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#1
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Sullon was the original no rules server…until they started making rules. Because what Fansy was doing was totally fine according to their no rules rules. But then all of a sudden they came up with a concept of zone disruption and Sullon had its first rule. And then more rules followed. On the no rule server. Because you can’t have no rules anything ever. It’s a pipe dream some fantasy completely unrealistic. Because no rules means one thing to your average regular person and it means a completely different thing to the sociopath.
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#2
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y'all motherfuckers need GM enforced rotations
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#3
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Juntsie have da big book of da business, da super hot troll wife, and fifteen childrenz to feed in Grobb. He no get how da folk bash raid merbs like dis or have time fer dese disputes dis days. Culd care less, but wish dat it not give folk headaches comparable to whut happens after sniffing too much swamp gasses.
Whut happened to jus' giving young trolls gud clubs in da swamp, bashing wit friends, and enjoying delicious local-foodsz? Dem are the gud times. On da related note, Juntsie WTS professional troll raid and forum dispute resolution services at prime, special rate of 5,000 plat per hourz. PST todayz.
__________________
/s/
Juntsie Grobbstein (Green) Juntsie Professional & Shaman Services, LLC Licensed Troll Professional (J.D., M.D., Th.D., R.D., R.C.C., Ph.D., C.P.A., L.S.L.P) Known Associates: Oakenhops Valebrewer (51 Druid <Dial a Port>); Korezril (50 Monk <Ancient Blood>) ; Xeirella L'Veldriss (52 Necro) Professional troll services fer gud rates, including da raid dispute resolution. Dis message confidential and not intended for tax purpose. Protect swamp. Tink green before print. | ||
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Last edited by Juntsie; 02-09-2021 at 07:08 PM..
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#4
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Speaking as a satisfied customer of Juntsies services, It was well worth the 50k plat I paid him for 10 hours of mediation. He also delivered my wifes baby AND did not feed it to his family, because of all the other food I gave him. So he makes a good Doula too.
Thanks Juntsie. | ||
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#5
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These same players ALSO woke the Sleeper on Blue AND transferred as a guild to the Al'Kabor (EQ Mac) Server to wake Kerafym there as well. On Al'Kabor, Kerafym had been sleeping since 2005 when Velious launched on that server, via a serverwide player-agreement that ALL raid guilds agreed to.
These are the type of people we're dealing with. They are psychopaths who derive pleasure from the misfortune of others. | ||
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#6
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Quote:
You need to relax. These aren't psychopaths who derive pleasures from misfortunes of others. You seem a little unhinged. It's quite alright to want to play a video game because you want to beat other people. Just like any other "game" out there. I'm a competitive person, so I would want to win whether it was in a game on Monopoly, Uno, Basketball, whatever. And Classic EverQuest, like a lot of raiders like me, scratches the competitive itch for whatever reason. I REALLY only play competitive video games. The only other games i've really played in the last decade other than EQ is Dota 2, CS:GO/CSS, Valorant, CoD, Pubg, Apex Legends. And some Diablo 2. Something about EQ, (Especially in the pull era) really just got my competitive juices pumping. It's fun. It's complex, yet easy enough to teach a first timer how to DPS, or heal. It can be grueling, and the lowest lows and highest highs that have only been matched in my experience with playing Dota and CS. There is a lot of people like me in our community, and we're not going to just want to stop because you want a turn to win. Unlike dota and cs, where you are only competing against 5v5, this is a 50v50, 75v75, 150v150 event. I don't even like MMO's, but competing on p99 is unlike anything i've experienced in any others. Watching WoW "competitive" guilds is pretty boring. It's basically either a race for first, or a time trial. Pretty boring imo. But if I could watch those two guilds compete directly with each other for ONE mob? That could be interesting. I don't play on green. Leveling a human monk in classic was too boring. And by the time I started working on my enchanter, it felt a little bit like it was too late so I never bothered. But I know a lot of these guys in ST from Blue. They don't want to kill your parents. They want to win the dragons. End game raiding in EverQuest was supposed to be hard. And practically unobtainable. I played Kunark a lot on live. I don't even think I ever heard of Veeshan's Peak, let alone saw anyone link an item from there in 2000. From the wiki, the staff released this statement when the zone was released on live. We recommend that only the most advanced and organized players in the game even attempt to enter this zone. The customer service staff (GMs and Guides) will not assist players in any way in regards to this zone. This includes help for issues such as unrecoverable corpses (see your local Necromancer), or characters finding themselves stuck (see your local Magician), bugs, etc. - Gordon Does this sound like a zone that was to be occupied by more than one or two guilds in era? No. It was reserved for the sweatiest, cheetos and mountain dew'd faced nerds that played the game. Struggling to get access to VP is very classic. It seems to me like the GM's are very, very sick of hearing people cry incessantly about the free game they provide for you, moderated by volunteers who are subjected to nothing but scorn no matter what they decide. Personally, If I was them, i'd remove CSR from raiding until Velious came out. It'll work itself out. Nobody is missing out on a once in a lifetime item from VP..... And if your guild can't get it's shit together enough to make it into VP before Velious comes out... Then so be it. The game isn't going anywhere guys. If you keep getting beat by the guys who play to win the game, it's not going to stop just because you get 1 trakanon every 3 weeks. Velious is the end game here. Get enough clerics and rogues, and at least a few tanks with respectable HP, and get ready to keep ST out of Sleepers. Velious is a numbers game in the current meta. It won't be like Rampage's domination of the expansion, Where they could execute great strats against larger guild alliances. At the end of the day, I'm just glad the project exists. You guys should be too. For all of it's beauty, and all of it's ugly.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#7
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Quote:
10+ years now of playing the "I got dragon loot, you don't" game | |||
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#10
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Unhinged? They literally went to AlKabor, leveled up their toons and all got raid-geared with the express purpose of waking Kerafym.
Hopefully this time around the raid guilds can work something out. Naive, I know, but I'm hopeful. Aslo EverQuest was not intended to be a competitive game. In fact it was conceived to be the exact opposite. It was intended to be a cooperative, "online dungeons and dragons" style game that was created SPECIFICALLY to compete with all the other competitive/PVP MMOs that made up he market at that time. | ||
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Last edited by Vizax_Xaziv; 02-09-2021 at 09:28 PM..
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