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  #211  
Old 06-18-2012, 11:43 PM
Slave Slave is offline
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I don't think you guys understand. Killing everything doesn't give you rights to CT, it just makes it easier for the extremely large guild with the batphone to come in and take him off your little hands. Ambrotos is perhaps unintentionally taking away one of the few tactics that would allow a smaller force to defeat him.
  #212  
Old 06-18-2012, 11:47 PM
Splorf22 Splorf22 is offline
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Random idea: clean out all the namesquatters. Was hanging out in EC and half the people have misspelled names like Warrsaw or Griffthh. The problem is that tons of people have way to many L1 toons reserving names they will never play. Suggested script:

remove any char unless:
played >= 1 day
level >= 5
pp >= 1000
most-recent-login <= 1 week
played sessions > 10

Also, I totally agree with Giegue. I'm not going to say EQ doesn't have a lot of strategy, but all those strategies are known. It isn't that TMO is the only guild that figured out how to use cell phones, its that some of us don't want to spend all day tied to our computers. But I've had that flamewar before.
  #213  
Old 06-18-2012, 11:51 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I don't think you guys understand. Killing everything doesn't give you rights to CT, it just makes it easier for the extremely large guild with the batphone to come in and take him off your little hands. Ambrotos is perhaps unintentionally taking away one of the few tactics that would allow a smaller force to defeat him.
Yeah but it would be the right thing to do for the guild that cleared fear to at least get a stab at it. If they fail, they are not going to get another shot. I know BDA would not pull CT through Divinity, for example, if they had cleared the zone ahead of us. It could be considered similar to pulling a mob through a raid. Unless the plane is empty its going to be a train. Its going to train whomever else is the zone. Stated above training for any reason is against the rules.

I will admit it will get murky when each guild gets relatively close together pulling a similar amount of mobs. Maybe then a FTE ruling goes down? Any other ideas?
  #214  
Old 06-19-2012, 12:26 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Random idea: clean out all the namesquatters. Was hanging out in EC and half the people have misspelled names like Warrsaw or Griffthh. The problem is that tons of people have way to many L1 toons reserving names they will never play. Suggested script:

remove any char unless:
played >= 1 day
level >= 5
pp >= 1000
most-recent-login <= 1 week
played sessions > 10

Also, I totally agree with Giegue. I'm not going to say EQ doesn't have a lot of strategy, but all those strategies are known. It isn't that TMO is the only guild that figured out how to use cell phones, its that some of us don't want to spend all day tied to our computers. But I've had that flamewar before.
The pp >= 1000 one is a very very very very VERY bad idea lol. A completely legitimate level 60 toon that's been here since P99 started could blow all his/her plat on something, be completely broke, and get deleted for it. Rest aren't that dangerous though.
  #215  
Old 06-19-2012, 12:33 AM
Splorf22 Splorf22 is offline
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I suppose it wasn't clear, but I was thinking delete unless any one of those conditions was true, not unless all of them are true. I really doubt there is even a single legitimate character that doesn't satisfy at least one of those.
  #216  
Old 06-19-2012, 12:44 AM
Ambrotos Ambrotos is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Yeah but it would be the right thing to do for the guild that cleared fear to at least get a stab at it. If they fail, they are not going to get another shot. I know BDA would not pull CT through Divinity, for example, if they had cleared the zone ahead of us. It could be considered similar to pulling a mob through a raid. Unless the plane is empty its going to be a train. Its going to train whomever else is the zone. Stated above training for any reason is against the rules.

I will admit it will get murky when each guild gets relatively close together pulling a similar amount of mobs. Maybe then a FTE ruling goes down? Any other ideas?


There are a few reasons as to why this is with Cazic. Mainly #1
1) He will warp under the ground when too many npcs are being kited. Seen it, been there and done that. Was a mess to res everyone. It doesn't matter if its a large guild or small guild.
2) Attacking him out right, and not kiting it around is done more often than not, and doesn't desync the zone.
3) Lowers the chance of a Guild training everything around and having it wipe the other guild racing them for it. History shows Guilds have done this, and trained other guilds. Thus the playerbase is the one causing this enforcement.

If people think kiting it around with the 90% chance of cazic warping underground is blocking smaller guilds from doing cazic, you are wrong. This isn't intended to help any guild have the upper hand. It's intended to keep a encounter from bugging out and training the entire zone onto everyone.
Last edited by Ambrotos; 06-19-2012 at 12:58 AM..
  #217  
Old 06-19-2012, 12:46 AM
pojab pojab is offline
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enable pvp in fearplane, hateplane, vp. mobs ffa. problem solved.
  #218  
Old 06-19-2012, 01:05 AM
Zionized Zionized is offline
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Stopping thetinfoiling on the forums would go a long way to not make me feel like im gonna waste 500 hours on this server get to 60, get some decent gear to raid and then have to endure countless hours of bitching and drama.
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  #219  
Old 06-19-2012, 06:15 AM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Zionized [You must be logged in to view images. Log in or Register.]
Stopping thetinfoiling on the forums would go a long way to not make me feel like im gonna waste 500 hours on this server get to 60, get some decent gear to raid and then have to endure countless hours of bitching and drama.
You get that impression too? Kinda sad the devs and gms put so much time into the project only to have players shit all over it at the end.
  #220  
Old 06-19-2012, 07:26 AM
gnomishfirework gnomishfirework is offline
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release legacy of ykesha.
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