Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-26-2009, 03:29 PM
Reiker Reiker is offline
Banned


Join Date: Oct 2009
Posts: 939
Default

Warrior is a raid class... if you dont want to main-tank for a raid guild, don't roll a warrior.
  #2  
Old 11-26-2009, 03:38 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Stamina loss was just removed. So now your warrior can wield those 2 handers at a lower level and do extra damage without losing stamina. My warrior now can wield the 2 handed sword without any loss and a 30+% damage gain over the 1 hander I had to use when my stamina got too low. My monk can now also dual wield 2 cracked staffs with no loss.

Things are getting easier. Don't leave too soon.
  #3  
Old 11-26-2009, 04:13 PM
Tovok Tovok is offline
Scrawny Gnoll

Tovok's Avatar

Join Date: Nov 2009
Posts: 29
Default

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Warrior is a raid class... if you dont want to main-tank for a raid guild, don't roll a warrior.
Actually I think this has as much to do with the proliferation of casters as the difficulty does.

Aside from that, just wanted to say that I really don't want to get on the OP's case here. As I mentioned, I tried playing a warrior on live in 2001 (I think Velious was out), made it to 31, then got frustrated and rolled a caster. So, it's something that's happened before, at least.

I actually only ever met one guy who leveled to 60 on a melee untwinked. At one point, I had been able to actually afford an FBSS with funds from my wizard, so I went to revisit the melee. Turned out this friend of mine had no haste at 55 or so, so I took it off my twink and gave it to him. I wasn't worthy.

My other friends played druids, wizards, and enchanters. A couple of guys played melees early on, but wound up quitting.

I guess my point is that it seems like the situation here isn't all the different from what it was on live.

...

BTW, if any non-twinked melee ever sees me around in game, feel free to ask for help of any kind. Bind, invis, duo, bandages, whatever. You're more manly than me.
  #4  
Old 11-26-2009, 04:17 PM
karsten karsten is offline
Planar Protector

karsten's Avatar

Join Date: Oct 2009
Posts: 1,892
Default

just make your own groups guys -- use the energy that you're putting into these long winded posts and focus it towards proactive group creation. If all you find is one healer and one melee, just duo places until you get more.

Turn that frown UPSIDE DOWN!
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019
  #5  
Old 11-26-2009, 04:48 PM
Widan Widan is offline
Fire Giant


Join Date: Nov 2009
Posts: 559
Default

Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
just make your own groups guys -- use the energy that you're putting into these long winded posts and focus it towards proactive group creation. If all you find is one healer and one melee, just duo places until you get more.

Turn that frown UPSIDE DOWN!
You don't get it. There literally was not 1 other person within my level range on the entire continent of Faydwer. I don't think it's unreasonable to ask for bind wound to go to 100% or whatever other changes that could help melee classes solo.

I'm still playing my warrior don't get me wrong, leveling is just painful. It consists of me fighting a low blue con orc, then bandaging to 50% and doing it again. And this is with a fine steel weapon and full bronze that a higher level was nice enough to twink me out with.

I played live from the start so I know how hard some things can be, but if you ever realistically want this server to be as popular as other emu servers you need to make it more newbie accessible.
  #6  
Old 11-26-2009, 04:58 PM
karsten karsten is offline
Planar Protector

karsten's Avatar

Join Date: Oct 2009
Posts: 1,892
Default

no I think that it is you who do not get it
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019
  #7  
Old 11-26-2009, 03:30 PM
ferris ferris is offline
Orc


Join Date: Oct 2009
Posts: 31
Default

Actually he started when it was one month in. I had leveled with him at level 10 in Crushbone.

Now hes 50, and I'm 31. [You must be logged in to view images. Log in or Register.]
  #8  
Old 11-26-2009, 06:18 PM
Jereziah Jereziah is offline
Aviak


Join Date: Nov 2009
Posts: 54
Default

I have to agree with Halladar on this one Karsten. Your argument that the OP suffers from self-debilitating behaviour, lack of motivation, lack of 'get up and go' enthusiasm is all irrelevant and misguided.

The universal theme here is this:

1) Most high level players right now were in front of the Project 1999 train. When the train started moving they simply strapped on some roller-skates and let it push them.
The sheer volume of players in your level group ensured you always (100% of the time) would have ample people to group with. If you managed to somehow miss a group, there would be a 2nd wave coming through in no time at all.

