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  #11  
Old 12-30-2012, 10:29 PM
Swish Swish is offline
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Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
30+ in Unrest is primarily the basement, and with a good group you run out of mobs to slay before respawns, not very efficient.
You'd be better off at CE in Mistmoore as an example.
CE begins to really slow after 35-36, you should then return to Unrest's basement and try to duo/trio down there if its possible [You must be logged in to view images. Log in or Register.]
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  #12  
Old 12-30-2012, 11:24 PM
Messianic Messianic is offline
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Lower Guk - decent dead size bonus, light side not that great.
...You realize those are the same zone, right?
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  #13  
Old 12-30-2012, 11:38 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
...You realize those are the same zone, right?
The term "zone experience modifier" is deceptive, because it doesn't really seem to apply to entire zones (all of the time, at least).

Last time this kind of discussion came up, personal experience showed that the aqua goblins in the lake in LOIO give xp at a rate that suggests LOIO has like a 150ish ZEM (I forget the exact number). But then when I killed level 1 mobs with a level 1 iksar, THAT was indicating that LOIO had a 75 ZEM.

So yeah. Moral of the story is that you can potentially find that parts of a zone are great xp and other parts are crappy.
  #14  
Old 12-31-2012, 09:48 AM
Hollywood Hollywood is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
CE begins to really slow after 35-36, you should then return to Unrest's basement and try to duo/trio down there if its possible [You must be logged in to view images. Log in or Register.]
I was about to say ..one issue with Mistmoore is lack of diversity, however it's back to a convenience factor again.

P99 doesn't often see more than one group per each known camp - entrance ramp, pond, canyon, graveyard, pit, CE and then that's about it.
I remember when it was so busy that there were two groups or more per the above and then more inside ..how about a group camping in the tomb and another next door in the jail?

At first glance, CE might be the end of the convenient line in MM, but certainly not the end of the line altogether.
And I would not go back to Unrest basement as a full group after that(or even as a duo)..would be counter productive. Unless you do something creative, like Mino Heroes, Lords or Sentrys in Steamfont, or Brownies in Lfay, you're only other realistic Faydwer option will end up being Kedge.

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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The term "zone experience modifier" is deceptive, because it doesn't really seem to apply to entire zones (all of the time, at least).

Last time this kind of discussion came up, personal experience showed that the aqua goblins in the lake in LOIO give xp at a rate that suggests LOIO has like a 150ish ZEM (I forget the exact number). But then when I killed level 1 mobs with a level 1 iksar, THAT was indicating that LOIO had a 75 ZEM.

So yeah. Moral of the story is that you can potentially find that parts of a zone are great xp and other parts are crappy.

Yes, I do not remember if it was like this on the real servers though I wouldn't be shocked at the idea of particular mobs being tweaked to adapt to a gain or lack of interest by players.

My advice to people is ask others where they honestly think is a good place to experience and then ask for what reasons.
If you want something easy and fast, then go there. If you want adventure, then go somewhere else.
Worst that can happen is you find out it's not all it's cracked up to be; you just have to be flexible to the idea that maybe when they did it, conditions were more optimal and therefore better results were achieved.

If I had to make one up, I would still follow the original standard baseline of +10/% points for all dungeons but would rework them with the now accumulated knowledge of what zones got popular for what reasons over the years and also for what specific areas/mobs. This would allow the server to entice people to make the trip to out of the way places like Dalnir, or Qeynos Catacombs, or camp the floating iceberg in Timorous Deep, or etc.
Developers wouldn't have to disclose anything more than "'we've adjusted all zones to fit[or not fit, you be the judge!] more universally with play styles and player knowledge. Adventure onward!"

Eventually it would go from being somewhat official with a lot of anecdotal comments, to something pretty accurate but without direct confirmation from developers thus keeping them from giving away secrets.
Last edited by Hollywood; 12-31-2012 at 10:09 AM..
  #15  
Old 12-31-2012, 10:19 AM
Swish Swish is offline
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I think the overarching point here is if you need to join a group or not. If you're LFG and bound by where the existing groups are already then you'll be needing to just follow the herd...making about half the possible zones unpossible :P

Agreed on the former popularity of Mistmoore, I remember everything camped... CE camped, so a group or even two would move in and try and do some of the more tricky stuff by Dhamp or do the gypsies if CE's group wasn't able to reach that far.

Unrest is a realistic option in the basement as a trio, a tank, cleric and dps is all you really need. If the tank is a paladin, that's good for extra dps. If the cleric is one of two healers he can throw some nukes in. Things open up for groups if undead is involved. Definitely too slow for a full group, but a knowledgable trio can make quick work of the basement [You must be logged in to view images. Log in or Register.]

Alternatives? Sol B entrance is probably doable. Overthere used to be a popular zone for the mid-30s...not sure at the moment. If you can "bring your own group" to a zone you shouldnt rule out Nurga Mines (off FM)...though Droga is a pathing nightmare.

At 38-40 I solo'd the festering hags in Unrest as a cleric. Some well placed lulls/trial and error and they're broken and very nukable (keep a symbol up). There's no reason why a 35ish cleric and another dps couldn't hold those down if the basement is camped.
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  #16  
Old 01-01-2013, 01:11 PM
Hollywood Hollywood is offline
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I called Unrest counter productive due to the less experience you'd be gaining in contrast to other options.
That and at certain killing speeds you'd be out of mobs.

You're right about the geographical aspect.
The funny bit is when zones become so hyped or common that people overlook the logistics of things just because they want to get there.
How many times I've heard someone say 'Kedge? Kedge is like other side of the planet man, take me forever!' 'Where are you now?' 'I'm at the druid rings in Dreadlands' <---- forever, really? 'Where you going instead?' 'Sebilis! great xp man am i rite?' 'You got OT hammer?' 'No, I'm gonna run'
'Ok, good luck with that..'

............
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