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#222
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Quote:
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#223
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Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#224
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Remove from blue is a great idea so we don't see the classic experience raped by 60 people with rechargeable mallets on raids.
That said, I don't see why a few items that give blue an advantage should be different than red. The recharge nerf on red was largely to do with: Red wood wand - xping (we got a group bonus... should be a non issue now?) Root net recharge - resists are largely fixed now, non issue imo Conflag / kedge wand recharge - resists are largely fixed now, non issue imo It was just very heavy handed to nail everything instead of just the problem items. I'm sure some additional conditional checks can be applied on red to check an itemid or whatever when applying recharge logic vs non recharge logic. The trak tooth is unrelated. I agree with its charge being removed on pvp servers as this was a live change once players started abusing them/weren't using them for VP keys. Remove recharging from both servers is the best option. | ||
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#225
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Confirmed not classic to remove recharging from a PvE server.
Mallets, Puppet Strings and later Darkness Scepters and Fungus Beast Glands were constantly recharged, the later two having their buyback values set extremely high as a result, for PvE raiding purposes. Red could definitely benefit from atleast one classic mechanic being implemented. Right now they just can't duck cast. So many unclassic mechanics like group XP, global OOC, PvP Text, no Item Loot, no item recharging, items with cast times that classicly were instant, extremely small population; just to name a few factors making red extremely unclassic. May as well give them back just one, in item recharging, to help them relive the classic experience.
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#226
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Bring back classic item loot instead.
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#227
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I also support enforced classic UIs which is sadly not possible. | |||
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#228
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Quote:
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Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#229
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It's a shame it's just not technically possible due to the client. Item loot would be good but would have to start on a new server. There's alot of ideas available for post Velious development such as 1. Teams PVP 2. Item Loot PVP 3. New Blue server with normal timelime 4. Progression blue/red with rapid timeline according to achievements Just alot of possibilities. | |||
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#230
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o no a threat I hate those
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