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  #21  
Old 06-29-2015, 02:53 PM
Clark Clark is offline
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Quote:
Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
Race doesn't matter.
This guy lost his marbles.

Ogre/Troll
  #22  
Old 06-29-2015, 02:53 PM
Kutsumo Kutsumo is offline
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I'd go ogre. Frontal stun immune is a convenience that one can easily live without by paying attention and timing bashes, but I wouldn't want to. Throw in the big stat advantages and that seals the deal. A pure min/maxer looking at Velious endgame best in slot raid gear who is willing to deal with bash stuns would probably go Iksar for the regen and AC bonus, which should outweigh the gargantuan Str/Sta advantage of the ogre once geared to that degree.
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  #23  
Old 06-29-2015, 03:15 PM
Samoht Samoht is offline
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Ogres have best STR/STA and frontal stun immunity helps when you're trying to FD with a half dozen mobs beating on you.

Iksar for literally ever other reason including regen, AC, more mana than ogre/troll (admittedly still not as much as erude/dark elf, tho), and Greenmist.

Velious class specific armor rewards do not follow iksar plate wearing rules.
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  #24  
Old 06-29-2015, 03:44 PM
Bboboo Bboboo is offline
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There is only one master race.
  #25  
Old 06-29-2015, 08:12 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Incorrect, approximately 1 month in.

Velious release 6 December, 2000. Patched 17 January 2001.
Velious live 12/6/00: http://wiki.project1999.com/Players:EQLive_Timeline
Producer's letter regarding experience penalties 01/14/01: http://everquest.allakhazam.com/edit...rs_letter.html
Patch implementing producer's letter out 01/17/01: http://www.tski.co.jp/baldio/patch/20010117.html
Really? Because here's what's also in the Producer's Letter:

Quote:
Zone Experience
The first and perhaps easiest to explain change that we are making to the experience system is the modification of what we call the "Zone Experience Multiplier", or 'ZEM'. Currently, every creature in game of a given level yields a fixed amount of "Base Experience" (experience before it is allocated to group members). That base experience is then multiplied by the ZEM which is set to a value in correlation with the risk in a particular zone compared with the reward; at least, that is the goal.
So ZEMs didn't come out until a couple months after Velious launched. So we don't have those yet in P99 right?? Just asking because I think that POST-VELIOUS change was implemented years ago on P99.

Quote:
Grouping Bonus
Our goal is to get people grouping earlier, and provide them enough of a bonus where they do not feel that they are losing ground during the learning process. We feel we can do this by doubling the grouping experience bonus and by scaling it up based on the size of the group. Currently, the bonus is an additional 2% experience per group member, not counting the first one, leading to a maximum bonus of 10%. Following the next patch, the bonus will be as follows:


2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
Again you're telling me this also hasn't been implemented on P99 because it came in a POST-VELIOUS patch?

Keeping hybrid exp penalties in at the present is asinine enough. Waiting till a certain date after Velious hits to follow a completely broken patch "timeline" would be a joke. I think it's safe to say that now would be a better time to remove hybrid penalties than right after Velious launches when the server is going to be absolutely packed.
  #26  
Old 06-29-2015, 08:56 PM
falkun falkun is offline
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Modifying and implementing are two different things. I'm sorry you cannot read.
  #27  
Old 06-30-2015, 07:37 AM
Kelor Kelor is offline
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How do you get lifetaps and other stuff if it has a 5.30 sec casting time as Iksar?
  #28  
Old 06-30-2015, 09:16 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Kelor [You must be logged in to view images. Log in or Register.]
How do you get lifetaps and other stuff if it has a 5.30 sec casting time as Iksar?
One spell takes 5.3 seconds, and you use that as your baseline? lol. Quit poisoning the well.
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  #29  
Old 06-30-2015, 12:12 PM
fiveeauxfour fiveeauxfour is offline
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Quote:
Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
How is it you feel we do not do well in Velious?
One of the strengths of the SK class is the ability to pet pull. This may become a very valuable addition to pulling in Velious. 2h rework yea its nice, but its not like SKs or paladins will be pumping out the dps. I personally think Paladins have equal snap aggro as SK's, but further I believe paladins to be more valuable group tanks due to their stuns (cast interrupts/dmg reduction) and their variety of heals. Tanking raid content will be difficult for SK's as they do not have defensive disciplines. They can maybe tank rampage, but I think warriors will be more apt for that roll. On the flip side, you get uncontested loot so its not all that bad.
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  #30  
Old 06-30-2015, 01:11 PM
Swish Swish is offline
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I would love to see a non ogre/iksar win the bext SK best of the best just to prove how little it matters, particularly in Velious gear.
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