Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-18-2014, 08:58 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

I didn't care for luclin except for the AA's, but I liked PoP a lot. PoP without all the travel books would be perfect.
__________________
The Ancient Ranger
Awake again.
  #22  
Old 12-18-2014, 09:37 AM
Skinned Skinned is offline
Sarnak


Join Date: Apr 2014
Location: Ohio
Posts: 290
Default

I enjoyed Luclin, but it really did make most old world stuff obsolete, especially pre-expansion Everquest.
  #23  
Old 12-18-2014, 09:52 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Skinned [You must be logged in to view images. Log in or Register.]
I enjoyed Luclin, but it really did make most old world stuff obsolete, especially pre-expansion Everquest.
Dunno how people figure this.

Classic EQ mobs had less HP, AC and hit for less.

The ONLY reason people say this is because it was easier to get a group in Paludal, 2 zones from the Nexus, than it was in Unrest.

That's one zone that is level 1-25.

The Luclin gear really didn't put all the old world stuff to shame. Even the alpha-Newbie armor didn't.
  #24  
Old 12-18-2014, 10:03 AM
Whirled Whirled is offline
Planar Protector


Join Date: Jan 2014
Posts: 1,792
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Dunno how people figure this.

Classic EQ mobs had less HP, AC and hit for less.

The ONLY reason people say this is because it was easier to get a group in Paludal, 2 zones from the Nexus, than it was in Unrest.

That's one zone that is level 1-25.

The Luclin gear really didn't put all the old world stuff to shame. Even the alpha-Newbie armor didn't.

This was a shining point for us casual players with little time to play or off schedules. One could muster up a suit of these & not be clad in cloth/leather/naked til 40+
  #25  
Old 12-18-2014, 10:21 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

To be honest, that newbie stuff was just neat cause it gave you a armor graphic that was colored based on class and armor type. Level 10 warriors could have full plate that they earned themselves. It also gave you an incentive to stay in your starting area... Something P99ers are EXTREMELY unclassic in. Level 2 Iksars exping in East Commons. Stop it, it's ruining my immersion [You must be logged in to view images. Log in or Register.].

It gave like 2 WIS and 1 STA... That's it. They later upgraded it to be much more ridiculous.

But in its first implementation it was a fantastic addition to the game that really embodied the purpose of the game. NPC gives you a quest. You kill monsters and collect items. You get rewarded for completing the quest.

Really should've been in at the start IMO.
  #26  
Old 12-18-2014, 10:21 AM
Skinned Skinned is offline
Sarnak


Join Date: Apr 2014
Location: Ohio
Posts: 290
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Dunno how people figure this.

Classic EQ mobs had less HP, AC and hit for less.

The ONLY reason people say this is because it was easier to get a group in Paludal, 2 zones from the Nexus, than it was in Unrest.

That's one zone that is level 1-25.

The Luclin gear really didn't put all the old world stuff to shame. Even the alpha-Newbie armor didn't.
I remember running alts from 1-25 in just a few hours in Luclin newbie zones. Just throw on one of many readily available cheap weapons or whatnot, get super buffs that last for an hour (KEI comes to mind), and run through Paludal caves and the levels fly. I just thought that was much easier than running through Dagnor's Cauldron, the XP is very similar (not sure what kind of ZEM was actually on Paludal but it seemed off the charts), and it is much less risk than the basement or upstairs in Unrest overall. There were many other zones in Luclin like that. Great farming too...those grimling caves in the zone full of mushrooms adjacent to Hollowshade Moor are full of mobs that drop tons of stackable rune-like objects that sold to venders very well. Like gargoyle eyes on steroids.

I'm not anti-Luclin personally, I think much of it was a great expansion. To be fair though I never experienced the ultra-high end of it, like the Shissar or the Light Side of the Moon, so I can't comment on that. But I had fun. Beastlord is a great addition. I personally played through Luclin, PoP, and quit into LoY or whatever the pirate themed expansion was. I just wanted to try other MMOs, I'm pretty sure that was the beginning of my long romance with SWG.
  #27  
Old 12-18-2014, 10:37 AM
Whirled Whirled is offline
Planar Protector


Join Date: Jan 2014
Posts: 1,792
Default

O sheesh... that creeping crud was no fun if you didnt have cure disease tho. Almost like it was designed to help your bind wounds skill as u teetered back & forth below 50% heh
  #28  
Old 12-18-2014, 10:58 AM
Duncon Duncon is offline
Kobold

Duncon's Avatar

Join Date: Mar 2014
Posts: 107
Default

Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Is the Bazaar better than EC?
I think the only thing that has kept the economy from complete destruction is the lack of a bazaar. The pain in the ass that is EC keeps a lot of items off the market and a lot of plat in the banks. If that flooded in through easy 24/7 access to goods in a bazaar the whole thing would implode.
__________________
Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
  #29  
Old 12-18-2014, 11:03 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Duncon [You must be logged in to view images. Log in or Register.]
I think the only thing that has kept the economy from complete destruction is the lack of a bazaar. The pain in the ass that is EC keeps a lot of items off the market and a lot of plat in the banks. If that flooded in through easy 24/7 access to goods in a bazaar the whole thing would implode.
Bazaar was one of the best changes possible.

When you no longer have to sit trying to sell your junk for hours, and instead can AFK overnight and sell stuff, it is fantastic.

Bazaar would bring so much low-end gear into the system. Right now, most of those 50-100 plat items I get from level 30-50 areas aren't worth my time selling. Instead I will just vendor or destroy them. Having an avenue to dump them on a trader and AFK and they get magically sold is great.

Plus you don't have to directly deal with people who make lowball offers, people who undercut you or people who resell. Stuff still happens but because you're AFK it's all out of sight and out of mind. You sell it at your listed price or you don't sell it.
  #30  
Old 12-18-2014, 11:08 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,844
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Bazaar was one of the best changes possible.

When you no longer have to sit trying to sell your junk for hours, and instead can AFK overnight and sell stuff, it is fantastic.

Bazaar would bring so much low-end gear into the system. Right now, most of those 50-100 plat items I get from level 30-50 areas aren't worth my time selling. Instead I will just vendor or destroy them. Having an avenue to dump them on a trader and AFK and they get magically sold is great.

Plus you don't have to directly deal with people who make lowball offers, people who undercut you or people who resell. Stuff still happens but because you're AFK it's all out of sight and out of mind. You sell it at your listed price or you don't sell it.
I'm all for the bazaar, but it has no place on P99 at this point in the timeline.

[You must be logged in to view images. Log in or Register.]
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:46 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.