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#1
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![]() Quote:
Quote:
2. i'm sure there is which makes it all the more difficult for a regular player to obtain such items | ||||
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#2
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![]() For classic, monk+druid (thorns, root, travel) is roughly on par with monk+shaman (slow, regen, canni).
Either combination would be fun for both players, and would be able to level up on a wide range of content. | ||
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#3
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No doubt shaman > druid when grouped with a monk. | |||
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#4
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![]() Shaman, no question.
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#5
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![]() I don't recall mentioning RoK or SoV.
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#6
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![]() Just to throw fuel on the fire, snare is somewhat valuable to a monk. Aggrokiting. That being said, aggrokiting gives the dru or necro very little time to med. But you can fear animals, or necro fear, or intimidation, to fear kite with a monk.
This is more for a change of pace - a - I wanna play a fun/easy duo outdoors with low death risk. You still won't be killing as fast as shaman/monk, due to lack of haste/buffs/pet and the unshakable mana supply that is canni-bind wound; and your piss-poor dungeon skills. But the SERIOUS discussion on here makes me think ya'll have never tried canni-bind wound in a monk/shaman duo.
__________________
Accersitus Mage
Ennui Monk Vita mid 40s Cleric | ||
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#7
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![]() Back in the original EQ I remember a husband and wife duo who were both monks. They were essentially a fantastic pulling team. They could split any camp with ease and no waiting around either. They were always together and were great dps. In fact the group I was in had me (as a bard) for the tank since mobs died so quick in lguk or solb. They also never died since both had FD... no getting upset that someone didn't do something right and caused the other to die. Heck our group used a druid for snare/dps and a cleric for heals/dps and we just took on everything.
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