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  #241  
Old 02-26-2013, 12:28 PM
Rhambuk Rhambuk is offline
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where did the fight occur on that map?
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  #242  
Old 02-26-2013, 12:29 PM
falkun falkun is offline
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I believe TMO fights Sev around the TT zone line, maybe just West. But you'd have to ask TMO for their super secret raid strat to be sure.
  #243  
Old 02-26-2013, 12:31 PM
falkun falkun is offline
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Since the easiest way to EJ is to Evac, there is no reason not to gather either at one of the two evac points (on the West side of the zone), or at TT zone-line (FoB is out of the question due to the cliff along the West side of the zone). If you are pulling Sev and you go over one of the roads that bisect the zone...you're doing it wrong.
  #244  
Old 02-26-2013, 12:32 PM
Funkutron5000 Funkutron5000 is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
FTFY. In honor of Zagum's fine efforts, I present Supremecy displaying TMO pulling Sev around CoM. Here are the /loc points I read off the youtube (pardon the 360p quality, and I can't figure out the last two). I end the graphic with Sev clearly pathing passed the ruins.

1800, -1800
1224, -2341
587, -2400
-75, -2545
-800, -2850
-1590, -5600???
-1912, -5071???

[You must be logged in to view images. Log in or Register.]

Now, TMO states they only recruit "the best of the best", those who are L60 with full resist gear and full progress on their VP keys. So, we can conclude the puller of Sev knows his way around EJ, so therefore the puller purposely kited a raid mob that spawns in the Northwest corner of the zone around a recognizable landmark on the Eastern edge of the zone before pulling him back Southwest towards (what I assume is) TMO's raidforce.

So what is it TMO, do you in fact recruit noobies? Or are you kiting a raid mob? That path is worse than Fay, there's a lot more open water in TD than there is open forest in EJ.
Falkun doing God's work.
  #245  
Old 02-26-2013, 12:35 PM
Rhambuk Rhambuk is offline
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If they were fighting him at TT i dont see an issue with the pull, its not a straight line but unlike TD there are mobs in the middle of the zone so to avoid adds which is common sense youd follow the zone wall south then west. why would they pull him to the left of com through the middle of zone and train themselves with a bunch of lb crap when they could just go around.

again its different than td becuase there are wandering mobs
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Don't let the door hit you on the way out.

Oh yea .... Piss Off.

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  #246  
Old 02-26-2013, 12:37 PM
Hurley Hurley is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
rofl, you gotta be kidding me... GMs laughed at this right?
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  #247  
Old 02-26-2013, 12:39 PM
falkun falkun is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
If they were fighting him at TT i dont see an issue with the pull, its not a straight line but unlike TD there are mobs in the middle of the zone so to avoid adds which is common sense youd follow the zone wall south then west. why would they pull him to the left of com through the middle of zone and train themselves with a bunch of lb crap when they could just go around.

again its different than td becuase there are wandering mobs
I've pulled Sev more than 5 times on this server, more than anyone not in TMO/FE. And I've probably been one of the lowest level bards to make the pull considering I just got 60 in the last month. I have never brought more than 1 add to the raid while pulling Sev STRAIGHT South from the stairs to the plateau. I guarantee TMO pathed by more mobs kiting Southeast around COM and then Southwest back to TT than they would have if they had pulled straight South to TT.
  #248  
Old 02-26-2013, 12:41 PM
Hurley Hurley is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
FTFY. In honor of Zagum's fine efforts, I present Supremecy displaying TMO pulling Sev around CoM. Here are the /loc points I read off the youtube (pardon the 360p quality, and I can't figure out the last two). I end the graphic with Sev clearly pathing passed the ruins.

1800, -1800
1224, -2341
587, -2400
-75, -2545
-800, -2850
-1590, -5600???
-1912, -5071???

[You must be logged in to view images. Log in or Register.]

Now, TMO states they only recruit "the best of the best", those who are L60 with full resist gear and full progress on their VP keys. So, we can conclude the puller of Sev knows his way around EJ, so therefore the puller purposely kited a raid mob that spawns in the Northwest corner of the zone around a recognizable landmark on the Eastern edge of the zone before pulling him back Southwest towards (what I assume is) TMO's raidforce.

So what is it TMO, do you in fact recruit noobies? Or are you kiting a raid mob? That path is worse than Fay, there's a lot more open water in TD than there is open forest in EJ.

"I want to make sure we err on the side of leniency in cases like this one. We will certainly show the same leniency toward you or any other guild" - Sirken regarding TMO kite of Sev.
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  #249  
Old 02-26-2013, 12:42 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I've pulled Sev more than 5 times on this server, more than anyone not in TMO/FE. And I've probably been one of the lowest level bards to make the pull considering I just got 60 in the last month. I have never brought more than 1 add to the raid while pulling Sev STRAIGHT South from the stairs to the plateau. I guarantee TMO pathed by more mobs kiting Southeast around COM and then Southwest back to TT than they would have if they had pulled straight South to TT.
I'll take your word then as I have not fought sev on this server. just trying to understand the decisions made. why one raid its okay and one way its not.

(without all the tinfoil hat conspiracies)
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Oh yea .... Piss Off.

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  #250  
Old 02-26-2013, 12:45 PM
falkun falkun is offline
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On another note, if you want to "follow a zone wall" to avoid adds, you pull him along the bottom side of the plateau (western lower-half zone edge) until you hit the south wall, then run east until you hit TT zone-line. There is ZERO reason to cross the roads that bisect the zone. They are obvious, unlike the vast expanse of TD.
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