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#21
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![]() Quote:
I wonder if r99 didn't make grouping so easy that there wouldn't have been such easy raiding guilds formed. Ie craptons more solo classes = less established raiders and more chaos in the fields/spawn competition, instead of raiding. Ya you'd have lesser pixels, but there'd be more chaos and small guilds scrapping. Could empire have become a thing if people rolled necros and druids instead of tanks and clerics? It's a lot harder to feed a guild like empire when there's not so many warm bodies to fill necessary slots. | |||
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#22
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![]() I'm sure it was.
Im also sure that if you didn't need to mass recruit, you wouldn't have. No one leads a guild that large for funsies. | ||
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#23
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![]() Quote:
Sorry this impedes on your play style but luckily no one depends on your play style, meaning no one cares if you are upset. | |||
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#24
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![]() Quote:
Quote:
blue guy asks question that is answered honestly (IS THAR PVP?), then responds by calling everyone retarded + will probably go tell all his blue friends that everyone on red is retarded Enjoy your safe space and never knowing how hollow this game is when you schedule camp times instead of fighting for them + the only purpose to your gear progression is to get marginally better at killing braindead NPCs. | ||||
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#25
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![]() plenty of brain dead players to kill too pal
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#26
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![]() loving that High Sparrow avatar pal
dude is like ten steps ahead of everyone in King's Landing + made kewl shoes and was a pimp once | ||
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#27
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![]() The real pvp happens in EC tunnel anyways, so theres that.
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#28
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![]() Seems like the ole Sparrow is gonna go down, and he's gonna bring a lot down with him.
He might get away if he's got some homemade PF Flyers or some Jordan's. | ||
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#29
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![]() Quote:
That said, pvp happens for the sake of pvp, and some of them are level 20 with fungis and raid weapons. It will suck sometimes, but not most of the time.
__________________
Ruban Poodlehumper
Cleric of Ak'anon also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin. | |||
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#30
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![]() funniest thing about blue server players criticizing red for being toxic or "retarded deathmatch", etc., is that it's much closer to traditional RPG design than blue is
you crawl dungeons on red and there's an element of surprise and unpredictability (because players may attack you or show up unannounced) to the experience you might (/gasp) have to improvise or actually react to something other than predictable NPC pathing | ||
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