Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-10-2013, 05:49 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

My suggestion: one hour prior to every major raid mob spawning, a serverwide announcement goes out notifying everyone of the impending spawn, along with an announcement that the zone the raid mob resides in will become FFA PvP enabled beginning half an hour following the announcement and lasting until the raid mob is killed.

Any guild that wants a shot can show up and fight for it. The purpose would obviously be for guilds to battle it out for rights to the mob, but you'd need to have full level range FFA PvP to prevent lame shit like unguilded level 39 cleric bots CHing people or Fansy-wannabe bards running in with trains. FFA would also allow guilds to form (and break) alliances with each other against other guilds, adding a layer of diplomatic complexity and intrigue to inter-guild relationships.

Basically, you take the best part of EQ PvP (pitched battles between relatively equal groups of experienced players) and eliminate the worst (random ganking/griefing of lowbies/undergeared players while xping). And you use this to solve the problem of determining which guild should get rights to a mob.

Probably no chance of being implemented but would make things a helluva lot more interesting at the high end and introduce a much more dynamic server environment. If the appeal of the high-end raid game is really competition between guilds, then something like this would be much more appropriate than poopsocking or a rotation.

Most of all, though, it would be fun as hell.
  #2  
Old 01-10-2013, 05:54 PM
TWDL_Prexus TWDL_Prexus is offline
Sarnak

TWDL_Prexus's Avatar

Join Date: Dec 2012
Location: Brooklyn, NY
Posts: 216
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
My suggestion: one hour prior to every major raid mob spawning, a serverwide announcement goes out notifying everyone of the impending spawn, along with an announcement that the zone the raid mob resides in will become FFA PvP enabled beginning half an hour following the announcement and lasting until the raid mob is killed.

Any guild that wants a shot can show up and fight for it. The purpose would obviously be for guilds to battle it out for rights to the mob, but you'd need to have full level range FFA PvP to prevent lame shit like unguilded level 39 cleric bots CHing people or Fansy-wannabe bards running in with trains. FFA would also allow guilds to form (and break) alliances with each other against other guilds, adding a layer of diplomatic complexity and intrigue to inter-guild relationships.

Basically, you take the best part of EQ PvP (pitched battles between relatively equal groups of experienced players) and eliminate the worst (random ganking/griefing of lowbies/undergeared players while xping). And you use this to solve the problem of determining which guild should get rights to a mob.

Probably no chance of being implemented but would make things a helluva lot more interesting at the high end and introduce a much more dynamic server environment. If the appeal of the high-end raid game is really competition between guilds, then something like this would be much more appropriate than poopsocking or a rotation.

Most of all, though, it would be fun as hell.

Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.
  #3  
Old 01-10-2013, 06:07 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

Quote:
Originally Posted by TWDL_Prexus [You must be logged in to view images. Log in or Register.]
Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.
I'm sorry. I will use shorter sentences for the English-impaired.

Suggestion: One-hour advance serverwide announcements of raid mob spawns. FFA PvP in the relevant zone until the raid mob is killed. Guilds can fight each other for rights to the mob. Guilds can form and break alliances. Server politics and inter-guild relations become extremely important. Competition between guilds becomes real and immediate and not just a buzzword that basement dwellers use to justify poopsocking and accumulating characters to park all over the world.

Last sentence was kinda long. Hope you got it.
  #4  
Old 01-10-2013, 06:09 PM
TWDL_Prexus TWDL_Prexus is offline
Sarnak

TWDL_Prexus's Avatar

Join Date: Dec 2012
Location: Brooklyn, NY
Posts: 216
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I'm sorry. I will use shorter sentences for the English-impaired.

Suggestion: One-hour advance serverwide announcements of raid mob spawns. FFA PvP in the relevant zone until the raid mob is killed. Guilds can fight each other for rights to the mob. Guilds can form and break alliances. Server politics and inter-guild relations become extremely important. Competition between guilds becomes real and immediate and not just a buzzword that basement dwellers use to justify poopsocking and accumulating characters to park all over the world.

