Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-31-2013, 04:03 PM
citizen1080 citizen1080 is offline
Planar Protector

citizen1080's Avatar

Join Date: Jun 2010
Location: Your Wallet
Posts: 2,980
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Wins for everyone!
I like the cut of your jib sir
__________________
Bob the Broker
  #22  
Old 12-31-2013, 04:09 PM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
It "gives" nobody anything. It resets non vp mobs to a baseline of fairness in competition. It removes intrinsic advantage of raid guilds (camping poopsocking, bought alts). Nobody here deserves to be given anything.

Weighted system caters to casuals. Flat point system caters to nobody. A real compromise. Due to mechanics.. tracking and batphones will exist. A council makes the system malleable. No system should cater to one side.
True, but I think it would be better for what rogean wants (more people raiding more targets more often, which is the 'everyone is happy' thing he is going for) if guilds have to pick what they engage each week. By default, if each week of raiding can only give a guild 2/3 of its current needs, then targets will change each week and raids can get different mobs.

This system currently lets the two top guilds keep every single valuable mob on lockdown for the entirety of the month before the points reset - which is kinda sorta just a little bit exactly what we have going on right now.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Last edited by Yinikren; 12-31-2013 at 04:14 PM..
  #23  
Old 12-31-2013, 04:11 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Trying to be positive and giving out good vibes to get some sanity here. I see a ton of bias in all the proposals. I give a crap if I get another pixel. I played casual and hardcore. I made the math simple. We all win!
__________________

Tanrin,Rinat,Sprucewaynee
  #24  
Old 12-31-2013, 04:13 PM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

I think your system is like mine, and I would still much prefer it over any other system out there. We just have little nuances here and there. [You must be logged in to view images. Log in or Register.]

1000000x better than that 'raid once a week' bullshit proposal.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #25  
Old 12-31-2013, 04:15 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
True, but I think it would be better for what rogean wants (more people raiding more targets more often, which is the 'everyone is happy' thing he is going for) if guilds have to pick what they engage each week. By default, if each week of raiding can only give a guild 2/3 of its current needs, then targets will change each week and raids can get different mobs.

This system lets the two top guilds keep every single valuable mob on lockdown for the entirety of the month before the points reset - which is kinda sorta just a little bit exactly what we have going on right now.
Not necessarily. They would have to leave stuff up over the middle of the month to do so. The points each raids get can and should be negotiated.
__________________

Tanrin,Rinat,Sprucewaynee
  #26  
Old 12-31-2013, 04:17 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

I wish I could get real data instead of stuff I semi made up. It can work
__________________

Tanrin,Rinat,Sprucewaynee
  #27  
Old 12-31-2013, 04:19 PM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

Yeah, we just need more concrete numbers I think to get a better picture. Mobs still should be weighted [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #28  
Old 12-31-2013, 04:21 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Yeah, we just need more concrete numbers I think to get a better picture. Mobs still should be weighted [You must be logged in to view images. Log in or Register.]
If weighted it needs to be very very slightly weighted.
__________________

Tanrin,Rinat,Sprucewaynee
  #29  
Old 12-31-2013, 05:34 PM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

Weights would just be incentive to go after mobs more useful to the guild. I think I wrote somewhere that if a guild could only kill 2/3 of what it's members currently need each week, then by default target changes would occur often, but would be harder to make those target changes occur when every mob costs the same price is all.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #30  
Old 12-31-2013, 06:04 PM
Sinestria Sinestria is offline
Kobold


Join Date: Dec 2013
Posts: 105
Default

Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Weights would just be incentive to go after mobs more useful to the guild. I think I wrote somewhere that if a guild could only kill 2/3 of what it's members currently need each week, then by default target changes would occur often, but would be harder to make those target changes occur when every mob costs the same price is all.
And it would be easier to blot out the same high priority mobs with no weight.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.