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  #21  
Old 01-22-2010, 10:04 PM
Finawin Finawin is offline
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It's better than forcing the GMs to deal with the bullshit that would ensue from two+ guilds not respecting each other. (KSing, training, etc.)

Nothing kills your will to do anything like dealing with that bullshit. (I've been in that position and know personally that it will burn you out, quickly.)
  #22  
Old 01-22-2010, 11:05 PM
Trimm Trimm is offline
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Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
I don't think a guild is ready if they can only kill a raid mob with a co-raid with another guild. That would just mean that what should be 1 guild is getting 2 spots on rotation if all they are going to do is co-raid with each other every time.
Who said anything about co-raiding?
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  #23  
Old 01-22-2010, 11:56 PM
Deanob Deanob is offline
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this is so many lulz
  #24  
Old 01-23-2010, 03:36 AM
Rhalous Rhalous is offline
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Quote:
Originally Posted by Zexa [You must be logged in to view images. Log in or Register.]
We need a system similar to the changes SoE used to prevent the Avatar of War from despawning after guilds killed Statue, but were unable to handle AoW.

Idol of Nagafen, Idol of Vox, etc...

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heh,
not a bad idea, tbh.
  #25  
Old 01-23-2010, 03:59 AM
Taluvill Taluvill is offline
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Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
I don't think a guild is ready if they can only kill a raid mob with a co-raid with another guild. That would just mean that what should be 1 guild is getting 2 spots on rotation if all they are going to do is co-raid with each other every time.
How do you know if you can kill it alone without checking and trying to get on the rotation and killing things first?

I love the idea. Go for it guys.
  #26  
Old 01-23-2010, 04:24 AM
Baldrik Baldrik is offline
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Rotations is bleh. It shouldnt be enforced.

KS'ing, training should get you banned.
  #27  
Old 01-23-2010, 07:29 AM
Scrooge Scrooge is offline
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What really sucks about rotation is that the respawn timer on the raid mobs isn't balanced out to co-exist with the whole idea!
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DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
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  #28  
Old 01-23-2010, 10:23 AM
Jify Jify is offline
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I still prefer the random respawn timer with 1h to engage after spawn, then it's open for attempts.
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  #29  
Old 01-23-2010, 11:22 AM
drplump drplump is offline
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When a guild wants to enter the rotation they should be next on the list for the mob with the other 2 guilds watching. If they wipe the next guild on rotation is there to finish up.
  #30  
Old 01-23-2010, 12:09 PM
Yellow Yellow is offline
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Quote:
Originally Posted by drplump [You must be logged in to view images. Log in or Register.]
When a guild wants to enter the rotation they should be next on the list for the mob with the other 2 guilds watching. If they wipe the next guild on rotation is there to finish up.
Goodd idea but Still The rotation is a complete waste... Ksing and training should be bannable like mentioned above. We really need to resolve this rotation business.. i mean when we get more raiding guilds we WONT be able to have a rotation
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