Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-17-2011, 03:38 AM
Clutchy Clutchy is offline
Large Bat


Join Date: Feb 2010
Posts: 10
Default

Evidence that Fear was in and should be in. Come on, if we're going to have things like hoops and gate pots then least we can have is Fear in PVP. It's not much worse than people snaring players already engaged in mobs.
  #2  
Old 12-17-2011, 04:06 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Clutchy [You must be logged in to view images. Log in or Register.]
Evidence that Fear was in and should be in. Come on, if we're going to have things like hoops and gate pots then least we can have is Fear in PVP. It's not much worse than people snaring players already engaged in mobs.
So you're not going to address what I already mentioned twice about fear being exploitable? On other pvp servers where fear was enabled (like King and Bandits) people were often feared behind zonelines or inside of walls, and while I know p99 is coded much better, I'm sure there's still a chance of this being possible here as well.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #3  
Old 12-17-2011, 05:00 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
So you're not going to address what I already mentioned twice about fear being exploitable?
Exploitable how?

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
On other pvp servers where fear was enabled (like King and Bandits) people were often feared behind zonelines or inside of walls, and while I know p99 is coded much better, I'm sure there's still a chance of this being possible here as well.
Oh I see, on another server with totally different code it sometimes didn't work properly. Good one. This nearly attains the usual standard of your reasoning.
  #4  
Old 12-17-2011, 05:12 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Exploitable how?



Oh I see, on another server with totally different code it sometimes didn't work properly. Good one. This nearly attains the usual standard of your reasoning.
I'm pretty sure I'm responding to a troll but I figured I'd inform you that zone geometry is pretty much the same across servers. Also they haven't coded fear for pvp here so it would probably work the same as on servers that just use the default PEQ code. To make it non-exploitable they'd have to waste precious dev time on something they're very quickly going to take out anyway, and that's assuming it's even possible for them to code fear so that it can't be exploited. This is just my guess for why it's not being included based on my admittedly limited knowledge of the subject.

I'd also like to add that fear has a much higher probability of making people aggro mobs and take exp deaths than other similar spells, since (a) the player doesn't have to be aggroed onto the NPC before fear is cast (you can fear someone into nearby NPC's for example), and (b) fear doesn't wear off once the player is hit (like with mez). Crission's pixie strike is still okay because if you push someone into mobs, the mobs will break the mez and the player can still escape, so it's not as likely to induce an exp death. Also, if you fear someone in a situation where there are nearby KOS NPC's, there's a high chance you'll cause a train and kill OOR players as well.

Arguing with you guys is pointless though since you'll probably just ignore the bulk of what I'm saying or misinterpret it somehow.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #5  
Old 12-17-2011, 06:02 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
zone geometry is pretty much the same across servers. Also they haven't coded fear for pvp here so it would probably work the same as on servers that just use the default PEQ code. To make it non-exploitable they'd have to waste precious dev time on something they're very quickly going to take out anyway, and that's assuming it's even possible for them to code fear so that it can't be exploited. This is just my guess for why it's not being included based on my admittedly limited knowledge of the subject.
This is a good enough reply regarding the arguments against due to code/devtime, though I suspect that you, like me, have very little idea what it would entail. We are probably way off.

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'd also like to add that fear has a much higher probability of making people aggro mobs and take exp deaths than other similar spells, since (a) the player doesn't have to be aggroed onto the NPC before fear is cast (you can fear someone into nearby NPC's for example), and (b) fear doesn't wear off once the player is hit (like with mez). Crission's pixie strike is still okay because if you push someone into mobs, the mobs will break the mez and the player can still escape, so it's not as likely to induce an exp death. Also, if you fear someone in a situation where there are nearby KOS NPC's, there's a high chance you'll cause a train and kill OOR players as well.
With the high amount of exp death that is caused on this server and goes unpunished, it seems like it never will. To say it is overpowered is disingenuous... SoW is overpowered. Root is overpowered. This is not a good enough reason to not include a classic spell, and it is the bulk of most arguments against it.

Let there be Classic, and the spells shall fall how they may.
Last edited by Slave; 12-17-2011 at 06:04 AM..
  #6  
Old 09-30-2012, 02:35 PM
Critical Critical is offline
Kobold

Critical's Avatar

Join Date: Jan 2010
Posts: 147
Exclamation PVP Charm/Fear

Patches from July 2002 - December 2002

Stand Out Occurrences:
- New interface goes live (July 24)
- The Bazaar is introduced (July 24)
- Lifetappers no longer say "Ahhh... I feel much better now!" with every spell (July 24)
- Players are no longer susceptible to other players' fears and charms (July 24)
- /makeleader command introduced & LD group member no longer bugs the group (July 24)
- You can now view and/or delete your own petitions (Sept. 4)
- Hell levels are eliminated (Sept. 4)
- DoT spells cast by different players on an NPC now stack (Sept. 4)
- Clerics gain the Bash ability (Sept. 4)
- Merchant inventories grow to 80 (Sept. 4)
- Items are now linked in the "... has looted an X" messages (Sept. 26)
- Recast times are added to Rods of Mystical Transvergence (Sept. 26)
- Rods of Mystical Transvergence no longer kill you if your max-hitpoints are lower than the conversion (Oct. 17)
- /shield is introduced (Oct. 17)
- Planes of Power goes live (Oct. 21)

