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#1
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They have talked about maybe adding POP zones / planes here that are accessible though classic zones only. Would be sweet imo but I'm sure 5+ years out.
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#2
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Not saying it won't happen, but I wouldn't hold my breath (even after 5+ years).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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Also could just wipe it clean and start from fresh since it doesn't need to be classic or fit any description. Whatever they wanna do.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#4
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* Warriors could stand to have a little rework for a more natural way to obtain agro * Experience could be reworked some to greatly reduce solo in favor of groups and also reduce things like power leveling by adding restrictions etc etc etc | |||
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#5
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So help more classes be able to Solo is what I am saying. Not Classic, but not having the time like when you were a kid in your mom's basement is sort of Not Classic either. [You must be logged in to view images. Log in or Register.] | |||
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#6
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#7
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10/10 question, this thread.
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#8
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Skipping from Velious -> PoP would be neat, but so much great stuff would be missed from Luclin.
All the General-Archetype-Class AAs -- Likely could still just add this to PoP Luclin Spells - Group Aego, Group Marzin(Symbol), Group Elixir, Group Haste, KEI, AE Chorus (Regen or PR/DR/MR or FR/CR/MR) songs, Druid CH, No-Reagant Lev/EB, etc. etc. **Many Luclin spells were limited to a single mob or camp, which made them more "questy" to obtain. Kunark/Velious spells are almost all just RNG based on whether you roll the dice and get Torpor or Aego to drop. Whereas Luclin had some great spell camps. No-reagent Lev was a single mob in the corner of the Deep. No-reagant EB was a single vampire in the Tenebrous castle. The AE Resist songs were limited to certain mobs as well. Luclin Quests - There were some great ones. The Earring of Solstice was fantastic. Loyalist Shield of Honor was good fun, great 50 AC tank back. Seru Earring chain was awesome. I seem to recall many being a fan of the Shield of Bane Warding as well. Luclin Tradeskills - So many good changes came to TSes in Luclin, it set the groundwork for PoP TS. See above Earring of Solstice quests for examples. Updated Cultural armor (Rallos Zek warrior armor was amazing). The steins with CHA/Mana etc. And I would miss some of those fights. Ssra and Akheva Ruins had some great raids. High Priestess, the fight of 12 adds that chain respawn Cursed, the fight of Charms, DTs, AE FDs and fun DoTs Creator, learn2rampage tank and cure tanks Arch Lich/Rhag 2, permarooted fights ftw Emperor, a GREAT all-around fight. CC control, Off-tank control, Bane-weapons encouraged group-questing to advance your raiding power, Cure-control Shei was probably the best Luclin fight mechanics wise, it had everything. Fake mobs Offtankable or charmable adds Death Touches (you could negate the first with DA if clever) Adds spawning upon death (first fight to penalize zerging) Mana drain floor trap Vex Thal did suck though. Once you had CotH bots parked around the zone it was more manageable but... Still was just a boring loot pinata. A loot pinata that allowed you to progress further into PoP if you didn't have the numbers to brute force your way past certain fights.
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#9
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#10
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I never really liked "cats on the moon" but I pretty much ignored that aspect of Luclin anyway. I did like AA, Luclin raiding and keying however. Some of my fondest EQ memories involve Ssra temple and getting keyed for VT. Oh, and I prefer new models to old, but I'm a heretic that way!
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-Bumamgar
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