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#281
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I dont know how to make one but if u put a poll up that said, should all raiding be earthquakes and ffa with bag limmits or stay the way it is, im sure the earthquakes would get far more votes.
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#282
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I can't believe people shit talk Red when you have threads like this on the general forums. The worst part is none of you seem to have any self awareness of how embarrassing this all is.
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#283
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Daldaen the foot race is ideal because it takes very few rules to police.
-You can only have 2 in the race -Start at 1 chosen spot -FTE only with the 2 people you choose to race with. That's it.
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#284
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Quote:
If no, it doesn't solve the root issue. The shitting in a sock. If yes, people will Q-Q about not being able to camp Fungi King or Tranix or Verix while mobs are in window. Which they freely do now... Personally I say to these people deal with it, but expect to meet resistance on this end. 1 chosen spot x 6 Kunark targets, 4 planar targets (though it's easy to say no in zone), and 2 classic dragons. So it's 8 new spots that everyone needs to agree upon and be informed about. Not too much... Would warrant a post on boards here if it's agrees to.
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#285
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Or a Class C/R rotation with Full FFA respawn is 0 new rules.
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#286
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I think part of the issue is that some of us here are trying to get change that ultimately makes the game more fun, exciting, challenging and dare I say ...."more classic feeling" than what what we currently enjoy
If they changed variance to +- 4 hours then I could get behind some kind of 'no socking, no mage' race situation but I still feel there are quite a bit of layers to this type of FFA ruleset that new guilds would have growing pains with. Since it is a form of poopsocking you will still see current R guilds simply refuse to participate and since your are championing for everyone to have a some what equal experience in the FFA scene this change wouldnt be fair to them. The FFA repop would emulate what it was like on EQ Live when your server status on patch day changed from DOWN to UP......it was Enter World and GO Racing ( as you define it) still favors a larger guild, namely having larger player pool of 'racers' to choose from which in turn heavily favors those with more experience/gear/large roster/expansive timezone coverage/neckbeardery/batphones etc etc etc. Racing is essentially poopsocking. Deru asked people to not sock. Class R mobs involve zero poopsocks. Class C mobs involve zero poopsocks ( according to you guys, tho you have around 20 combined people from both guilds sitting on the blue pad 'waiting' every VP window ) FFA sim-repop mobs involve zero poopsocks. The answer to stop poopsocking is very clear, and very easily attainable. The sim-repops are already functioning. The R/C/FFA tier cycle already functions. You simply remove one iteration and add to the sim repop code to freeze the raid page so the kills dont cycle the mob over. Done. | ||
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Last edited by Erati; 10-29-2014 at 04:18 PM..
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#287
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Do you honestly believe that in a FFA situation with no other mobs up a young, new guild would be able to outrace TMO and IB (and Taken, BDA, Div, Omni (not the numbers there, but well geared experienced players))? A young, inexperienced, not-fully geared (i.e. they can't two group/stall tank) will only be able to snag FFA targets if an abundance of said targets are all present at the same time, leading to other guilds being busy and not present at the target.
Young guilds will get more mobs the more often the rotation spins fully around, meaning that having more Class R mobs will benefit them as the rotation spins faster. That is pretty much the only way they realistically will be able to kill a mob, at least until they get kitted out/gain more experience, which will only come from killing mobs, which will only come from being up more often in the rotation, which will only come from there being more class R spawns, etc. Still loads better than the old "Trak has <4 hours left in window, lets have 140 plus people all sit in the lair' days. Or the VS room, or whatever. | ||
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#288
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Quote:
The zone also is structured very linearly so there are limited 'race paths' you can take when running to a mob. Racing in VP makes sense. However, racing ( as you define it ) is far from ideal in Sebilis, KC, Sol B, Perma, Plane of Hate and the Plane of Fear. There will either: A. Always be other people in the zone trying to 'experience' it. B. Is an alter plane and thusly no 'safe' spot for the racers to wait ( tho I guess Fear outside the portal works....GO GO Gadget SSD ) C. Issues with policing and proving an infraction- ( Show me his run speed, show me where he was standing, show me who else was in the zone, show me etc etc etc ) So while I understand why racing has brought about a utopia in VP, it certainly feels like a perfect society nowadays compared to the former train wars, but just injecting that into the FFA scene outside of VP is not as easy as simply saying "2 people, 1 spot, go". | |||
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#289
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Who want's to CoTH duck for even 4 hours? I'm just a filthy causal I guess.
Coming from a smaller guild (I don't speak for them) full simulated re-pop FFA's would be more fun. Right now I feel we aren't going to get any because we don't have uber neck beards CoTH ducking for 16 hours. It gives a good way for some of the smaller guilds to be able to compete for some of the lesser mobs but not having to go full on neck beard. Yes, some guilds won't be able to have full numbers on at 2am in the morning but that's what guild alliances are for. I don't know who would get more mobs who wouldn't or bag limits I just think it would be interesting to see how it goes. Although if winter ever comes I feel that no matter what people will be bitching / crying over mobs again. | ||
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#290
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