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  #21  
Old 10-06-2015, 01:51 PM
iruinedyourday iruinedyourday is offline
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missin lollikim hard rn
  #22  
Old 10-06-2015, 02:21 PM
Ghost of Jibekn Ghost of Jibekn is offline
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Quote:
Originally Posted by Jettison [You must be logged in to view images. Log in or Register.]
Really? What is variance gonna do, cause us to poopsock spawns like on blue? There isn't even another guild besides Empire taking it down so what's it gonna change. Empire leaves mobs up all the time (currently almost ALL of ToV is up), and no one does anything.

The mobs Empire wants to kill will just be ignored until after the variance timers are up and they'll kill them on the next scheduled raid.

Kunark mobs? You'll force guilds like Casual Scum to generate a batphone (which they won't do) or they'll never get anything. TMO and Friends may have a few scuffles here and there, but no more than what already happens from time to time.

Honestly I just think sim repops a bit more frequently are nice, look at the awesome battle in EJ the other day!
No reread what i wrote i said add variance not disable pvp.
  #23  
Old 10-06-2015, 02:22 PM
Gardur Gardur is offline
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Quote:
Originally Posted by Jettison [You must be logged in to view images. Log in or Register.]
You'll force guilds like Casual Scum to generate a batphone (which they won't do) or they'll never get anything. TMO and Friends may have a few scuffles here and there, but no more than what already happens from time to time.

Honestly I just think sim repops a bit more frequently are nice, look at the awesome battle in EJ the other day!
CS has a Batphone but we don't use it at shitty hours.

Poopsocking would never happen like it does on blue. Jib is right about zone control skirmishes but anything empire wanted would be theirs unless it falls in Friends' late night slot.

Currently CS and TMO are in no shape to fight a full Friends raid force. There are some scenarios where one of these guilds could get a snipe but since neither are zerging content ATM it would only take a few players to wreck an engage.
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  #24  
Old 10-06-2015, 02:25 PM
iruinedyourday iruinedyourday is offline
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Variance:

Everyone who isnt in empire has to poopsocks mobs empire doesnt care to compete against.

Empire logs in the next day after thier mobs spawn to kill them uncontested.

yawn.
  #25  
Old 10-06-2015, 02:28 PM
Ghost of Jibekn Ghost of Jibekn is offline
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Quote:
Originally Posted by Gardur [You must be logged in to view images. Log in or Register.]
CS has a Batphone but we don't use it at shitty hours.

Poopsocking would never happen like it does on blue. Jib is right about zone control skirmishes but anything empire wanted would be theirs unless it falls in Friends' late night slot.

Currently CS and TMO are in no shape to fight a full Friends raid force. There are some scenarios where one of these guilds could get a snipe but since neither are zerging content ATM it would only take a few players to wreck an engage.
also dont forget if there was variance on the roughly 35 raid mobs in the game, they would be constantly popping at unknown times overlapping each other. No 1 entity would ever really be in control. If one entitiy really did try to control just 1-3 spawns they would be forced leave everything else in window because they would be stretching their force too thin.

variance is the solution to the majority of the problems on red99.
  #26  
Old 10-06-2015, 02:30 PM
jcr4990 jcr4990 is offline
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You know originally I was totally against the idea of a teams pvp server. Seemed like a dumb idea to fragment an already small playerbase. But the more I think about it I think teams would solve a HUGE portion of reds problems. Teams automatically makes it so 1 guild doesn't contain 70% of the servers playerbase. Lot more endgame raid competition. Bring it on imo might actually make pvp fun.

Although I could be wrong. Could be that 80% of the server rolls darkies and we end up with the same bullshit we have now only instead of Empire zerg we have darkie zerg. Actually that's probably exactly what will happen.

Nvm.
  #27  
Old 10-06-2015, 02:31 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Ghost of Jibekn [You must be logged in to view images. Log in or Register.]
also dont forget if there was variance on the roughly 35 raid mobs in the game, they would be constantly popping at unknown times overlapping each other. No 1 entity would ever really be in control. If one entitiy really did try to control just 1-3 spawns they would be forced leave everything else in window because they would be stretching their force too thin.

variance is the solution to the majority of the problems on red99.
Empire would remain in control while you pleebs griefed each other off the box.

oh wait too late for you, that happened months ago kek
  #28  
Old 10-06-2015, 02:32 PM
Ghost of Jibekn Ghost of Jibekn is offline
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zerging will happen no matter what unless its staff enforced. limiting raid sizes or implementing variance seem to be the only real way to control it.
  #29  
Old 10-06-2015, 02:33 PM
SamwiseRed SamwiseRed is offline
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let's just have an instant 60 option
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  #30  
Old 10-06-2015, 02:35 PM
Ghost of Jibekn Ghost of Jibekn is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Empire would remain in control while you pleebs griefed each other off the box.

oh wait too late for you, that happened months ago kek
never heard of you before so I'm going to assume you are like all the other fanboys in love with me.

This is the one and only time i will recognize your post.
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