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#1
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Yep that certainly resembles classic more than the pre-patch charm durations did.
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#2
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woooooooo! love to see the chanties QQing after their long insanely OP journey to this point. Enchanters were without a doubt way to OP. It took forever to get whirl nerfed and that was insane. But still after that the charm was insanely OP. Being able to charm the most powerful pets in game, then haste them, and keep them charmed for 15 min +.
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#3
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I remember charm killing BB guards quite easily around 49-553ish as an ench on live on tz while i waited to get into a KC AE group.
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#4
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enchanter charm on live was very unstable at low lv and as they grow stronger in lv their charm began being more stable. the only high lv charm that is unstable is the lv 60 that only last a few sec but the enchanter is being able to pet monster above lv 53
here is lucy data on boltran agacerie that clearly shown that the duration should last betwin 6 to 7.5 min ( duration shorter since we can charm lv 50-53 monster ) http://lucy.allakhazam.com/spell.htm...05&source=Live also , allure spell last longer. here lucy data on it : 14.8 mins @L46 to 20.5 mins @L65 http://lucy.allakhazam.com/spell.htm...84&source=Live so in my opinion spell patch no 7 was right on. and for more info the historical data on charm that goes back to 2002. http://lucy.allakhazam.com/spellhist...84&source=Live thx you. | ||
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Last edited by ziahh; 04-18-2011 at 10:23 AM..
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#5
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Quote:
enough says ... this is how it is suposed to be. | |||
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Last edited by ziahh; 04-18-2011 at 02:26 PM..
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#6
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If you're going to nerf enchanters in the name of classic then change the hate value on mez, AE stun. Mez DID NOT have this high of a hate value in classic. And AE stun did very little to almost no hate in classic.
I'm positive you guys had no idea what the hate values were and just guessed but they're way off. I can't prove this (I've tried searching numerous times) since hate values unlike patch notes aren't easy to find but I played an enchanter since release and very rarely in the high levels did I have to chain root with people taunting to get a mez'd mob off of me when warriors taunted before breaking. It's sort of ridiculous here! Tash = extremely high hate. higher than on here Mez = medium hate (much lower than on here) AE color stun line = low hate Slow = medium hate Charm = high hate (not sure but about right on here) | ||
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#7
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Quote:
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#8
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Quote:
The reason that charm felt more "okay" to me in terms of sheer enchanter balance was because Spell Aggro in general on p99 is much, much worse than it was in live. Mez agro, tash agro, and aoe stun aggro is so high that to use them is just to abandon the hopes of tank regetting aggro for significant time. God help you if you tash, mezz, and slow a mob. That was my habit during live, and during kunark era I remember I would get hit a little for the trouble, but tanks would grab aggro pretty quick. Now? It's rather a joke. I think that if spell aggro in general were reduced, the frustration of the non-charming enchanter group role would be greatly improved. For both the enchanter and the tank. | |||
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#9
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I think this has been a long time coming.
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#10
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Quote:
http://lucy.allakhazam.com/spell.htm...84&source=Live Duration: 14.8 mins @L46 to 20.5 mins @L65 | |||
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