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			#201  
			
			
			
			
			
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 1) the xp bonus did up the numbers of players on the server; I think that if there is a slight xp bonus year round, that would help people with the grind and thus make the game either more enjoyable or one would get more return for their time. I would even be down to have "hot zones" that rotate. Like this week the Hot Zones are KC and Unrest, next week hot zones are HS and Mistmore, then another week is Old Seb and Sol b. This would kinda focus the player base and make it easy for people looking to level up. (ninja edit: hot zones could be 1) high end dungeon 2) low level dungeon and 3) an outside zone that is good for almost all levels -- this would give ample places for people to gather and level) 2) GM events: I know some people are really interested in BOB and are getting ready by collecting clickies (which I dont think are going to be allowed) and practice jousting. 3) I remember when the Hole was added to p99, that was a busy weekend in the Hole. I think at one point there were 6 diff groups xp'ing in the Hole. The Hole has some nice caster gear, both INT and WIS, and those shoulders for the right race have great reisists. So what I am saying here is more content brings in people back. When were the Warrens added on live? basically I want more xp and more zones to level in. Give me velious and take away hybrid penalties and I would be a happy camper. | |||
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						Last edited by sedrie.bellamie; 06-18-2012 at 07:55 PM..
					
					
				
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			#202  
			
			
			
			
			
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 We all have made suggestions that would give positive enhancement to our project 1999 experience. If you do not mind doing a little digging. I think that TMO guys made some really interesting suggestions. Especially shorter variance (that they server side would have to implement) and raiding tiers (that we could as a community develop). Will everybody be happy? Of course not! That's compromise, or "flexing nuts" as I said earlier. The topic has veered a little off course, as forums often do. Any and all suggestions are still much appreciated. As long as it does not turn into any sort of baiting. | |||
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			#203  
			
			
			
			
			
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 |   Everyone seems to be caught up in the raiding aspect, when I think the real issue is that no one is around at the lower levels.  It's hard to get new people to play when those new people have no one else to play with.  Some come with friends, but a lot are just trying to relive the memories and group up at the lower tier. Heck, when there was around 1k people peak the lower tier was really fun because you could get groups within 30 minutes between 10-30. Now I see almost no one on at all in that range. So the question would then be, what would bring back the lower level people? Only non-classic things would really do. Global chats, faster XP, easier mobs, hotzones, etc have been mentioned, and I think it's a start. These were added in to later expansions for a reason, and that's because new people just stopped joining. I don't know if those "non-classic" solutions will fly here, but hopefully something can be figured out before the server is reduced to 50 people at peak hours... 
				__________________ Muteki - 57 Bard Alva - 53 Monk Kallon - 58 Shaman | ||
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			#204  
			
			
			
			
			
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 The hybrid penalty really hurts people wanting to go with paladins and rangers. Along with the stigma of playing these classes. Sk's can get a pass a lot due to their excellent aggro generation. But I am seeing a bunch of them grind up to about 55 and quitting. Without a 40% penalty they would be near the top of that final hump. Maybe creating just a global lfg channel, or enabling of the lfg tool would be a good idea. People seem to like alts to go /role or /anon. The hybrid penalty would be on an faster timeline than classic. But due to velious being postponed it would not be outside of the "real life" time frame. Also I hear that Full Circle guild is doing big things at the lowbie level. | |||
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						Last edited by radditsu; 06-18-2012 at 09:44 PM..
					
					
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			#206  
			
			
			
			
			
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 |   Putting in non-"Classic" changes is a conflicted and complicated area. There are many different things that were put into the game post-Velious/Luclin that were "necessary" changes. Many people would think they were put in to casualize the game and remove the challenge or immersion. In fact they were put in to eliminate needless headaches. Examples off the top of my head are the LFG tool, removal of steep hybrid penalties, Guild manager tool, raid manager tool, buff section of pet window, mana display, xp percentage display. zoning pets, pets not dying on invis/hide, chat channels, etc. People often confuse these changes with changes that DID (based on opinion, yet it's usually universally agreed upon) ruin the challenge or immersion of the world of Norrath (PoK books, corpse summoners, soulbinders, map tool, etc). Here's where the conflict comes into play. The server's, very obvious and heavily stated, goal is to create a server that emulates Live up to Velious exactly as best as possible barring unchangable client code (as is evidenced by things like re-implementing the bug where pets can proc rune swords on any mob not just summoned mobs). This is indeed a noble cause. However it conflicts with common sense in many areas. Some things about Classic EQ should have been changed from the start. Likewise certain later features also should have been in from the start, and there's a reason those things were put in later on as the developers realized it and came across the means to do it that they may not have had when the game was first released (who the hell wants to have to type "/who guild all" only to come back with a who list limited to a certain number of characters, that doesn't bypass anon/role? To be unable to manage a guild as precisely as you could with the manager? Tag alts for quick identification? Add notes to quickly see the flags/keys of a player in-game? This kind of thing didn't "ruin immersion". It fixed something that was implemented poorly from the start.) Some people fear these changes. They wonder where the line ends on what should be put in and what shouldn't. Polls won't help determine that either. Put a poll up that says "should we put PoK books in" and most people won't be thinking of the immersion or the effect on porting classes, they'll be thinking of the saved time and platinum and vote "yes". Smudging the results. Others may blindly vote "no", out of anger, on anything for the sake of Classic. You'll never get results that truly display those "necessary changes". But at least it's a start. I've always believed, Red should either be taken down, or a third server put up. At least once Velious goes live. One stays stagnant at Velious, maybe wipes and rerolls every year or two. The other, rebuilds expansions from Luclin+ in a Classic way. Adding in those "necessary features" as agreed upon by the community, and taking out the ones that ultimately put the knife in Classic's back. To please everyone. Of course a 3rd server would cost money (hence the taking down Red part), they would also need to pick up more developers and Guides. But I think if it could be accomplished it'd be worth it. I know in my heart it will never happen though. [You must be logged in to view images. Log in or Register.] 
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			#208  
			
			
			
			
			
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 But it will be interesting to see how things change! 
				__________________ Sanluen - 60 Wizard Bregan D'Aerth | |||
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			#209  
			
			
			
			
			
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 Besides, I feel that the pixels mean a lot more when you earn them with the guild you grew up in. Unfortunately, I don't have that option anymore, but I was able to find a new home with many of the people I raided and had fun with, and have the opportunity to interact with a new group of people as well. And I don't *hate* the people who left BDA for your guild. I didn't know them well enough, anyway. I'm just disappointed in the lack of loyalty that was displayed. Ironically, loyalty is the same quality that TMO displays for their membership in creating the infrastructure to mobilize quick and monopolize the raid content that I admire. I can admire it, but I don't have to like it. [You must be logged in to view images. Log in or Register.] 
				__________________ Another witty, informative, and/or retarded post by:  "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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