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  #1  
Old 12-07-2010, 11:25 PM
Datante Datante is offline
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Join Date: Oct 2009
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Posts: 47
Default Lull / Soothe for Paladins

I only played on live from 1999 to 2000. My only character was a paladin. I often was the main puller in Lower Guk, in which I used the paladin lull/soothe line to great effect. This was mostly during the pre-Kunark era, 1999.

I remember Lull / Soothe being useful to me back in those days (but I also recall some resists followed by some fast root-based crowd control).
  #2  
Old 12-18-2010, 08:14 PM
Harrison Harrison is offline
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Location: Massachusetts
Posts: 2,320
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Charisma is only supposed to affect the critical failures, and not the direct resistance which is primarily level-based.

Again...supposed to, not exactly a reliable source. Things are wonky on the emulator sometimes.
  #3  
Old 12-20-2010, 06:35 AM
Ropethunder Ropethunder is offline
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I can assure you that the lull/pacify line does indeed resist. I have died countless times on my enchanter from a critical failure in places like Splitpaw.

Here are some further details I found while trying to determine how lull actually works:

http://www.project1999.org/forums/sh...04&postcount=3

Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
From what I understand it doesn't affect the resist rate as it does whether the mob will decide to attack on resist.

There is a method "PassCharismaCheck" that occurs on resist that uses the following formula:

Code:
MobR = ((((MobMR + MobLevel) / 3) / MobMaxMR()) + (RandomFloat(-10, 10) / 100.0)

CasterR = (((CasterCha  + CasterLevel / 3) / CasterMaxCha) + (RandomFloat(-10, 10) / 100.0)

if(r1 < r2)
    Result = true

..

if not PassCharismaCheck
    AddToHateList
So, yes. Charisma can make a big difference whether you live or die on resist after taking into consideration the mob's level and MR. Level discrepancy is much more important and will result in critical failures much more often if you try to lull something that's yellow or red to you.

This is from the EQEmu source code so it may have been changed for p99.

There is a similar charisma check every tick against the mob level, mr, and then charisma when charming.
  #4  
Old 12-27-2010, 03:46 PM
Malrubius Malrubius is offline
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Posts: 900
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Here are some classic-era quotes regarding CHA's effect on Charm, Mez, and the Lull line...

http://www.project1999.org/forums/showthread.php?t=6733

As others have noted, CHA had no effect on the Lull line sticking or not. But it had a big effect on whether the mob would aggro or not on a resisted Lull.
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