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#21
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Quote:
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#22
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^
The GMs encourage people to group as much as possible, but they keep in ridiculously hybrid penalties for 3+ years. I really don't blame people for not wanting to group with hybrids. The penalty is just silly. I the penalty know it's classic, but EQ is all about grouping with each other. At the moment the best way to level is soloing, hands down. There's no point to grouping with bards/sk/pallies, etc for xp. Sure, they might do a few more things slightly better than their counterparts, but when everyone in the group is getting considerably less xp, it's really just not worth it.
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[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | ||
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#23
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Only assholes refuse to group with someone because of a stupid penalty.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#24
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Quote:
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[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
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#25
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I am a shaman and i wouldn't hesitate to group with a paladin over soloing.
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#26
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only level 41 on my shadowknight, but ive found if I get good dmg (rogue), and good heals (cleric) the rest of the group doesnt matter-- let the chain pulls begin. xp flows like a river downhill. Also, snare > root. Everyone's right though, start your own grps, search far and wide for heals and utilities like shaman or enchanter | |||
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Last edited by Xer0; 01-18-2014 at 07:07 PM..
Reason: additional comment
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#27
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Unfortunately it is because Paladins siphon extra xp from their group. This is a classic feature, but one that is very unfortunate, as it makes people excludes paladins and SKs from groups. If there was one classic feature I would remove, it would be the fact that hybrid classes drain extra xp from their groups (in other words, they slow down their groupmates xp).
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#28
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iksar Necro = 30%
Never again!!!! Jk peeps over pixels . It pleasures me to help a hybrid get some xp. Hear that | ||
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#29
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Of course, paladins have some nice abilities to make up for things. They can heal themselves, LoH in a pinch, split camps (sometimes), root, stun casters, and so on. The problem is that in a full group, those abilities aren't important: the enchanter is ccing, the shaman/cleric are healing, and with everything slowed and debuffed who cares what it's attacking? Anyway, your choices are either roll a powerclass (i.e. not a hybrid, wizard, or druid) or just make your own groups. Also even on my monk and enchanter and such I am not immediately besieged with group invites upon putting the LFG flag up, especially now that /who all 50 60 lfg doesn't work any more.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#30
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Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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