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#21
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![]() If there was an emu out there that went to PoP and that was as well executed and run as p99, I'd play there. This isn't a knock to p99 at all. For what it is it's great and the coding, support, and infrastructure from a volunteer crew is phenomenal.
Biggest problem with p99 is an over-leveled population base without a broad enough content spread to free up low end raid content. People a who hit the level 60 mark have a choice between engaging in the poop sock or shelving their mains. Velious sort of helped, but you still have guilds locking down epic mobs and kunark Dragons that have been farming this content for 3-5 years. Luclin had a lot of crap I didn't like, but the raid loot required enough of a time sink and was sufficiently good enough to free up most of Velious and pretty much all of kunark.
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Last edited by Troxx; 01-28-2016 at 05:28 AM..
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#23
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#24
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I think Luclin and PoP would be great. I wouldn't could on it.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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#25
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![]() I personally do not care whether we stay here, or go forward. I would love to see AA's. Maybe a custom AA set for each class. Maybe level down a few PoP planes zones and create entrances from old world. I know they've already said that they are going to implement custom content. But more recently they announced the new server. So maybe that is no longer the case.
But my question is this: If this server stays at Velious for another 2 years, does anyone get bored and quit? At what point do more people quit, than join? And when that point comes and the server is dying, what then?
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#26
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I don't think it will happen anyway. This server gets new people all the time. If you're in the lowbie trenches you'll see them. And part of why it gets new people is that it's locked into this specific era. Luclin is only a draw for people who are already super bored, and this isn't a subscription mmo, so there's no real reason to cater to them specifically by opening another expansion. A lot of people talk about how releasing Luclin would open up so much space for everyone else. What these people always forget is that almost everyone who wants to neckbeard for pixels is doing so already. It's not like there are second tier guilds eagerly waiting in the wings for their shot at Lord Vyemm. If you want to be a part of the top end raid scene here, you just join it.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#27
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#28
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Raid shmaid ... aa's would just give those of us not willing to wear Depends something to do on our mains. It won't happen, but I can dream [You must be logged in to view images. Log in or Register.]
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#29
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Many of those new people we get are here for the nostalgia. People alt'ing because they can't grind AAs for their mains help keep the lower level zones alive. There's a lot of variance in the pre-Luclin low end game that keeps people coming back. Insert Luclin and a lot of that goes away. Not only are people who might normally play alts now grinding their mains, all the lowbies go straight to Paludal Caverns. That's not nearly as nostalgia evoking as trips to Crushbone, Blackburrow, Befallen, Unrest, Upper Guk, etc. Older zones empty out, and the magic of seeing 100+ in EC and then easily finding a group at orc1 is gone. It's not good for server health in the end, if you want a steady stream of new people looking to revive old memories or see what MMOs were like back at the dawn of the era.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#30
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![]() I'd be happy for AAs without cats on the moon expansion, but as already stated --- it's not classic so it's only a pipe dream.
AAs rounded out and balanced a lot of classes, and gave folks who could no longer level in the traditional sense something to dump their time into. The draw-back is (as was stated before) that pre-luclin content was not balanced with aa's in mind. Regarding run3, combat stability and combat agility alone ... suddenly pulling becomes a lot less risky and standard content is doing up to 20% less damage to those with the relevant aas.
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