2) Most players who have started in the last 3 weeks or later, are trying to jump on a train that's moving already, doable? Yes - but much more difficult.
Players are now finding themselves without people in their level bracket, or without a group in a level-range that requires groups.

Now, let's clear up a few things before we continue posting:

1) You didn't start at the end of october, I began November 18th and you were level 45+ so unless you managed to pull off 45 levels in 18/19 days, you're lying. Most likely your rounding up and in fact started 5-8 days prior to that and logged dozens of hours in October before November even hit.

2) You can't possible relate to the OP as you are not and were not in the same scenario as he is. You started at a different time, with a different influx of players.

3) Melee have it rough, we know that. On a live server run by a professional organization, everyone takes it as is and makes the best of what they are given. We are not on a live server, we have passionate and very skilled server admins running this show. People whom, I can safely assume, would LOVE to see more players join our ranks.

It is for this reason that I believe some *small* changes could go a very, very long way to fostering the melee-leveling relationship.

I won't comment on what these should be, the purpose of this post is to help break down the barriers folks are putting up for fear of the players coming in behind them having a much easier time than they did. You need not be fearing of this, that's not the goal here. Relax, breath in, and recognize that this is a GAME. If we can make it *slightly* more fun and double our population in the process, why wouldn't we? At level 50 is it really going to matter whether or not a melee class can BIND WOUND to 100% or even 80%? Not really... so let's all take a step back and breath in the suggestion for what it is, a suggestion that holds the potential to round out one very pointed corner of this polygon we call Everquest.
  #9  
Old 11-26-2009, 06:27 PM
Jereziah Jereziah is offline
Aviak


Join Date: Nov 2009
Posts: 54
Default

Karsten,

Your previous post has a lot of flaws in it. Assumptions and declarations made such as 'if you can't find a group in XYZ, you're doing something wrong' do nothing but increase your post-character count. You know as well as I do with 150 players online during XYZ hours, you have significantly more trouble finding players to group with than if you had 2,000 to 3,000 on a live server. Let's leave out the blanket no-value statements like that as they don't help at all.

Now, without actually posting on anything else you said, I think we can agree to disagree that some people find it hard to level, some don't. The question at this point is this:

Do we, as players and supporting people of Project 1999 feel that it would increase our player population if we supported some *minor* changes to help melee classes level more effectively?

To put it bluntly, this is Classic EQ. If we are fine to leave it as is then nothing gets changed and we all knew what to expect when we rolled our class.

However, if there's a large enough population to warrant it, minor tweaks could be made to help out those melee classes. NOT exp bonuses... trivial tweaks such as the suggested 'allow bandages to bandage past 50%'.

I'll exit the thread now as we've pretty well beat the perverbial dead horse... well... to death [You must be logged in to view images. Log in or Register.]
  #10  
Old 11-26-2009, 06:35 PM
karsten karsten is offline
Planar Protector

karsten's Avatar

Join Date: Oct 2009
Posts: 1,892
Default

No, the attempts to discredit my assertions based on incomplete knowledge are irrelevant and misguided. In fact, those two adjectives are so inappropriate to my comments that i wonder why you'd use them.

the universal theme here is whether or not a person wants to spend their time complaining about their situation or spend it bettering their situation. It's really an allegory to life, but I'd be digressing--

most high level players WERE in front of the project 1999 train. That makes sense though. Think about this though -- I'm actually not one of them, having started on this server on october 27th. The very fact that I've been able to level a hybrid is in complete contrast to what you're saying.

I've stated time and again about the challenges to me finding groups, including not having people in my level range, alienation, the fact that as a puller, pathing bugs get blamed on you, that sort of thing. In fact, as I got to 34+ it got even harder -- assuming you guys are somewhere between 15 and 30, that's where it should be the easiest for you to level.

Now, let's clear up a few things that are incorrect about your points:

1) Ask anyone when I started. In fact, if you read back the thread a bit, you'll see a post by someone i leveled with in crushbone.

2) You're right -- as previously stated, the deck was stacked even more against me.

3) The staff here is truly dedicated, and being on the dev/gm side of an emu server is one of the most thankless activities I can think of. However, I would offer that the staff's dedication to keeping the server as classic as possible has tended to trump other aspects.

Really though, again, we've all spent X amount of time posting when we could have been spending it leveling -- i've given what I believe to be a very handy blueprint for how to do it -- you can too!
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:45 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.