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  #221  
Old 03-25-2015, 10:42 AM
Darkone Darkone is offline
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Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
Voted no .
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  #222  
Old 03-25-2015, 10:44 AM
Akalakamelee Akalakamelee is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
no i'm looking for pareity between blue/red. if blue is allowed to recharge mallets/strings for PVE, then the premier dragonslaying guild on Red should be allowed too as well.

Also, it's a classic mechanic.

You want a custom server? I don't, I want CLASSIC.
If you want classic, then you also want the darker gamma correction and item loot. Am I right?
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  #223  
Old 03-25-2015, 11:05 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
If you want classic, then you also want the darker gamma correction and item loot. Am I right?
I agree with that, yes.
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  #224  
Old 03-25-2015, 01:08 PM
Nirgon Nirgon is offline
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Remove from blue is a great idea so we don't see the classic experience raped by 60 people with rechargeable mallets on raids.

That said, I don't see why a few items that give blue an advantage should be different than red.

The recharge nerf on red was largely to do with:
Red wood wand - xping (we got a group bonus... should be a non issue now?)
Root net recharge - resists are largely fixed now, non issue imo
Conflag / kedge wand recharge - resists are largely fixed now, non issue imo

It was just very heavy handed to nail everything instead of just the problem items. I'm sure some additional conditional checks can be applied on red to check an itemid or whatever when applying recharge logic vs non recharge logic.


The trak tooth is unrelated. I agree with its charge being removed on pvp servers as this was a live change once players started abusing them/weren't using them for VP keys.

Remove recharging from both servers is the best option.
  #225  
Old 03-25-2015, 01:19 PM
Daldaen Daldaen is offline
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Confirmed not classic to remove recharging from a PvE server.

Mallets, Puppet Strings and later Darkness Scepters and Fungus Beast Glands were constantly recharged, the later two having their buyback values set extremely high as a result, for PvE raiding purposes.

Red could definitely benefit from atleast one classic mechanic being implemented. Right now they just can't duck cast. So many unclassic mechanics like group XP, global OOC, PvP Text, no Item Loot, no item recharging, items with cast times that classicly were instant, extremely small population; just to name a few factors making red extremely unclassic.

May as well give them back just one, in item recharging, to help them relive the classic experience.
  #226  
Old 03-25-2015, 01:25 PM
Akalakamelee Akalakamelee is offline
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Bring back classic item loot instead.
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  #227  
Old 03-25-2015, 02:43 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
If you want classic, then you also want the darker gamma correction and item loot. Am I right?
I support gamma correction and item loot. I played on RZ dog.

I also support enforced classic UIs which is sadly not possible.
  #228  
Old 03-25-2015, 02:49 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
I support gamma correction and item loot. I played on RZ dog.

I also support enforced classic UIs which is sadly not possible.
I miss classic UI
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  #229  
Old 03-25-2015, 03:14 PM
Littlegyno 13.0 Littlegyno 13.0 is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
I miss classic UI
Classic UI was so good.

It's a shame it's just not technically possible due to the client.

Item loot would be good but would have to start on a new server. There's alot of ideas available for post Velious development such as

1. Teams PVP
2. Item Loot PVP
3. New Blue server with normal timelime
4. Progression blue/red with rapid timeline according to achievements

Just alot of possibilities.
  #230  
Old 03-25-2015, 04:21 PM
Nirgon Nirgon is offline
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o no a threat I hate those
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