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  #1  
Old 10-28-2014, 10:39 AM
arsenalpow arsenalpow is offline
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Originally Posted by Ando [You must be logged in to view images. Log in or Register.]
Maybe, but by increasing Variance they can make poopsocking a whole lot more painful which hopefully dissuades some people from doing it.
Which isn't the case. The old system was 7 days +/- 48 hours, so nearly 200 hours in a window and the hardcore guilds would still track around the clock. At one point the windows weren't finite, if you got down to the last 10% of a window there was a chance it would extend for another 24 hours or whatver (I forgot the exact details but the window could go on in perpetuity, it was bad lol) Guilds even organized full on socks where they'd sit in VS's room for days or in Inny's lair constantly clearing and waiting.

The point I'm trying to make is that going back to the old variance only punishes the casual raiding guilds.
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  #2  
Old 10-28-2014, 03:01 PM
Thulack Thulack is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is impossible to stop the socking. The nature of the game requires it. Change the nature of the game if you want to stop the socking.
Instancing was a great way to stop socking [You must be logged in to view images. Log in or Register.]
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  #3  
Old 10-28-2014, 10:30 AM
Korben Korben is offline
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So, get ready to scream NOT CLASSIC, but the windows we have are totally not classic but... what if mobs like VS, Trak, even Sev perhaps, were just random on their respawn? They could respawn an hour later, 5 hours later, 4 days later.... with an upper limit on how long it could go between spawns? Extrapolate that across the number of possible targets available, maybe there's something to it?

I'm ready to duck the pitchforks.
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How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
  #4  
Old 10-28-2014, 10:36 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
So, get ready to scream NOT CLASSIC, but the windows we have are totally not classic but... what if mobs like VS, Trak, even Sev perhaps, were just random on their respawn? They could respawn an hour later, 5 hours later, 4 days later.... with an upper limit on how long it could go between spawns? Extrapolate that across the number of possible targets available, maybe there's something to it?

I'm ready to duck the pitchforks.
Worst idea yet.

That is a variance of a week. No one wants that. People hated 96 hour variance, 168 hours would be even more retarded.
  #5  
Old 10-28-2014, 10:45 AM
Ele Ele is offline
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What is the staffs' definition of socking?

Having one person track?
Having two people track?
Having a pre-buffed/camped raid force outside the zone?
Having a pre-buffed/camped raid force inside the zone?
Mage tracking ducking CotH?
Having the raid or initial engage group logged in?

Socking is a symptom of people not having anything constructive to do with their main characters. People could level a 5th or 6th alternate at this point, but what do they end up doing with that character? Buffing it and parking it in a zone while a boss is in window. Creating yet more socking and instant engages.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Worst idea yet.

That is a variance of a week. No one wants that. People hated 96 hour variance, 168 hours would be even more retarded.

Not to mention that 96 hour variance (with extended windows) did not dissuade all people from socking spawns.
  #6  
Old 10-28-2014, 01:29 PM
Pint Pint is offline
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Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
So, get ready to scream NOT CLASSIC, but the windows we have are totally not classic but... what if mobs like VS, Trak, even Sev perhaps, were just random on their respawn? They could respawn an hour later, 5 hours later, 4 days later.... with an upper limit on how long it could go between spawns? Extrapolate that across the number of possible targets available, maybe there's something to it?

I'm ready to duck the pitchforks.
This is basically what 96 hr windows were, its the reason guilds like tmo formed and stayed together, some ppl are just willing to push things to the limits. Def not a solution.
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  #7  
Old 10-28-2014, 10:35 AM
Whirled Whirled is offline
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So, what you're saying is..... the early turd gets the sock?
  #8  
Old 10-28-2014, 10:50 AM
Erati Erati is offline
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+1 to Ele s post

Variance does not stop socking. It only punishes those who cant sit there but doesnt eliminate the practice from those who can.

How do u kill that which has no life?
  #9  
Old 10-28-2014, 10:53 AM
kotton05 kotton05 is offline
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When these rules we're put into place there was many side convos that are referenced that hold no weight. A clear defined sticky would help. I'm a strong believer in doing more with less. So strip some of the needless rules. Harshen penalties for stupid petitions. Create a case study for prior rulings on mobs in question.
  #10  
Old 10-28-2014, 10:54 AM
Korben Korben is offline
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In regards to FTE, can we push for 6 month bans for anyone who is stupid enough to kill a mob they don't have FTE on? Sev from a few weeks ago comes to mind.

If people don't have the self control to wait until legitimate FTE is established, they have no business in the raid scene.
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Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
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