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  #21  
Old 06-12-2010, 02:02 AM
jballe3 jballe3 is offline
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well the same client works for the other servers and can activate them on those..... not saying i want to play on the other servers tho.... so it must have been some sort of option the gm's removed...... though i'm no expert either lol
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  #22  
Old 06-12-2010, 03:02 AM
Aeolwind Aeolwind is offline
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Most servers operate with Luclin engaged by default. We don't. Hence, the client will not enable those graphics unless Luclin is engaged.
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  #23  
Old 06-12-2010, 03:06 AM
Zordana Zordana is offline
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they cannot be enabled without releasing further expansions (or changing the sourcecode) and since they are classic, they wont be enabled anytime [You must be logged in to view images. Log in or Register.]

EDIT:
well.. what aeolwind said. =)
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  #24  
Old 06-12-2010, 06:32 AM
rikustrength rikustrength is offline
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Honestly, I used to think it would REALLY bother me not having luclin models enabled. I came in around luclin and I'm just really used to it, but you get used to the old models and that truely is the original face of everquest. Not to mention it better matches all the old monster models. I only wish that things like the wolves and skeles matched, although a I understand it a fix is in the works for that.

As for the luclin models, it's highly likely that we will never ever see them. It has been deemed an inefficient use of resources by the dev team, and while I would like to see the option to use them I can't say I disagree. Anyone who would suggest that luclin modles should take priority over things like kunark and epic quests and a fix to the blasted kelethin lifts really needs to find another server to play on. Now, if someone else with the knowledge and expierience can swoop in and find a way to create support for it without enabling luclin, they wouldn't at all mind that. That said, the door to this has been open for quite a long time, we just haven't had any takers willing to give it a go.
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  #25  
Old 06-12-2010, 12:48 PM
Qaedain Qaedain is offline
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I, personally, would love the Luclin models. Say what you want about the models themselves, but I think SOE did a great job with the armor models and textures. That's what I want!

However, I understand that this is not likely to happen, and I'm okay with that.
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  #26  
Old 06-12-2010, 01:45 PM
Eyry Eyry is offline
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Please do not implement luclin. It ruined the game
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  #27  
Old 06-12-2010, 02:06 PM
apio apio is offline
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if you take a screenshot the models dont look that bad really (well most of them anyway), but once they start moving around its just horrible.. id rather have good animations of a crappy model than vice versa.

the only good reason on live to enable luclin models was because you couldnt use mounts without them. or maybe for screenshot [You must be logged in to view images. Log in or Register.]
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  #28  
Old 06-13-2010, 02:09 PM
ShadowWulf ShadowWulf is offline
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This server still isnt classic enough!

RABBLE RABBLE RABBLE!

http://www.youtube.com/watch?v=5ae-1...eature=related (Alpha-testing video....hehe)

I demand Classic Classic character models! And Classic Classic spell effects and fireballs!

RABBLE RABBLE RABBLE!
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  #29  
Old 06-13-2010, 02:22 PM
Toony Toony is offline
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Quote:
Originally Posted by Shaun421 [You must be logged in to view images. Log in or Register.]
Gosh, President, stop being right already. Nobody here wants to hear your facts.
Some of us actually prefer facts to assumptions.
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  #30  
Old 06-13-2010, 02:22 PM
Dac321 Dac321 is offline
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Believe me or not, but the models do change the game, and I know this first hand when I played live.

For example when I played a troll on live I could squeeze in locations with the newer model that the older one couldn't fit in. That said, as little as this may effect anyone, it still effects the game play.

Just my take..
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