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![]() It has been apparent since the initial launch of EverQuest PvP in general and item loot in particular were neither well thought out, balanced, nor implemented up to the standards the community desired.
So my question to people that desire a red p99 server is, what would alleviate the majority of your concerns regarding item loot? Just bounce random ideas around here. For example, what if levels 1-45 were not lootable, but levels 46-50 were (assuming the attacker was also 46+). Or what about guild based pvp? That is to say, no guildless characters are lootable, but people that are guild tagged are. Or how about handing in a tome of discord to set an 'item lootable' flag on your character which would change the tint of the text of your name from pink to dark red (in which case, the attacker can only loot an item if they are also flagged as lootable)? Or a flag for lootable set during the character creation process which cannot be changed later? Personally I feel that item loot should be across the board for everyone-- with few exemptions like pvp areas in cities and in 'The Arena' itemloot-free (only pure pvp with no risk of losing items), but seeing as so many people feel so strongly against it, your feedback on what negative aspects are the most detrimental to the game at large would be appreciated. | ||
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