#221
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#222
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#223
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Does anyone have a link to that thread where the +/- 48hrs was explained? The one where it was claimed that the reason for adding the massive variance was to avoid poopsocking, adding something like "it's extremely unlikely that a guild will sit..." and the rest of that horseshit?
It's been more than three years of the variance not working yet it's still here. An additional variance is added and still hasn't been removed while we get this: Quote:
Is this a case of favoritism or another case of poor judgment? Is it indifference? What is it? You don't have to answer here and you're probably not going to, but nor should you be upset when we fill in the answers for you. You're veering further and further away from classic and the same principles you claim define the server while claiming to listen to the players' sentiments yet the recent actions show the exact opposite. You don't have to answer here, but be aware that it speaks volumes. You can care or can not. You can listen or you can ignore. You can admit that the non-classic rules favor a particular class of people (and haven't ever deterred these people from doing what they aren't supposed to be doing) or you can ignore it. You can say that there are changes coming to the server or you can enact changes in the complete opposite direction. But for the love of god, can we get some clarity here? | |||
Last edited by Skope; 05-23-2013 at 08:39 AM..
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#224
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This thread is a real downer.
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#225
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But maybe changing the behavior of all the NPCs in the game to maintain a non-classic mechanic that doesn't work and adding another variance on top of it was to the benefit of everyone on the server. Sure, the players said the exact opposite, but what the fuck do they know? | |||
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#226
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#227
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Rotations are fucking stupid. I was against rotations even when the lack thereof prevented me from killing a single raid mob.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#228
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As much as people hate instancing, this is the exact reasoning behind. People still have to put in their work killing the mobs in instanced zones but it gives everyone a chance at atleast attempting it to see if they are capable of doing the content. I bet more guilds would be capable of killing trak if they could take 45 mins-1hour to actually setup instead of having to try and rush to him and beat out other guilds. Not wanting rotations is a completely selfish approach to game. If guilds are capable of taking out mobs why shouldnt they get a chance without having to wakeup at 6am on a workday or saturday afternoon when they are suppose to do things with their family.
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#229
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#230
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