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  #241  
Old 08-20-2013, 07:42 PM
Rokannis Rokannis is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
Because human psychology and how games affect how players play the game is that simple. /sarcasm

Theres a science to creating thriving communities.
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  #242  
Old 08-20-2013, 07:43 PM
Rokannis Rokannis is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
You're right, Nihilum wouldn't roll up on one team and do the same thing there that they do here.

Also, I have no characters, no items and no personal motivation to stay on any server or argue on it's behalf, so I guess your theory is already in shambles.
I would hope they do. Because with a team rule set people who actually want more logical fighting will come play. You will bring in an influx of EQ pvpers who have been searching to re-live their glory days but always thought FFA was a garbage idea or tried it the first two weeks and quit.
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  #243  
Old 08-20-2013, 07:58 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Rokannis [You must be logged in to view images. Log in or Register.]
I would hope they do. Because with a team rule set people who actually want more logical fighting will come play. You will bring in an influx of EQ pvpers who have been searching to re-live their glory days but always thought FFA was a garbage idea or tried it the first two weeks and quit.
and my heart goes out to each and every one of them
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  #244  
Old 08-20-2013, 08:10 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
My assessment would be different - I see one guild that likes the current rule set.

There are key parts of the game lacking on red99 due to various issues that make it a fun community to play on other than the #1 raid guild farming pixels.

Most people quit, but the real die hards come here and argue that the box is perfect and everything is good, even though it's really low population, and most of the people that start here quit. The model doesn't work, and only favors the top guild. I have nothing against Nihilum as people, but their just promoting their selfish motives.
  #245  
Old 08-20-2013, 08:16 PM
mtb tripper mtb tripper is offline
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wheres tomato
  #246  
Old 08-20-2013, 08:23 PM
Rokannis Rokannis is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Basically what I'm reading here is this...

Nihilum wins.. enemy guilds try to come together to beat Nihilum, but can't stop killing each other over petty squabbles long enough to contest. Now enemy guilds want to change the rules of the server so that they CAN'T kill each other over petty squabbles so they can get enough power to contest.

Hit the nail on the head?
Basically what I'm reading is...

Our servers bad and we know it but we don't want anything to change or anything new, well you can patch it but please just let us farm dragons alone by ourselves cause we earned it on a bad rule set server that has a 150 population.
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  #247  
Old 08-20-2013, 09:04 PM
mtb tripper mtb tripper is offline
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basically what im reading is inverted earth
  #248  
Old 08-20-2013, 09:06 PM
Rallyd Rallyd is offline
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red99 is in a bad state, because people quit, because they couldn't stop fighting each other long enough to achieve goals in the game. I am doubtful patching will bring them back from this respite unless they believe it has dramatically increased their chances of beating Nihilum. The only way I can see for this to happen is for the patch to directly or indirectly negatively effect Nihilum.

I'm always for the RZ solution, item loot solves everything, however this is something that has to be done at the start of the server and since it was not, there is no fixing it.

RZ fostered the server's growth with a top guild alliance, which said that if you randomly griefed people off the server by PK'ing, you weren't allowed to get top end gear in the top end guilds. I think this is the way for us to fix the situation this server finds itself in. Change to an anti-grief mindset.
  #249  
Old 08-20-2013, 09:50 PM
Dullah Dullah is offline
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Lot of straw man arguments floating around here.

No one thinks the server is perfect. Doubt theres anyone in nihilum that wouldn't like to see some things changed regarding pvp like resists, clickies and other mechanics that aren't in the spirit of fairness and fun.

The whole bluebie zerg argument is even dumber today than it ever was in the past in light of the documented evidence on the leaderboards.

[You must be logged in to view images. Log in or Register.]

Though some players in Nihilum (and every guild for that matter) favor pve with limited pvp, the majority of our guild like the competition and came to this server for the ability to circumvent the unavoidable cockblock that existed on every blue server since 1999. Suggesting otherwise just makes you look like butthurt man-children.

Look, theres no magic formula that is going to spontaneously produce a high population EQ pvp server in 2013. This is a niche inside a niche. Its was actually pretty amazing to hear there were over 200 concurrent players on red a matter of weeks ago.

Morale is currently down with the opposition, its understandable, but no amount of crying for wipes or attempts to hurt Nihilum by changing the dynamics of the server is going to fix things. The neckbeard is strong with these ones, and most of them would bounce right back in a different scenario or ruleset. The so-called solutions you have should, in general, work on the present server just as well as a new one. If what you're suggesting would "only work on a new server", your theory is probably bullshit and you have ulterior motives.

Hopefully in the coming months some fixes and tweaks can be made, maybe some form of blue>red char copies, and some sort of relaunch can be had for red prior to Velious. Until then, villainizing nihilum for winning isn't going to solve anything, it only makes the playerbase look less worthy of the staffs precious development time than it already does.
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  #250  
Old 08-20-2013, 09:55 PM
Sirken Sirken is offline
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God's Work - confirmed best pvp guild
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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