Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
I've stated my opinion before in a few places, but I'll go again.
I like item loot. It feels more realistic than coin loot only. If I kill someone, I should be able to loot something. Droppable items become commodities, and banks are exceedingly useful, bringing players back to cities. No drop items which are never used on a blue server will actually be good, just to fill slots.
I think item loot should be something like:
Only 1 piece.
Excluding no-drop items.
Excluding primary, secondary, or range.
Including bag slots.
Not a +8/-8 level spread for item loot. Something like +4/-4 or +2/-2. Otherwise, just normal pvp/coin.
Some predict players will be upset if they camp an item for an extended time only to lose it (like an fbss). Well, camping an item is always a choice. They could choose to not camp the item, and obtain one through pvp.
Just my opinion. Having no item loot limits a potentially large aspect of the game.
|
Much of the typical player's enjoyment of the game hinges on slowly building up a character through effort and cooperation, and on securing what you've earned over time. It's one of the most fundamental appeals of an MMORPG, which Everquest still is whether or not you throw PvP into the mix. The ability to wear the gear you've collected is what evens out the inherently terrible class balance as much as can be expected - a few classes will always be weak or overpowered no matter what, but it's a fact that this is only hugely amplified when people have to PvP naked, half-naked or in the awful no-drop gear you can get this early in the game.
As for the level range, anything less than 8 levels seems impossible to me. With a few hundred players at the very most, you have to be really careful not to create an environment where it's hard to find people to PvP against at all. Look at blue99 with its up to 700+ players online - people below the endgame have a really hard time finding players to
group with. If itemloot doesn't make it harder to find PvP (which it probably will because people will necessarily try to avoid it more than without itemloot) then a +/- 4 range certainly will, and especially +/- 2.
If you devs do choose to let a poll affect your decision, please go with the one I made. This one is flawed and obviously tries to skew the numbers by making it a choice between "item and coin loot" and "no". As you can see in the original stickied thread, by far the most people said no to itemloot and yes to coin, and nobody is against coin loot so it's manipulative to lump the two together and force people to vote yes or no to both. You can see how inconsistent the votes are between the two threads as a result.