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  #1  
Old 04-17-2011, 06:20 PM
yaaaflow yaaaflow is offline
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Yep that certainly resembles classic more than the pre-patch charm durations did.
  #2  
Old 04-17-2011, 06:36 PM
nalkin nalkin is offline
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woooooooo! love to see the chanties QQing after their long insanely OP journey to this point. Enchanters were without a doubt way to OP. It took forever to get whirl nerfed and that was insane. But still after that the charm was insanely OP. Being able to charm the most powerful pets in game, then haste them, and keep them charmed for 15 min +.
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  #3  
Old 04-17-2011, 06:55 PM
Jigga Jigga is offline
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I remember charm killing BB guards quite easily around 49-553ish as an ench on live on tz while i waited to get into a KC AE group.
  #4  
Old 04-17-2011, 07:56 PM
ziahh ziahh is offline
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enchanter charm on live was very unstable at low lv and as they grow stronger in lv their charm began being more stable. the only high lv charm that is unstable is the lv 60 that only last a few sec but the enchanter is being able to pet monster above lv 53

here is lucy data on boltran agacerie that clearly shown that the duration should last betwin 6 to 7.5 min ( duration shorter since we can charm lv 50-53 monster )
http://lucy.allakhazam.com/spell.htm...05&source=Live

also , allure spell last longer. here lucy data on it : 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spell.htm...84&source=Live

so in my opinion spell patch no 7 was right on.

and for more info the historical data on charm that goes back to 2002.
http://lucy.allakhazam.com/spellhist...84&source=Live

thx you.
Last edited by ziahh; 04-18-2011 at 10:23 AM..
  #5  
Old 04-18-2011, 02:23 PM
ziahh ziahh is offline
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Quote:
Originally Posted by ziahh [You must be logged in to view images. Log in or Register.]
enchanter charm on live was very unstable at low lv and as they grow stronger in lv their charm began being more stable. the only high lv charm that is unstable is the lv 60 that only last a few sec but the enchanter is being able to pet monster above lv 53

here is lucy data on boltran agacerie that clearly shown that the duration should last betwin 6 to 7.5 min ( duration shorter since we can charm lv 50-53 monster )
http://lucy.allakhazam.com/spell.htm...05&source=Live

also , allure spell last longer. here lucy data on it : 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spell.htm...84&source=Live

so in my opinion spell patch no 7 was right on.

and for more info the historical data on charm that goes back to 2002.
http://lucy.allakhazam.com/spellhist...84&source=Live

thx you.
all the info are there.

enough says ... this is how it is suposed to be.
Last edited by ziahh; 04-18-2011 at 02:26 PM..
  #6  
Old 04-17-2011, 08:29 PM
Aisi Aisi is offline
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If you're going to nerf enchanters in the name of classic then change the hate value on mez, AE stun. Mez DID NOT have this high of a hate value in classic. And AE stun did very little to almost no hate in classic.

I'm positive you guys had no idea what the hate values were and just guessed but they're way off. I can't prove this (I've tried searching numerous times) since hate values unlike patch notes aren't easy to find but I played an enchanter since release and very rarely in the high levels did I have to chain root with people taunting to get a mez'd mob off of me when warriors taunted before breaking. It's sort of ridiculous here!

Tash = extremely high hate. higher than on here
Mez = medium hate (much lower than on here)
AE color stun line = low hate
Slow = medium hate
Charm = high hate (not sure but about right on here)
  #7  
Old 04-19-2011, 03:42 PM
Caravelle1 Caravelle1 is offline
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Quote:
Originally Posted by Aisi [You must be logged in to view images. Log in or Register.]
If you're going to nerf enchanters in the name of classic then change the hate value on mez, AE stun. Mez DID NOT have this high of a hate value in classic. And AE stun did very little to almost no hate in classic.

I'm positive you guys had no idea what the hate values were and just guessed but they're way off. I can't prove this (I've tried searching numerous times) since hate values unlike patch notes aren't easy to find but I played an enchanter since release and very rarely in the high levels did I have to chain root with people taunting to get a mez'd mob off of me when warriors taunted before breaking. It's sort of ridiculous here!

Tash = extremely high hate. higher than on here
Mez = medium hate (much lower than on here)
AE color stun line = low hate
Slow = medium hate
Charm = high hate (not sure but about right on here)
I agree with the agro part, I was in a crypt group, I was testing to see when I could tash. at 70% if I tashed, the mob would run at me, stay agroed on me till about 60%, then I couldnt sit or cast a DD on the mob or it came back at me, this was with a level 54 warrior tanking
  #8  
Old 04-19-2011, 04:17 PM
Coril Coril is offline
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Quote:
Originally Posted by Caravelle1 [You must be logged in to view images. Log in or Register.]
I agree with the agro part, I was in a crypt group, I was testing to see when I could tash. at 70% if I tashed, the mob would run at me, stay agroed on me till about 60%, then I couldnt sit or cast a DD on the mob or it came back at me, this was with a level 54 warrior tanking
True.

The reason that charm felt more "okay" to me in terms of sheer enchanter balance was because Spell Aggro in general on p99 is much, much worse than it was in live.

Mez agro, tash agro, and aoe stun aggro is so high that to use them is just to abandon the hopes of tank regetting aggro for significant time. God help you if you tash, mezz, and slow a mob. That was my habit during live, and during kunark era I remember I would get hit a little for the trouble, but tanks would grab aggro pretty quick. Now? It's rather a joke.

I think that if spell aggro in general were reduced, the frustration of the non-charming enchanter group role would be greatly improved. For both the enchanter and the tank.
  #9  
Old 04-17-2011, 08:36 PM
saucer saucer is offline
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I think this has been a long time coming.
  #10  
Old 04-17-2011, 08:40 PM
ziahh ziahh is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
woooooooo! love to see the chanties QQing after their long insanely OP journey to this point. Enchanters were without a doubt way to OP. It took forever to get whirl nerfed and that was insane. But still after that the charm was insanely OP. Being able to charm the most powerful pets in game, then haste them, and keep them charmed for 15 min +.
no go see the data on lucy, you have no idea what ur talking about.
http://lucy.allakhazam.com/spell.htm...84&source=Live
Duration: 14.8 mins @L46 to 20.5 mins @L65
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