Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 01-28-2016, 05:22 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

If there was an emu out there that went to PoP and that was as well executed and run as p99, I'd play there. This isn't a knock to p99 at all. For what it is it's great and the coding, support, and infrastructure from a volunteer crew is phenomenal.

Biggest problem with p99 is an over-leveled population base without a broad enough content spread to free up low end raid content. People a who hit the level 60 mark have a choice between engaging in the poop sock or shelving their mains. Velious sort of helped, but you still have guilds locking down epic mobs and kunark Dragons that have been farming this content for 3-5 years.

Luclin had a lot of crap I didn't like, but the raid loot required enough of a time sink and was sufficiently good enough to free up most of Velious and pretty much all of kunark.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 01-28-2016 at 05:28 AM..
  #22  
Old 01-28-2016, 05:45 AM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,019
Default

I would be happy with a new green server [You must be logged in to view images. Log in or Register.] Starting fresh would be soooo funnnn.
  #23  
Old 01-28-2016, 01:51 PM
DevGrousis DevGrousis is offline
Fire Giant

DevGrousis's Avatar

Join Date: Feb 2010
Posts: 696
Default

Quote:
Originally Posted by Bman703 [You must be logged in to view images. Log in or Register.]
Also this is classic everquest luclin is not classic the graphics arent classic beastlords arent AAs arent classic Kei isnt classic
KEI was released just prior for Luclin, no?
__________________
Quote:
Poor life decisions and planning. I call them RL n00bs. Get RL levels while you are young.

Asher
  #24  
Old 01-28-2016, 01:59 PM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
AAs would be a simple addition that would increase the longevity of the server without reverse reconstructing an entire expansion.

Hell, make the aa xp twice as slow as live and give folks something to do other than tunnel quest and FTE poopsock raid content.

But ... Not classic. If a green 99 is coming out in the future, no harm no foul (i.e. This is just a beta server for a new planned classic experience that follows the actual timeline ... And not 5 years of kunark and 10 of velious.
I vaguely recall reading that the devs wiped out all code for AAs. That being said, I think AAs would be a great form of custom content to help balance some classes. The problem is everything is (relatively) tuned for kunark/velious. If you give people AAs and new abilities.. I'll let everyone draw whatever conclusion they will from this fact. But I think new character progression needs to come with new content to push the envelope.

I think Luclin and PoP would be great. I wouldn't could on it.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
  #25  
Old 01-28-2016, 02:09 PM
DevGrousis DevGrousis is offline
Fire Giant

DevGrousis's Avatar

Join Date: Feb 2010
Posts: 696
Default

I personally do not care whether we stay here, or go forward. I would love to see AA's. Maybe a custom AA set for each class. Maybe level down a few PoP planes zones and create entrances from old world. I know they've already said that they are going to implement custom content. But more recently they announced the new server. So maybe that is no longer the case.

But my question is this:

If this server stays at Velious for another 2 years, does anyone get bored and quit? At what point do more people quit, than join? And when that point comes and the server is dying, what then?
__________________
Quote:
Poor life decisions and planning. I call them RL n00bs. Get RL levels while you are young.

Asher
  #26  
Old 01-28-2016, 02:22 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
Default

Quote:
Originally Posted by DevGrousis [You must be logged in to view images. Log in or Register.]
But my question is this:

If this server stays at Velious for another 2 years, does anyone get bored and quit? At what point do more people quit, than join? And when that point comes and the server is dying, what then?
Then you worry about these things. It's not like there's some point of no return where it's too late to implement something else.

I don't think it will happen anyway. This server gets new people all the time. If you're in the lowbie trenches you'll see them. And part of why it gets new people is that it's locked into this specific era. Luclin is only a draw for people who are already super bored, and this isn't a subscription mmo, so there's no real reason to cater to them specifically by opening another expansion.

A lot of people talk about how releasing Luclin would open up so much space for everyone else. What these people always forget is that almost everyone who wants to neckbeard for pixels is doing so already. It's not like there are second tier guilds eagerly waiting in the wings for their shot at Lord Vyemm. If you want to be a part of the top end raid scene here, you just join it.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #27  
Old 01-28-2016, 02:33 PM
DevGrousis DevGrousis is offline
Fire Giant

DevGrousis's Avatar

Join Date: Feb 2010
Posts: 696
Default

Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
This server gets new people all the time. If you're in the lowbie trenches you'll see them.
I'm in an MM group right now and our tank keeps trying to attack our enchanters pet lol
__________________
Quote:
Poor life decisions and planning. I call them RL n00bs. Get RL levels while you are young.

Asher
  #28  
Old 01-28-2016, 02:50 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
It's not like there are second tier guilds eagerly waiting in the wings for their shot at Lord Vyemm. If you want to be a part of the top end raid scene here, you just join it.
We're not talking about Lord Vyemm here, we're talking about old kunark 32k hp targets that the guys poopsocking Vyemm are still sockin' for their 9th alt.

Raid shmaid ... aa's would just give those of us not willing to wear Depends something to do on our mains.

It won't happen, but I can dream [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #29  
Old 01-28-2016, 03:05 PM
thufir thufir is offline
Fire Giant


Join Date: Jun 2013
Posts: 607
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
We're not talking about Lord Vyemm here, we're talking about old kunark 32k hp targets that the guys poopsocking Vyemm are still sockin' for their 9th alt.

Raid shmaid ... aa's would just give those of us not willing to wear Depends something to do on our mains.

It won't happen, but I can dream [You must be logged in to view images. Log in or Register.]
Yeah, that's exactly why it won't happen, too.

Many of those new people we get are here for the nostalgia. People alt'ing because they can't grind AAs for their mains help keep the lower level zones alive. There's a lot of variance in the pre-Luclin low end game that keeps people coming back.

Insert Luclin and a lot of that goes away. Not only are people who might normally play alts now grinding their mains, all the lowbies go straight to Paludal Caverns. That's not nearly as nostalgia evoking as trips to Crushbone, Blackburrow, Befallen, Unrest, Upper Guk, etc. Older zones empty out, and the magic of seeing 100+ in EC and then easily finding a group at orc1 is gone.

It's not good for server health in the end, if you want a steady stream of new people looking to revive old memories or see what MMOs were like back at the dawn of the era.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #30  
Old 01-28-2016, 03:08 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

I'd be happy for AAs without cats on the moon expansion, but as already stated --- it's not classic so it's only a pipe dream.

AAs rounded out and balanced a lot of classes, and gave folks who could no longer level in the traditional sense something to dump their time into. The draw-back is (as was stated before) that pre-luclin content was not balanced with aa's in mind. Regarding run3, combat stability and combat agility alone ... suddenly pulling becomes a lot less risky and standard content is doing up to 20% less damage to those with the relevant aas.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.