Reference: http://everquest.allakhazam.com/hist...es-2002-2.html


** PvP **

- Fixed a bug on Tallon and Vallon Zek that made player characters in
non-human illusions immune to ranged attacks.
- It is no longer possible for PC's to fear other PC's at all on any
server. The same was also done for charm.
- Pets can no longer be affected by charm spells. This should fix the
issue that caused charm spells to make pets disappear.
- NPCs who are pets of players and call for help from other NPCs will
have their cries fall on deaf ears


The reason I am posting this is because I am an actual veteran from Rallos Zek I started during Release and quit during Planes of Power. I was pvp'ing with someone who claimed to be a VZ veteran and he claimed that fear and charm was nerfed in PVP during classic. I knew for 100% sure it was Luclin era, and told him so... I am now posting this along with many other bug fixes to make this server as close to classic as possible. It seems we have a large number of people claiming to know how EQ was during classic. The link referenced has all patch notes from release to Velious and on... Therefore we should be following that time line, and we are not doing so in any way currently.
  #7  
Old 09-30-2012, 02:39 PM
Critical Critical is offline
Kobold

Critical's Avatar

Join Date: Jan 2010
Posts: 147
Default

Also to add, the only thing that was nerfed Fear wise in PVP was AoE fear's in classic, they no longer affected PC's.

------------------------------
March 29, 2000
------------------------------

This morning's update consisted primarily of server-side changes to
improve performance of the game engine in general. No items, spawns,
spells (with the exceptions below), etc., were changed as a result of
this patch.

Area Effect "Fear" spells will no longer work in PvP. This affects a
bard song, as well as the Cleric "Wave of Fear" spell.

Corrected a bug with some of the Resurrection spells that caused them
to return too little experience.

We plan on publishing data and item changes next week if all goes well
on the Test server. We apologize to those who are inconvenienced by
having to wait for the expected changes.

- The EverQuest Team

Reference: http://everquest.allakhazam.com/hist...es-2000-1.html
  #8  
Old 10-01-2012, 07:44 PM
Critical Critical is offline
Kobold

Critical's Avatar

Join Date: Jan 2010
Posts: 147
Default

Quote:
Originally Posted by Critical [You must be logged in to view images. Log in or Register.]
Also to add, the only thing that was nerfed Fear wise in PVP was AoE fear's in classic, they no longer affected PC's.

------------------------------
March 29, 2000
------------------------------

This morning's update consisted primarily of server-side changes to
improve performance of the game engine in general. No items, spawns,
spells (with the exceptions below), etc., were changed as a result of
this patch.

Area Effect "Fear" spells will no longer work in PvP. This affects a
bard song, as well as the Cleric "Wave of Fear" spell.

Corrected a bug with some of the Resurrection spells that caused them
to return too little experience.

We plan on publishing data and item changes next week if all goes well
on the Test server. We apologize to those who are inconvenienced by
having to wait for the expected changes.

- The EverQuest Team

Reference: http://everquest.allakhazam.com/hist...es-2000-1.html
AoE fears were fixed before Kunark release as stated in my previous post.

Stop the bullshit Nizzar.
  #9  
Old 10-01-2012, 07:52 PM
Critical Critical is offline
Kobold

Critical's Avatar

Join Date: Jan 2010
Posts: 147
Default

Also for you lying bullshitters...

First patch post from Allakhazam...

April 6, 1999 News Bit from John Smedley
------------------------------

Music works on all sound cards. If you still aren't getting music,
double check to make sure that music is turned on in-game. In addition,
you may not have correct drivers, and/or you may not have it set
properly. In any case, either call our tech support or go to the tech
support area in chat. Please be advised that music DOES have a
performance impact on the game, although it is a small one.

Frame Rate Speedup - Our resident graphics genius sped up the game a
fair amount. Those of you in areas like Greater Faydark should see some
real improvements.

Corpse Bug - We've been tracking a nasty little bug that would make
corpses disappear. I'm sure many of you know firsthand about this one.
We finally nailed it and it should be safe to die again [You must be logged in to view images. Log in or Register.]

There's a whole bunch of other stuff that has been fixed as well and is
listed in the patch message.

Just as an FYI we did find a server-side bug that's been fixed and we
will probably have to down the servers one at a time to update since
this bug is one that really needs to be fixed.

One final Item: Yes, glide on banshee's is coming back. It should be in
later this week.

- John Smedley, President and CEO: Verant Interactive, Inc.


EVERQUEST RELEASE DATE : March 16 1999

So you're telling me in the 20 some odd days that it took to post the first patch and fix ALL AUDIO FILES FOR ALL AUDIO CARDS ACROSS THE BOARD that they had time to nerf fear/charm for Rallos Zek and somehow there is ZERO record of it...?


Please get the FUCK out of my thread with your bullshit and lies, Nihilum is terrified of playing on a classic server, they all share account information which if this was classic was agaisnt EULA rules. You guys exploit any chance you get, many of which are famous for exploiting on Blue99 and were banned for it.
  #10  
Old 10-01-2012, 07:55 PM
Critical Critical is offline
Kobold

Critical's Avatar

Join Date: Jan 2010
Posts: 147
Default

Stop being afraid Nihilum, the change is coming, and your death is near.
Last edited by Critical; 10-01-2012 at 07:58 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:25 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.