for the server. If on the front page, p99 staff made it look like things were happening on red, people might want to give it a shot. One sure way to make the server feel alive is to put the kill board on the front page permanently, or a small killboard highlights box with a link to the more detailed killboard. This would make bored bluebies jealous every day, because it becomes more and more obvious that playing blue means you are missing out on a hugely exciting dynamic of everquest. As far as the EXP bonus is..well most people will complain about EXP anyways. I suggest the current EXP bonus for soloing, and an extra bonus for any group. Some people make full groups. Nothing too fast of course. Grinding is a big part of the game and its important that everyone is afraid of deaths. Except PVP deaths. EXP loss is not necessary. Maybe make the boot slot always lootable so people can steal each others shoes. Even make new in game quests for PVP only shoes with funny names and attributes. To counteract lamers that keep their feet slot empty, if the foot slot is empty, one of any item can be looted, to discourage weak sauce behavior. Maybe not exactly this..but something like this is an idea that will make pvp more fun for everyone. Training should always be against the rules. Evil players that train should always be banned eventually. Some trains are accidental. Accidental trains don't happen every night. All of the possessions of confirmed trainers should be given to the families of the individuals that were victimized before the account is banned permanently. Harsh punishments means people will think twice before resulting to weak sauce PVP tactics. GM's will be sure a ban is appropriate when someone accumulates a noteworthy train history accompanied by consistent reports of negative behavior. | ||
Last edited by Yukahwa; 09-13-2012 at 12:46 AM..
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#10
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![]() I'm also in favor of xp loss being removed, say you're naked on your way to your corpse and no gear to defend yourself? You lose 20minutes of xping.
However, I think there should be SOME penalty for a death. That's what seperates this game from WoW and its many copy-paste clones. I'd rather there was an xp penalty than no penalty at all. | ||
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