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#11
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![]() I'm also in favor of xp loss being removed, say you're naked on your way to your corpse and no gear to defend yourself? You lose 20minutes of xping.
However, I think there should be SOME penalty for a death. That's what seperates this game from WoW and its many copy-paste clones. I'd rather there was an xp penalty than no penalty at all. | ||
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#12
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![]() In lieu of exp loss, deaths in pve or pvp could result in a res effect like debuff (20minutes?). This will enable individuals to actively pvp without worrying about exp loss.
At the same time, it will help discourage bindrushing. | ||
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#13
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![]() Quote:
Those are some of the harms. Let's talk about the benefits. Does it discourage bind rushing? Careful if you answer "yes", because then you have to concede that the penalty is significant for some players. I feel it doesn't do any more to discourage bind rushing than respawning oom already does, which is probably why it was never needed on any classic server. Does it punish people for dying? Sure, but dying already does that - being teleported to your bind point, losing your camp, losing all your coin, and having it broadcast to the server that you've just lost a fight is punishment enough.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#14
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![]() yellow text, so that the server feels slightly less like a completely empty wasteland.
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#15
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![]() taking out xp loss will
a) make it 100% more likely i'll root you and let the mob finish you off **** = 10x worse xp loss b) make it so that there is no reason for me to stop zerg rushing you while ur fighting mobs/raid bosses c) make me more likely to corpse camp bc us pvp champs need you to feel some sting naw mean
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#16
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![]() EXPERIENCE 1-35/40/45 Should be easy. Maybe even 1-50. Why do we want people to grind solo to 50? We need to create more and more new players! (Basically get them to the level they can group with 60's) Keep 45/50-60 classic xp. Make pvp enable at all levels post 45. This will also drive more numbers to fight the mass zerg that everyone cry's about. /salute Nihilum. Hell make 50-60 x2 harder! But everyone on the server should be 45-60 or 50-60. So we all can duke it out! This is PVP server. (I have access to a druid currently I can get a toon to 35 in about 2 hours but most can not. Let's make it an even playing field)
If you want to create somewhat of a time sink.... create it in loots not grinding xp! Searyx some shit! Lev cloak is sooo easy. /example Maybe make disciplines drop able. I also loved this in VZTZ Make Naggy/Vox open to all level raiders. Just makes sense. More epic fights. Stop the potential poopsock. Currently I assume on a 50-100 server these mobs are up and not dying!?!? Sirken this was a good thing on VZTZ. Even if you won't agree buff Naggy and Vox to Kunark clones. Ban anyone that talks about item loot. If someone /q's /exit's or plugs make the penalty significant. Like 10mins. See Tarwine's Altergate Also liked the way he set up the forums. Your forum name was your character name. You couldn't hide or troll people behind an alias. ADD Yellowtext! Leaderboard is not necessary just leads to more poopsocking and bad behavior. I like the statistics that Rogean is thinking about PEOPLE that cry about resists don't know shit. People that have tested it have come to the truth that it takes 10-20 times to root anyone. Just because one snare lands on someone doesn't mean it's the end of the world. If you wanna adjust it adjust it more. But this is the least of our problems. Jeebus let's create some pvp before we cry about it. Currently pvp is happening about once a month. XP loss in PVP has been one of the best things this server ever did. Never saw a raid of people constantly dying to a cause they couldn't win because that know they are just suffering more for it. When someone wins in EQ it should amount to something! Especially in raids! It should hurt to get your ass kicked in fear and you shouldn't just try again because you got nothing to lose. Or you have no life and can out poopsock
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The Rushmore Doctrine
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Last edited by Rushmore; 09-12-2012 at 10:55 PM..
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#17
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![]() [QUOTE=SamwiseBanned;724145]
Priority Yellow Text - People want it, it attracts pvp, much lols will be had. The few things I took away from my LoZ experience was this. It really was fun and it even made grinding more enjoyable knowing someone is getting their asses kicked. Ultimately this game is for entertainment and no other feature entertains more than YT. Resists - Must stay true to providing a balanced resist system over a classic one. Classic resists were built around the game being new and a lot of things where unknown/undiscovered. It was also built around a bigger population size and the availability of resist gear. No way in hell did they expect more than half the population to be decked out in blue diamond gear by Kunark. I am not saying the current system doesn't need a little tweak here and there but not at the expense of every melee being John Rambo with a few pieces of MR gear. Secondary (please don't judge me, I am merely throwing things out there) Leaderboard - I think leaderboard coupled with incentives is a great way to encourage pvp. Similiar to diablo II ladder, we would have "seasons." The person with the most kills at the end of the season would receive and in-game title he would wear until the next season is over then the next winner receives the title. Gives those solo pvpers something to work for. One More Red Guide - One more guide/gm for red would be nice. Again nothing that would make me quit if it didn't happen but would definitely be appreciated by those who have waited days for assistance. Not that you aren't on everyday but its easy to miss Sirken by an hour or two multiple days in a row. Increase PvP Rez Timer - The victors of a pvp encounter should be able to rez the dead (assuming they have a cleric ofc.) It would allow the victors to maintain zone control and reimburse the xp lost to their teammates. This will also encourage people to be civil so that should they lose a major battle, they can ask the victors to rez and scoot. Would like to add Group Experience to priorities; CrystalBlue has said this alot but it's very true take all current 50-60 xp bonus and funnel that into a grouping bonus so 50-60 get 100% xp and lets say full group gets [100%+ (#of players in group x5)]+xp bonus(es)+ ZEMs Would also like to add to controcersial: Item Loot May I suggest running a beta were item loot is allowed, and then have all who played on beta VOTE to let item loot in and such. It would work like how it worked on RZ basically. and too keep the bluebs here maybe limit item loot to say 1-3 items depending on lvl range? Also to Controversial: No drops being tradeable Now this i KNOW is not classic and doesn't sound like any sense; but they had it on VZ/TZ and it kinda changed the economy abit; since lvl 1s could wear planar loot and therefore it drove prices of OTHER gears that were pricey if the said planar/no trade items were tradeable plummet and allow lowbies who are poor (like myself) to better gear themselves without having to be a raiding guild/person AND would liek to add to Secondary: Hot Zones Hot Zones would make this game= easier to level with groups/friends encourage PVP in zones make unpopulated zones populated for a short time in the 3rd point sense i would say change hot points bi weekly-monthly maybe even weekly? | ||
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#18
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![]() Quote:
__________________
The Rushmore Doctrine
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#19
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![]() Quote:
__________________
The Rushmore Doctrine
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#20
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