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#241
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Theres a science to creating thriving communities.
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OG Rokannis Roksu`irl <Tides of Wrath>
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#242
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Quote:
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OG Rokannis Roksu`irl <Tides of Wrath>
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#243
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Quote:
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#244
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There are key parts of the game lacking on red99 due to various issues that make it a fun community to play on other than the #1 raid guild farming pixels. Most people quit, but the real die hards come here and argue that the box is perfect and everything is good, even though it's really low population, and most of the people that start here quit. The model doesn't work, and only favors the top guild. I have nothing against Nihilum as people, but their just promoting their selfish motives. | |||
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#245
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wheres tomato
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#246
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Our servers bad and we know it but we don't want anything to change or anything new, well you can patch it but please just let us farm dragons alone by ourselves cause we earned it on a bad rule set server that has a 150 population.
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OG Rokannis Roksu`irl <Tides of Wrath>
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#247
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basically what im reading is inverted earth
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#248
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red99 is in a bad state, because people quit, because they couldn't stop fighting each other long enough to achieve goals in the game. I am doubtful patching will bring them back from this respite unless they believe it has dramatically increased their chances of beating Nihilum. The only way I can see for this to happen is for the patch to directly or indirectly negatively effect Nihilum.
I'm always for the RZ solution, item loot solves everything, however this is something that has to be done at the start of the server and since it was not, there is no fixing it. RZ fostered the server's growth with a top guild alliance, which said that if you randomly griefed people off the server by PK'ing, you weren't allowed to get top end gear in the top end guilds. I think this is the way for us to fix the situation this server finds itself in. Change to an anti-grief mindset. | ||
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#249
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Lot of straw man arguments floating around here.
No one thinks the server is perfect. Doubt theres anyone in nihilum that wouldn't like to see some things changed regarding pvp like resists, clickies and other mechanics that aren't in the spirit of fairness and fun. The whole bluebie zerg argument is even dumber today than it ever was in the past in light of the documented evidence on the leaderboards. [You must be logged in to view images. Log in or Register.] Though some players in Nihilum (and every guild for that matter) favor pve with limited pvp, the majority of our guild like the competition and came to this server for the ability to circumvent the unavoidable cockblock that existed on every blue server since 1999. Suggesting otherwise just makes you look like butthurt man-children. Look, theres no magic formula that is going to spontaneously produce a high population EQ pvp server in 2013. This is a niche inside a niche. Its was actually pretty amazing to hear there were over 200 concurrent players on red a matter of weeks ago. Morale is currently down with the opposition, its understandable, but no amount of crying for wipes or attempts to hurt Nihilum by changing the dynamics of the server is going to fix things. The neckbeard is strong with these ones, and most of them would bounce right back in a different scenario or ruleset. The so-called solutions you have should, in general, work on the present server just as well as a new one. If what you're suggesting would "only work on a new server", your theory is probably bullshit and you have ulterior motives. Hopefully in the coming months some fixes and tweaks can be made, maybe some form of blue>red char copies, and some sort of relaunch can be had for red prior to Velious. Until then, villainizing nihilum for winning isn't going to solve anything, it only makes the playerbase look less worthy of the staffs precious development time than it already does.
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#250
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God's Work - confirmed best pvp guild
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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