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  #1  
Old 10-13-2012, 01:43 PM
Slave Slave is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
monk dmg avoidance + necro heal pact line is actually pretty effective at tanking mobs straight up even into the mid 50s.
It's really not. At all.
  #2  
Old 10-13-2012, 02:05 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It's really not. At all.
I hit 55 the first week+ of Kunark sitting in City of Mist duoing with a monk.. Seriously, try it. Any decently geared monk can't take more dmg than the shadowpact line heals, and with lich + taps its a never ending killing cycle with two serious DPSers and 0 downtime.

Plus the added bonus of the monk necro combo - any train whatsoever that passes by is just laughed at by the feigned monk + necro. [You must be logged in to view images. Log in or Register.]
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  #3  
Old 10-13-2012, 02:49 PM
Slave Slave is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
I hit 55 the first week+ of Kunark sitting in City of Mist duoing with a monk.. Seriously, try it. Any decently geared monk can't take more dmg than the shadowpact line heals, and with lich + taps its a never ending killing cycle with two serious DPSers and 0 downtime.

Plus the added bonus of the monk necro combo - any train whatsoever that passes by is just laughed at by the feigned monk + necro. [You must be logged in to view images. Log in or Register.]
Really, 55? I'm so skeptical man. lol
  #4  
Old 10-13-2012, 12:39 PM
Tarathiel Tarathiel is offline
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rogue
  #5  
Old 10-13-2012, 01:03 PM
godbox godbox is offline
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ench/cleric
  #6  
Old 10-13-2012, 01:11 PM
Itching Itching is offline
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I eventually plan on switching back to my shaman when I hit 54 or whatever level it was when I stopped playing. Druid seems like it would be the safest/fastest combo to level up.
  #7  
Old 10-13-2012, 02:49 PM
Wrei Wrei is offline
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If you're friend is a skilled Necro player, you should go with a mage (if you don't want another Wis class). Duo indoor/outdoor, necros have all the utility spells needed a mage lacks. Mage would bring a pet that can tank and dps, as well as all of their utility tools. When you flip to shaman later on, you'll have a lvled up mage that can CoH which would be very useful to have as an alt.
  #8  
Old 10-14-2012, 07:45 AM
Itching Itching is offline
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Okay so it looks like from what everyone is saying Druids would overall add more to the situation but a Magician would just be a lot faster when it comes to leveling.
  #9  
Old 10-14-2012, 08:04 AM
Autotune Autotune is offline
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Necro/Cleric duo = awesome on undeads. Sucks for just about everything else.

Necro/Enchanter = awesome with necro playing off the enchanter.

Necro/Monk = good on mobs that don't nuke or hit hard/fast.

Necro/Mage = okay, it's nothing special until later on around max level. Can do some nice stuff with the epic pet a mage has and coth.

Necro/Druid = better than cleric at non-undead mobs (excluding mobs that hit extremely hard, just talking about leveling and so forth) but not much more.

The regen from druids is nice and the heals aren't bad, but as a necro with a healing class, you should be charming mostly and druids level faster quadding later on. Meaning, mostly as a necro you'd rather have a cleric back you up while you charm undeads (clerics get better DD undead spells than necros) and drop DDs/heals/buffs, mainly making the necro more efficient.

How I personally rate the duos.

1) Necro/Enchanter - Necro playing support to the enchanter by pulling/splitting and pulling mobs off the enchanter. Takes a great deal of learning on both partners, need to know what the other is doing without having to talk it out and how they react to "oh shit" moments. Both solo, so if you want to play, you don't have to wait for the other all the time.

2) Necro/Cleric - simple and easy, easily beats necro/druid on undead mobs and both classes really don't have to play "out-side the box". Clerics don't solo very well, but can generally find groups okay.

3) Necro/Druid - good utilites from the druid, but lacks in "oh shit" moments compared to a cleric. If you guys don't plan on sticking to the undead mobs to level, it's probably better to roll with a druid to port you around. Not to mention this also allows you both to solo when the other isn't around.

4) necro/monk & necro/mage - both are tied, I haven't duo'd much with either. However, I do know that neither will perform as well as the other 3 choices. Mage will jump up above the monk toward end game, but monk definitely beats mage early on imo. necro/mage(both good solo classes and don't need much gear)/monks are decent solo and the gear is mostly cheap, but i'd not put monk above any of the other classes imo.

Ultimately go with what you want to play imo, if it doesn't matter to you I'd go with enchanter, it will be the class with the most potential.
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  #10  
Old 10-14-2012, 04:37 PM
Scratch&Sniff Scratch&Sniff is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]

Necro/Enchanter = awesome with necro playing off the enchanter.



1) Necro/Enchanter - Necro playing support to the enchanter by pulling/splitting and pulling mobs off the enchanter. Takes a great deal of learning on both partners, need to know what the other is doing without having to talk it out and how they react to "oh shit" moments. Both solo, so if you want to play, you don't have to wait for the other all the time.
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