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  #21  
Old 01-18-2014, 05:05 PM
Swish Swish is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Hybrid exp penalty needs removed to help the situation as well.
A sad truth, some sad people refuse to group with hybrids... it grinds my gears [You must be logged in to view images. Log in or Register.]
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  #22  
Old 01-18-2014, 05:26 PM
Reguiy Reguiy is offline
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^

The GMs encourage people to group as much as possible, but they keep in ridiculously hybrid penalties for 3+ years. I really don't blame people for not wanting to group with hybrids. The penalty is just silly.

I the penalty know it's classic, but EQ is all about grouping with each other. At the moment the best way to level is soloing, hands down. There's no point to grouping with bards/sk/pallies, etc for xp. Sure, they might do a few more things slightly better than their counterparts, but when everyone in the group is getting considerably less xp, it's really just not worth it.
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  #23  
Old 01-18-2014, 05:28 PM
myriverse myriverse is offline
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Only assholes refuse to group with someone because of a stupid penalty.
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  #24  
Old 01-18-2014, 05:43 PM
Reguiy Reguiy is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Only assholes refuse to group with someone because of a stupid penalty.
Say what you will, but the fact of the matter is that if a shaman is duoing with a pally, not only can that shaman not utilize his soloing capabilities, but the shaman is also being penalized 20% xp just for being in the group with the pally. Does that seem right to you?
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  #25  
Old 01-18-2014, 06:22 PM
rollin5k rollin5k is offline
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I am a shaman and i wouldn't hesitate to group with a paladin over soloing.
  #26  
Old 01-18-2014, 07:02 PM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
Say what you will, but the fact of the matter is that if a shaman is duoing with a pally, not only can that shaman not utilize his soloing capabilities, but the shaman is also being penalized 20% xp just for being in the group with the pally. Does that seem right to you?
You mean you dont get to sit and watch things die, slowly? The penalty is put off by the chance that you have double the manpower-- less downtime, more quickly killing-- especially being that pallies are good tanks, you can throw out dots pretty freely.

only level 41 on my shadowknight, but ive found if I get good dmg (rogue), and good heals (cleric) the rest of the group doesnt matter-- let the chain pulls begin. xp flows like a river downhill.

Also, snare > root.

Everyone's right though, start your own grps, search far and wide for heals and utilities like shaman or enchanter
Last edited by Xer0; 01-18-2014 at 07:07 PM.. Reason: additional comment
  #27  
Old 01-18-2014, 08:25 PM
LizardNecro LizardNecro is offline
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Unfortunately it is because Paladins siphon extra xp from their group. This is a classic feature, but one that is very unfortunate, as it makes people excludes paladins and SKs from groups. If there was one classic feature I would remove, it would be the fact that hybrid classes drain extra xp from their groups (in other words, they slow down their groupmates xp).
  #28  
Old 01-18-2014, 08:28 PM
rollin5k rollin5k is offline
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iksar Necro = 30%

Never again!!!!
Jk peeps over pixels .
It pleasures me to help a hybrid get some xp. Hear that
  #29  
Old 01-18-2014, 08:48 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by KwwBall [You must be logged in to view images. Log in or Register.]
This feels a lot like EQ was back in the day. I'm a good player. I'm friendly. I help people when I can. I always have LFG on, I'm always asking if anyone would like to group with me, yet EVERYWHERE I go generally people don't want to group.

What is wrong here? Everquest is a game designed around playing with other people.

Are all these lower level people actually just alts from established guilds so they basically don't give a fuck about anyone else?

Anyone have suggestions? Right now I'm only level 12 but damn! Maybe it's because I'm a Paladin...
So the first thing you have to understand is that in a group a paladin is a 15-20% XP penalty vs a warrior. You have a 50% xp penalty (warrior is -10%) spread among 6, so 8%, and generally a warrior will be able to increase the group's damage by 10% or so relative to a knight (depending on relative gear). Now when given a choice between 40 hours of XP and 32 hours of XP to get through L54, you start to understand why people think the way they do.

Of course, paladins have some nice abilities to make up for things. They can heal themselves, LoH in a pinch, split camps (sometimes), root, stun casters, and so on. The problem is that in a full group, those abilities aren't important: the enchanter is ccing, the shaman/cleric are healing, and with everything slowed and debuffed who cares what it's attacking?

Anyway, your choices are either roll a powerclass (i.e. not a hybrid, wizard, or druid) or just make your own groups. Also even on my monk and enchanter and such I am not immediately besieged with group invites upon putting the LFG flag up, especially now that /who all 50 60 lfg doesn't work any more.
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  #30  
Old 01-18-2014, 08:55 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
There's no point to grouping with bards
I think bards are the best main tanks in the game for XP groups. Unlike a Paladin, a bard can do so much for the group that I think they earn their penalty and low dps.
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