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#22
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#23
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Poopsocking would never happen like it does on blue. Jib is right about zone control skirmishes but anything empire wanted would be theirs unless it falls in Friends' late night slot. Currently CS and TMO are in no shape to fight a full Friends raid force. There are some scenarios where one of these guilds could get a snipe but since neither are zerging content ATM it would only take a few players to wreck an engage.
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#24
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![]() Variance:
Everyone who isnt in empire has to poopsocks mobs empire doesnt care to compete against. Empire logs in the next day after thier mobs spawn to kill them uncontested. yawn. | ||
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#25
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variance is the solution to the majority of the problems on red99. | |||
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#26
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![]() You know originally I was totally against the idea of a teams pvp server. Seemed like a dumb idea to fragment an already small playerbase. But the more I think about it I think teams would solve a HUGE portion of reds problems. Teams automatically makes it so 1 guild doesn't contain 70% of the servers playerbase. Lot more endgame raid competition. Bring it on imo might actually make pvp fun.
Although I could be wrong. Could be that 80% of the server rolls darkies and we end up with the same bullshit we have now only instead of Empire zerg we have darkie zerg. Actually that's probably exactly what will happen. Nvm. | ||
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#27
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oh wait too late for you, that happened months ago kek | |||
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#28
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![]() zerging will happen no matter what unless its staff enforced. limiting raid sizes or implementing variance seem to be the only real way to control it.
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#29
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![]() let's just have an instant 60 option
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Current Games:
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#30
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This is the one and only time i will recognize your post. | |||
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