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  #21  
Old 08-23-2020, 08:44 PM
Tunabros Tunabros is offline
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monk is decent unless you want to spend money on a fungi or a crap ton of bandages
warrior can solo decently up to lv 20 ish
but really if you are a melee class, you should be grouping or duoing with a shammy or priest class
  #22  
Old 08-23-2020, 08:56 PM
HalflingSpergand HalflingSpergand is offline
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He was asking about what melee can solo not whether or not its a good idea. Any melee soloing is going to use a fuck ton of bandages. Monk would prob use the least.
  #23  
Old 08-23-2020, 10:32 PM
A Knight A Knight is offline
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i dont think paladins are the best soloers but if you have basic armor, deepwater helm, and baton of faith, it is doable i would imagine. I think Ive done it with similar maybe just slightly better. Its also easy as far as gameplay. The helm gives free heals. (At 45?) Yaulp sometimes is annoying in groups though. I dont remember if its required to press all the time or if i did it wrong.

Also may need some HP rings.

Oh I forgot, if you are playing green then most of those items are kunark items.
Last edited by A Knight; 08-23-2020 at 10:58 PM..
  #24  
Old 08-24-2020, 03:06 AM
TomisFeline TomisFeline is offline
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also consider that a monk won't need to seek weapon upgrades. by the time they are 40 they have two 12/32s. can a solo warrior get something like that while soloing, and how much time will it take away from exping?

FD and the ability to split really pushes the monk over the edge on the contest, I think.
  #25  
Old 08-24-2020, 05:03 AM
DMN DMN is offline
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on green they will all have serious problems soloing after level 40-ish other than SK, but no sure they are being counted as "melee".

Would surpise me an sk with mith would outdamage a monk with whatever from 1-40, either.
  #26  
Old 08-24-2020, 06:45 AM
Vanessa Vanessa is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
on green they will all have serious problems soloing after level 40-ish other than SK, but no sure they are being counted as "melee".

Would surpise me an sk with mith would outdamage a monk with whatever from 1-40, either.
Sorry I don't quite understand what you mean.

Are you saying that an SK with a Mith 2 Hander out damages a Monk from 1-40?

Or that you would be a surprised if an SK could out damage a Monk 1-40, even with a Mith 2 hander?

I have about 6-7k to twink a melee alt with, so a Mith 2 Hander is def. an option. Although, it might be a bad investment now since Kunark is soon right? Doesn't that item drop in a price by quite a lot, as soon as Kunark item are available?
  #27  
Old 08-24-2020, 08:27 AM
HalflingSpergand HalflingSpergand is offline
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Monks are broken. Sk doesnt hold a candle.
  #28  
Old 08-24-2020, 08:42 AM
Vanessa Vanessa is offline
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Quote:
Originally Posted by HalflingSpergand [You must be logged in to view images. Log in or Register.]
Monks are broken. Sk doesnt hold a candle.
Monk does sound pretty fun, and easy to gear as well. The only problem is, I actually prefer being evil because I like being able to kill guards and bard NPCs etc. >_<

So an Iksar Monk would be great, but that is still months away and I don't really want to wait that long to make an alt =/.

I suppose I could do a Human Monk, but, aren't they worse than Iksar in practically every way other than appearance? I feel like doing a Human Monk now would be something I'd regret in a few months after Kunark came out haha.
  #29  
Old 08-24-2020, 09:06 AM
kaev kaev is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
speaking of which, this is sort of unclassic. Ranger track was pretty shitty most places becuase the incredibly small track list. I remember even my druid struggling in places with any significant mob density to track anything because your tiny list was filled with trash.

It was useful in the planes for repops though.
All tracking is usable in a very unclassic way on p99. Back in the day, when a mob being tracked was of your track range (i.e. you and/or the mob moved away) you got random direction messages. Imagine how useless that made Druid track, couldn't even keep track of where a fleeing mob was while you med to kill it.

Regardless that bit of unclassicness, track is equally useful for soloing ranger here as it was on live: find the easy loot mobs, avoid the dangerous pathers while you killing something, find the xp mobs in the sea of greens in the rain.
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  #30  
Old 08-24-2020, 12:03 PM
jadier jadier is offline
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Monks win by a huge mile. With a combat bind macro, you'll be in fantastic shape. Can essentially always pull singles, and no need to hug zone line camps like most other melee. Big limiter is weight, but if you're always near a bandage merchant you can just turn your heavy copper/silver into bandages so you never have to carry too many at any one time, and you can use gems to vendor bank gold/plat.

- Solo whatever to 15 (Blackburrow -> Karanas is good; Befallen is also fun).

- Solo in Gorge of King Xorbb from 15 -> 22 (once you have FD, you can roam the chasm away from other campsites and have infinite mobs + bandage merchants in NK a short run away).

- Solo Orc Chief in LFaydark to 25 (other mobs won't aggro ro heal, just one nice fast camp; bandage merchants at Wood Elf inn right there)

- Solo Slaythe in Misty Thicket to 29 (also try out Najena, lotta fun and the tentacles are good XP, though the repop timer is slow; bandage merchants in Misty)

- Solo in SolA from level 29ish to 45. Predator/foreman to 33ish, tunnels south of Kindle by gnomes to 36ish, Bar to 38ish, King to 40, Gnomes to 45 (goblin merchant sells bandages and food/drink, plus usually has gems for Vendor Banking coin).

- Solo Neriak guards (or Qeynos specs) to 50 (bandage vendor in Ogre section of Neriak; bandage vendors in Qeynos).
Last edited by jadier; 08-24-2020 at 12:08 PM..
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