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#1
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#2
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On my server on live, back in the day, server resets would occur weekly, sometimes twice weekly. So frequent quakes are very classic. But, you’re right about five years of Velious not being classic, and this speaks to my point. The way I see it, to keep this server active the GMs have to either:
1. Reset and release a new server, something I don’t particularly care about 2. Include some custom content like, for example, special epic-like quests that provide AAs and Luclin spells. And maybe some new zones from later expansions. This could be really fun 3. Expand the timeline and release Luclin 4. Or, include more quakes and fun events, such as limited access to legacy loot etc I think 4 alone would do a lot for the server and would be easier to implement | ||
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#3
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I don't see the point of adding Luclin or custom content to a server which set out to recreate a Classic experience. Nor do I see the devs having energy to bother with it and Luclin seems especially pointless now that Quarm's doing it.
If they don't plan on releasing another fresh server I think they should just add rotating Legacy content on the original release schedule meaning players given time will have another go at Firepots, Guise, Manastone, Beads and even Warder Loot. Sure, not exactly Classic but like you say, neither is 5 years of Velious. I think it would motivate players to return and start up more alts as well. Whilst fresh may seem enticing it's also somewhat of a pain. On green people were struggling to find free camps just to kill a single mob every 6-12 minutes on repeat. The XP is crawling, many abilities are missing and class XP penalties are brutal. | ||
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#4
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Cycling legacy content would be interesting, or making a quest for the more popular ones and making them no drop. I think AAs is a bad idea (they'd never do it anyway) because it would further trivialize the actual content. Everyone is complaining about lack of grouping due to solo twinks, this will only make things worse. Honestly though, if you want non classic changes or new content I think people are just on the wrong server for that. They made teal last time due to the overwhelming popularity of green at release, pretty sure they'd do the same this time around. But honestly, they're already swamped with like 20 000+ petitions, I'm not sure they're ready for a new server on that front. Although 50% of those petitions are probably Salaryman asking why kelorek'dar drops 2 swords and no shield. | |||
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#5
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There is a fundamental flaw at the heart of this project. They want a 100% classic server ...but not really. Rooted dragons, nerfed recharge cost, nerfed life tap, quakes, and most importantly, the most important thing about this server that differentiates it beyond all others: Velious locked for 9 years and counting. Also, the server gets locked into metas that are completely devoid of CSR intervention through lack of developer support creating staleness for the end game. We constantly post here and on the discords about what the developers could do to make the server more fun and bring old and new players back to the server. But Nilbog and Rogean just don't want that. They don't want lures to their server. They don't want custom content or future expansions. I think it's tragic but that's the way it is. | |||
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#6
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#7
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100% agree on the warder thing. Maybe after a month or two allow waking the sleeper then bring it back a year later. Would bring a lot of people back and its Classic content
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#8
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DED99
Childish drivel about PVP (lulz) being important. DED99 | ||
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#9
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just merge already tbh
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#10
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The reason there are fewer quakes is pretty obvious. Especially more obvious by recent lead GMs blistering reply to a recent petition which in short form said "this is bullshit, you guys figure it out yourselves"
The top guilds in P99 act like 40 year old children 90% of the time, they argue and bitch and moan over mobs that are not only 26 years old , but 5-6 years old on this iteration. Less quakes is less petitions and less head aches less having to "clarify" bullshit. Your original post is also in need of correction. People dont play those servers for "Ease of loot" but for ease of ACCESS TO CONTENT. If someone gets off work and wants to raid with their friends, they shouldnt have to hope for a evening quake or that their play time lands during a late window of a 16 hour spawn window, and even if it does spawn you have to fight over it with degenerates who sat in that spawn window for the full 16 hours. P99 is probably the best version of Everquest there is if you want the classic experience 1-60 but once you decide to raid, its unrecognizable. The combination of that and these other servers actually allowing you to fight the mobs on your own schedule is why people flee. I doubt even some of the big guilds like socking windows, but for some reason they do it anyways because the culture of this raid scene on the server has engrained it into their brains that its the only way. At the end of the day, I doubt the staff give two shits what the population is though, its a free server. | ||
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