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#21
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![]() ill take training and no level range over crossteaming anyday. no point of a teams server if the teams arent hardcoded.
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#22
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![]() Teams has alot of loopholes to exploit. Cross teaming, same side killstealing, evil races being overpowered, population imbalances . Nothing sucks more than not being able to kill someone that took your camp, is spying on you, or killstealing because you are on the same team. You would end up with the FTE blue server bullshit on a pvp server. Can't beat the local pvp zerg guild? Just log on your same team alts and try to get FTE. This community would ruin it quickly.
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#24
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![]() if they do a team server i think it will likely have a custom ruleset and not be a direct port of SZ/VZTZ
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#25
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#27
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You could join X, Y, or Z team, but if you join the high pop team, you get an XP penalty. If you joined the low pop team, you got an XP bonus. | |||
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#28
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#29
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![]() 3 teams - Good, Evil and Bandits.. Bandits being players who turned in book, are kos in all starting cities.. and essentially are on a te with red server rules.. so instead of X teaming , you join red team.. so your guild is your team, you can pk anyone outside your guild... but group with anyone one red team... I think item loot from inventory inside a container (nothing equipped or sitting open in inventory) then ad in rules where almost all items except epic, epic pieces, and a few clicky quest items are tradeable.. lootable.. like FV.. so all planar armor, god drops, velious quests and pog armor would be loot able if in a bag.. not loot able when worn.. this would make zerg vs non zerg a bit balanced.. as yes you can zerg it up get loot.. but a hank squad can take an item from your bags... but on the plus side you don't lose anything you are using right then... of course higher drop rates.. Sim pops would be needed to make this more fun and less grind..
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#30
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