Last sentence was kinda long. Hope you got it.
Yeah.. you can sum it up in 1 setence or write a paper on it. Doesn't change the fact that it is a horrible idea.
  #5  
Old 01-10-2013, 06:17 PM
fishingme fishingme is offline
Planar Protector


Join Date: Apr 2010
Location: seattle
Posts: 1,514
Default

Quote:
Originally Posted by TWDL_Prexus [You must be logged in to view images. Log in or Register.]
Mr. Vexenu, what you've just said ... is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

But seriously.. I doubt many people will read that after the first run-on sentence.
you must still live with your mom, I hate people calling others "bluebes" but holy shit you're a bluebe.
  #6  
Old 01-10-2013, 06:36 PM
TWDL_Prexus TWDL_Prexus is offline
Sarnak

TWDL_Prexus's Avatar

Join Date: Dec 2012
Location: Brooklyn, NY
Posts: 216
Default

Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
you must still live with your mom, I hate people calling others "bluebes" but holy shit you're a bluebe.
Sorry that the fact that EQ PVP sucks offends you. You should probably stick to your slightly lesser blue neckbeard server.
  #7  
Old 01-10-2013, 06:48 PM
fishingme fishingme is offline
Planar Protector


Join Date: Apr 2010
Location: seattle
Posts: 1,514
Default

Quote:
Originally Posted by TWDL_Prexus [You must be logged in to view images. Log in or Register.]
Sorry that the fact that EQ PVP sucks offends you. You should probably stick to your slightly lesser blue neckbeard server.
Rofl, I don't even play red. I dislike pvp, but in this case of "guilds wanting competition on raid mobs" why not enable pvp.
  #8  
Old 01-10-2013, 06:11 PM
Handull Handull is offline
Planar Protector


Join Date: May 2011
Posts: 1,255
Default

Quote:
Originally Posted by isoka [You must be logged in to view images. Log in or Register.]
- Gives more interests to wizards and druids in guilds/groups
100% dead wrong. You will want your wizards porting to the mob and getting full mana again so they can burn with all their heart, you don't want them spending all their mana pre-engage to port people if you can help it. Druids will never, ever see an engage this way. Every time they start running from EJ to Seb another tell will come in for a last minute port, and they will be the one going back to get the guy who was slow to log in. Any druids who have been in guilds that primarily does hate/fear clears knows that for a fear raid you are often the last person there, as you spend most of your time porting people over. I've also seen this same thing first hand doing a jugg raid for spells back in Poison/Acyrid.

For Trakanon this would result in people camping out at the zone in or NG or king-prep. Running down to Trak would result in terrible trains and could result in exp groups and solo'ers getting trained. Trak is actually a really fair encounter right now. Rarely does another guild get trained during a Trak kill, non-guild players virtually never get trained, and it is only a headache for the GMs when he goes into the last few hours of his window and becomes a giant poop fest. A better solution for Trak is for all guilds to just agree that for the last few hours of Trak, no one leaves the ledge. If everyone stays on the ledge then you have to rely on teamwork to know Trak is up and be the first to win the short race for FTE, rather than letting Trak pick a random target. Agreeing to leave juggs up unless they can be tagged from the ledge with spells/throwing would help get rid of the issue with people pretending to go pull juggs while just trying to get the extra little edge.

Sev/Tal are pretty much fine right now, since they are so easy to port to, not many people camp out at them. Gore is often left alone for hours, so he is clearly not a problem.

One big issue that you failed to address is what happens when a guild wipes. If Guild A wipes on a mob and Guild B is the only other guild in zone, then grats Guild B, you get to take your time and win. But if Guilds B, C, and D are all in zone as well, all watching Guild A wipe, standing on top of them, now you have another random FTE check after all of Guild A goes down. That is assuming someone else isn't already on the agro list and the mob formally resets.
  #9  
Old 01-10-2013, 06:24 PM
SupaflyIRL SupaflyIRL is offline
Sarnak

SupaflyIRL's Avatar

Join Date: May 2011
Posts: 412
Default

just put every goddamn raid mob on the same static timer so guilds have to prioritize which mob they want most
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue
||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk]
  #10  
Old 01-10-2013, 07:01 PM
gloine36 gloine36 is offline
Aviak


Join Date: Jun 2011
Posts: 97
Default

Now you know why instancing is used.
__________________
Borox, Cleric of Supremacy
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.