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#1
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Shiftin Anout
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#2
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But the OP is allowing two different things to get conflated. "Logistically" speaking, 2000 or 2001 is not 2013. True. Cut-throat competition was therefore never the norm in classic eq. False. It was as cut-throat as it could be, given the limits of postulate 1. We just live in an age where we have to artificially -- whether rotations or instances or what the fuck ever -- impede access to contested pixels, because, we have attained the singularity or something.
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go go go
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#3
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![]() I talked to my guilds old 'The Tribunal' guild leader last night and asked him about the raiding scene during Kunark.
He said he remembers The Tribunal did have rotations for some things back in Kunark. Sure on other mobs the top two guilds butted heads from time to time, but he had good, gentlemanly relations with all the guild leaders, even the top guild at the time. Also, he said normally when a guild was at a mob, in force... it was an unstated rule that the other guild showing up would let the first guild buff up and try with their numbers. While they were fighting, the second guild would amass numbers. If the first guild wiped, the second guild would then try. In other words - No guilds got trampled or trained the way they do here on P1999. I also remember our RnF board in those days.. and it was usually about taunting guilds who didn't have the skill to kill such and such yet. They taunted over the actual competitive nature of the game, as far as I can remember.. not how good they were at cockblocking..
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#4
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Jahno - Enchanter of <Divinity>
Oggrukk - Shaman of <Divinity> | |||
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#5
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However, some players have put an overhead (ie. covering the rings in feces)... This is disturbing to anyone else who would choose to play for skill, who remembers how this vintage game is supposed to be played.. And doesn't wish to get arm-deep in defecation. So here in this scenario.. 7/9 raid forces are choosing to sit out and not play at all. That is not loving competition.. That is simply the art of preventing competition. And I would venture to say this aspect is not classic at all for the majority of players here.
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Last edited by Aeaolena; 01-12-2014 at 12:38 PM..
Reason: Clarity
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#6
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#7
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Especially since they are the ones who, as an analogy, again.. posted the "Do not shit on rings" signs.. only to have certain guilds lawyer-argue against the spirit of said rule - arguing that "Shit is defined as a solid substance, that is clearly diarrhea.." Thus the whole reason why the Raid talks are taking place, to curb some of the nonsense.
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#8
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![]() Applying a "rotation" mindset to "World of Warcraft" is stupid, and Hyjal should feel ashamed for making such a terrible reference. It was done for absolutely nothing other than to get a knee-jerk reaction out of readers. World of Warcraft guilds do not need to rotate or compete for limited resources, instead they compete over who can kill the most number within their instanced bubble.
Now, on to the more fundamental issue. The big problem I am seeing now is that the FFA guilds are saying that swapping mobs back and forth between them and more casual guilds (who may still decide upon competition, but with limitations such as re-engage timers on successive spawns, etc., it is up to them), that is a rotation. This is the terrible perspective. This is why there is an incompatibility between the two ways of thinking, and if there is ever going to be an even balance, compromise needs to be made. No one is telling the FFA guilds, the Class C guilds, to share their mobs amongst themselves. No one is saying they need to rotate among themselves. The 1/1/1 plan says that you look at website or program Rogean is working on to say which class got the last kill, and you compete over the ones that are coming your direction. If this isn't enough competition, then it isn't competition you're seeking. Further, with the repops Rogean has proposed, there would be a plentiful number of mobs across the server as even Nilbog went along with making simulated repops not effect the normal spawn time, meaning you get the same number of spawns, split 33%/33%/33%, with the FFA ones falling more easily into the competitive tier, so 66%/33%. Then, you add in the fact that there are 2-4 respawns a month that do not effect timers, and you inflate the values further. Rogean I believe said that (before Nilbog agreed to making the repops not effect respawn timers) that with the respawn timers resetting, Class C (hardcore) guilds would see only a 7% drop in mobs to compete over. Competition is classic. Rotations are classic. Cooperation is classic. Being a douchebag is classic. Rogean's plan permits each side to play their type of classic with their split of the toys, to compete over, or to rotate, or to compete in a more friendly way. The only change I'd make to Rogean's plan is to say that if a guild wants to be Class C, they can just become Class C. Let Dolj fight with the other Class C guilds and get the type of competition they want. | ||
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#9
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#10
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I will elaborate only one thing, in that the math was Splorf's, not Rogean's (and I wrote above "I believe...", in that I was not completely sure), but it was done on Rogean's plan before Nilbog's agreement to the repops. Quote:
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Last edited by Uteunayr; 01-12-2014 at 01:32 PM..
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