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#21
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On red99.... the guild plays for the raid mobs, theee fuuuuck. You show up and press auto attack when the mob is pulled, for hours. And it's never going to change, for years. EQEMU pvp is going to be a disgusting one blue guild box instead of recycling into new ideas/fun pvp. Everyone will be too worried about the no lifers mental state that this can never be a living project until it becomes successful, it will just cater to the small % of people from live that gave their lives to the game, and they can relive that super elite top guild feeling that gave their lives purpose, clowns. | |||
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#22
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OMG.
WHO THE HELL CARES | ||
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#23
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#25
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#26
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I played on VZTZ and just began on Red1999, I recently leveled my Shaman to 49 and I've made some friends who I group with on a regular basis. On the other side of the coin, I've ran amok of a few people who ganked me while canned down 40+% hp after soloing some stuff, such is the life of a Shaman.
VZTZ was great, because there were several guilds competing with each other - whether it be PvP, or for killing Trakanon, or Inny, or CT. There were 10 v 10 - 20 v 20 guild on guild fights, probably due to the large experience bonus in combination with not being able to hide under an anon tag. Everyone could see who was in a zone, and as they leveled up, made friends who then made guilds together. Lots of fun PVP all the way up to level 60 on VZTZ. I had my epic, pox, bane, and I think I also had torpor, too. I was relied on by my guildmates to provide them potions, or be an integral part in group PVP. P99 red is just one guild who is monopolizing every single raid mob, resulting in a huge gear gap between people who want to even fight them, and they just end up absorbing the people who give up and want to join Nihilum. Everyone else has seemed to have either taken a big hiatus to see what the health of the server is going to be like, or are doing other things like WoW Emu - I would truly like to see this place become a thriving community like VZTZ was, I had fun during classic, and even more when they released Kunark. A lot of great ideas in this thread, in particular heartbrand's struck me as a great way to inject more population into our RED box. There's 1000+ on Blue, a lot of them might check out red if the "relaunch" happens, and if the server passes 250 population at peak of REGULAR players, I think the server will begin to renew its playerbase over time until perhaps 400-500 - think of all of the action when Velious hits with those numbers. Kael, Skyshrine, or Thurgadin aligned guilds all duking it out in the icy wastelands of Velious. It would be pretty fantastic if this all happened, get to work boys. | ||
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Last edited by Lurgort/Sseri; 08-17-2013 at 09:24 PM..
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#27
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Every competitive game I've played people always zerg for an advantage. I think some type of item loot, and removing rules like no training/no ninja looting would allow smaller forces to have more impact, and make the server less stagnant.
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Last edited by Bogart; 08-17-2013 at 09:44 PM..
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#28
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mwaha jew
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#29
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Yet because of the nature of the game people will always gravitate towards one side "in the war".
I think direct GM involvement on both sides in player conflict, make it the GM metagame. Is the only solution to fixing that statgnation. And MUD like features. Changing the nature of the game. But thats not classic EQ 99. | ||
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