![]() |
|
#21
|
|||
|
well the same client works for the other servers and can activate them on those..... not saying i want to play on the other servers tho.... so it must have been some sort of option the gm's removed...... though i'm no expert either lol
| ||
|
#22
|
||||
|
Most servers operate with Luclin engaged by default. We don't. Hence, the client will not enable those graphics unless Luclin is engaged.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
|
#23
|
|||
|
they cannot be enabled without releasing further expansions (or changing the sourcecode) and since they are classic, they wont be enabled anytime [You must be logged in to view images. Log in or Register.]
EDIT: well.. what aeolwind said. =)
__________________
[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | ||
|
#24
|
|||
|
Honestly, I used to think it would REALLY bother me not having luclin models enabled. I came in around luclin and I'm just really used to it, but you get used to the old models and that truely is the original face of everquest. Not to mention it better matches all the old monster models. I only wish that things like the wolves and skeles matched, although a I understand it a fix is in the works for that.
As for the luclin models, it's highly likely that we will never ever see them. It has been deemed an inefficient use of resources by the dev team, and while I would like to see the option to use them I can't say I disagree. Anyone who would suggest that luclin modles should take priority over things like kunark and epic quests and a fix to the blasted kelethin lifts really needs to find another server to play on. Now, if someone else with the knowledge and expierience can swoop in and find a way to create support for it without enabling luclin, they wouldn't at all mind that. That said, the door to this has been open for quite a long time, we just haven't had any takers willing to give it a go. | ||
|
#25
|
|||
|
I, personally, would love the Luclin models. Say what you want about the models themselves, but I think SOE did a great job with the armor models and textures. That's what I want!
However, I understand that this is not likely to happen, and I'm okay with that.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
|
#26
|
|||
|
Please do not implement luclin. It ruined the game
| ||
|
#27
|
|||
|
if you take a screenshot the models dont look that bad really (well most of them anyway), but once they start moving around its just horrible.. id rather have good animations of a crappy model than vice versa.
the only good reason on live to enable luclin models was because you couldnt use mounts without them. or maybe for screenshot [You must be logged in to view images. Log in or Register.] | ||
|
#28
|
|||
|
This server still isnt classic enough!
RABBLE RABBLE RABBLE! http://www.youtube.com/watch?v=5ae-1...eature=related (Alpha-testing video....hehe) I demand Classic Classic character models! And Classic Classic spell effects and fireballs! RABBLE RABBLE RABBLE!
__________________
I have to many alts...
| ||
|
#30
|
|||
|
Believe me or not, but the models do change the game, and I know this first hand when I played live.
For example when I played a troll on live I could squeeze in locations with the newer model that the older one couldn't fit in. That said, as little as this may effect anyone, it still effects the game play. Just my take..
__________________
Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
![]() |
|
|