Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 05-05-2015, 03:18 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

Quote:
Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
Trains and no level range? Oh god why [You must be logged in to view images. Log in or Register.]
ill take training and no level range over crossteaming anyday. no point of a teams server if the teams arent hardcoded.
__________________
Current Games:
Naw
  #22  
Old 05-05-2015, 03:51 PM
Lime Lime is offline
Kobold


Join Date: Oct 2011
Posts: 152
Default

Teams has alot of loopholes to exploit. Cross teaming, same side killstealing, evil races being overpowered, population imbalances . Nothing sucks more than not being able to kill someone that took your camp, is spying on you, or killstealing because you are on the same team. You would end up with the FTE blue server bullshit on a pvp server. Can't beat the local pvp zerg guild? Just log on your same team alts and try to get FTE. This community would ruin it quickly.
__________________
  #23  
Old 05-05-2015, 03:52 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
This community would ruin it quickly.
sadly this makes me proud and I dont even play here

pras
__________________
Current Games:
Naw
  #24  
Old 05-05-2015, 05:52 PM
Ezalor Ezalor is offline
Sarnak

Ezalor's Avatar

Join Date: Aug 2010
Posts: 425
Default

if they do a team server i think it will likely have a custom ruleset and not be a direct port of SZ/VZTZ
  #25  
Old 05-05-2015, 05:53 PM
pink grapefruit pink grapefruit is offline
Planar Protector

pink grapefruit's Avatar

Join Date: Mar 2015
Posts: 986
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
ill take training and no level range over crossteaming anyday. no point of a teams server if the teams arent hardcoded.
Why not hardcoded teams without the bad parts of SZ?
  #26  
Old 05-05-2015, 08:11 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by Rednaros [You must be logged in to view images. Log in or Register.]
Make it happen, classic server that follows timeline dates. Its the perfect timing.
  #27  
Old 05-05-2015, 08:12 PM
Dulu Dulu is offline
Sarnak

Dulu's Avatar

Join Date: Nov 2010
Posts: 451
Default

Quote:
Originally Posted by Syft-X [You must be logged in to view images. Log in or Register.]
Teams servers were hard coded by race or alignment. For example Sullon Zek had a Good, Neutral, and Evil team that divided certain races and classes between the team.

You could not hit other members of your team even with AOE spells which added an extra dynamic to pvp and coordination.

Sadly it still didn't stop zerging mainly because they never capped teams, but it definitely helped. But they should have made a team off limits after too many people choose that team.
Planetside 1 handled this perfectly.

You could join X, Y, or Z team, but if you join the high pop team, you get an XP penalty. If you joined the low pop team, you got an XP bonus.
  #28  
Old 05-05-2015, 08:12 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
ill take training and no level range over crossteaming anyday. no point of a teams server if the teams arent hardcoded.
Ya Sullon rules would be best. PNP is fricking retarded.
  #29  
Old 05-05-2015, 08:25 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

3 teams - Good, Evil and Bandits.. Bandits being players who turned in book, are kos in all starting cities.. and essentially are on a te with red server rules.. so instead of X teaming , you join red team.. so your guild is your team, you can pk anyone outside your guild... but group with anyone one red team... I think item loot from inventory inside a container (nothing equipped or sitting open in inventory) then ad in rules where almost all items except epic, epic pieces, and a few clicky quest items are tradeable.. lootable.. like FV.. so all planar armor, god drops, velious quests and pog armor would be loot able if in a bag.. not loot able when worn.. this would make zerg vs non zerg a bit balanced.. as yes you can zerg it up get loot.. but a hank squad can take an item from your bags... but on the plus side you don't lose anything you are using right then... of course higher drop rates.. Sim pops would be needed to make this more fun and less grind..
  #30  
Old 05-05-2015, 08:30 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
Default

Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
Planetside 1 handled this perfectly.

You could join X, Y, or Z team, but if you join the high pop team, you get an XP penalty. If you joined the low pop team, you got an XP bonus.
Give low pop teams resist, regen, and mana regen buff scaled to how imbalanced it is. Also make the low level underdog team bonus much higher and slowly scale it down... base it on active players. .. maybe even within level brackets... Cause I would join low pop team more likely if I had inate chloro and kei for the first 40 levels...
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.