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#1
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I only played on live from 1999 to 2000. My only character was a paladin. I often was the main puller in Lower Guk, in which I used the paladin lull/soothe line to great effect. This was mostly during the pre-Kunark era, 1999.
I remember Lull / Soothe being useful to me back in those days (but I also recall some resists followed by some fast root-based crowd control). | ||
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#2
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Charisma is only supposed to affect the critical failures, and not the direct resistance which is primarily level-based.
Again...supposed to, not exactly a reliable source. Things are wonky on the emulator sometimes. | ||
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#3
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I can assure you that the lull/pacify line does indeed resist. I have died countless times on my enchanter from a critical failure in places like Splitpaw.
Here are some further details I found while trying to determine how lull actually works: http://www.project1999.org/forums/sh...04&postcount=3 Quote:
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#4
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Here are some classic-era quotes regarding CHA's effect on Charm, Mez, and the Lull line...
http://www.project1999.org/forums/showthread.php?t=6733 As others have noted, CHA had no effect on the Lull line sticking or not. But it had a big effect on whether the mob would aggro or not on a resisted Lull. | ||
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