#21
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Shouldn’t be able to bag gear to circumvent item loot.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#22
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#23
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#24
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Jim jam what’s so bad about people bagging?
Nothing more satisfying than watching a player on auto run with his gear slowly disappearing one item at a time then landing a blind knowing he’s absolutely Shitting his pants. Tradesonred I know that a twink is very hard near impossible to kill for junk noobs. That’s how it is now. The difference is only that SOMe people will contrive to fight the twink simply for the prospect of loot. Other people will log an alt or move to a new leveling area, no problem. Some people will log an “anti Pk” alt and come try to slay the guy. It isn’t flawless but it’s a thousand times better than the current system which isn’t fun enough to either the twink murderer or the guy trying to grind. Like we might as well be considering no pvp enabled until level 40 or something because of how pointless it is. Literally starkind is the only player I ever saw fight a Pk outside of defending a camp with a group (no option to flee) or defending a raid (no Option to flee) Everyone else went for a zone line and found something else to do. | ||
#25
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#26
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No need for this heavy-handed stuff.
Rallos was great because there was an economy, pvp was happening, had a PK non-PK dynamic. It all worked organically. Once its coded, you dont have to touch a thing. The no drop event on Rallos was much friendlier than it would be here im sure as it was easy to get a port to the zones where the event was popping (it was on a rotation, like it popped in EK, then that mountain zone, etc) there was sort of a non-official unspoken ceasefire in effect as everyone was scrambling to gather their no drop pieces. Thats why it should be a recurrent thing (or better, added to loot tables) here because griefy poop sockers would work hard to prevent people from getting their no drop pieces, to keep that big tactical advantage(TM) if it was a one-time event. Keep it simple, boost what was working on Rallos, make what was working even more fun. As detailed in my post on page 2. We will likely never get that as well, but here is a working 2.0 setup on a silver platter if they wanna look into it. | ||
Last edited by Tradesonred; 03-24-2022 at 05:02 PM..
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#27
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#28
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Jaydee: hehe
Tradesonred: I am expecting zero custom from staff, so a simple item loot enabled, with a cut-off for item loot to keep level 60 fat cats happy is my proposal. I agree about the halloween event that was glorious. People don't stay lowbies long in the p99 emu world with all the good wiki and all the good help so I am less concerned about those low level no-drop items being mandatory. I pretty much think of people in two categories: 1. Grinding, wearing gear they don't mind losing, and 2. Fighting, wearing the best stuff they're willing to risk to win. If someone comes around to stomp on noobs, you can bet a rival PK is going to show up to fight that guy and try to steal his armor. The noobs getting their ringmail and cloth stolen risk very little. The level cap on PVP just means the high level game can stay unchanged. The justification for this is mainly because level 60 guys are pixel rotted weirdos, but the "official" justification is that at high level PVP happens for high value camps and mobs and therefore needs no additional incentives to fight back vs log out and leave. | ||
#29
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R99 is thriving, 46 players online
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#30
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86 last night. Poopsockers all retired to bitch on the forums. The pop is gainfully employed. They don't have to come back. It will grow as the miserable derelict turn to ash.
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