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#21
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#22
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The thing with the increased ranges is someone could do rolls on different characters. Actually, if you have a minute and start camping before the spawn of a static respawn mob you might even be able to get 3 rolls in. In general the rolling was originally there just to replace a clickfest which could result in the loss of items that took a long time to obtain. Later there were more to just avoid loss all together and not give huge advantages to low latency players. I don't think the intent was ever to make these things a casual lark. Anyway, if you make it a 1 minute timer there is going to be someone rolling 10 seconds after that and making a thread about how it should be 2 minutes.
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#23
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![]() Ideally, I think it should probably be something like:
--Roll at beginning of window --Whoever wins has to bring their own kill force and actively sock the spawn --They need to announce turnin in ooc so that anyone AFK in zone can get the timer for their logs Failure to do step three would be considered a violation of the player agreement with forfeit to the next highest roller on petition. If you could get buyin to run it that way, then you don't waste a ton of people's time actively socking a window just so they can roll.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#24
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![]() we could alternatively reduce the variance window(s) and make socking less terrible. And just roll better ;D
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#25
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#26
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![]() That's even better then. I haven't done this yet, so I'm mostly an outside observer to these discussions at this point, may not have all the details 100%.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#29
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Characters:
Nephinine - 60 Iksar Necromancer Krystaps - 60 Iksar Warrior Remember. . . Iksar is the master race. | |||
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