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  #321  
Old 02-10-2021, 09:25 PM
Bones Bones is offline
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would also like to point out that my above post does not mean I am a proponent of a rotation system. I just think its ridiculous when I see people bashing the idea, saying its not classic and that it doesn't work. They are very wrong. It was classic and it did work on several servers.
  #322  
Old 02-10-2021, 09:40 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by hightension [You must be logged in to view images. Log in or Register.]
Great analogy with the UN. The US has only pretended to want multilateralism via the UN to be able to further the extent of their power base and deny others a seat at the table, no real interest in making the world a better place. And when they take criticism, they don't pay their bills and threaten to leave in a self righteous huff.
Hell, the UN allowed to United States and it's partners to invade TWO counties without consequence.
  #323  
Old 02-10-2021, 09:44 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
I mean everybody has their opinions. Not having heard of "many" examples of rotations in classic doesnt mean they didnt exist. They certainly did, and it worked out just fine on my server. The "top" guild was still known to be the top guild for having the first kills on everything and first guild to break into new content, getting the fastest, smoothest kills with generally the least amount of players. They didn't have to block that content from everybody else to feel good about themselves.

And, it could work here. The problem is ever since TMO and then eventually Aftermath on blue the meta has pretty much evolved to be a zergfest. The guild with the most numbers tends to get most of the targets. Its not a coincidence. Your chances of wiping on a quick engage before you have properly set up is far lower when you are zerging a boss with 100+ that is designed to be killed by 30-40 people, and therefore you beat most other guilds to the engage and more often than not you have no trouble killing it, wiping to your own trains afterward, recovering, and handing out loot afterward and not caring about your mistakes to better yourself as a player. As a result they have such a large roster they have more mouths to feed and thus need more pixels, which results in them usually trying to take everything. Its just a downward spiral compounded by the fact that the end game is so top heavy and there's so many more raid capable lvl 60's without an increased supply of raid content. It doesn't help that the good players in the smaller competing guilds tend to get fed up with putting in so much work and getting so little to show for it they end up jumping ship to the top zerg guild at the time, setting back the competition even further.
Which is a shame because I always had fun pushing the limits of some of the content - killing raid targets with as few players possible. Something that gets tangibly more realistic as players get more gear.
  #324  
Old 02-10-2021, 09:45 PM
Gustoo Gustoo is offline
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The huff is new nonsense that Russia / China asked trump
To do to weaken our place internationally and therefor strengthen theres

Halfling conspiracy that is obviously true
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  #325  
Old 02-10-2021, 09:48 PM
Seducio Seducio is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Hell, the UN allowed to United States and it's partners to invade TWO counties without consequence.
You clearly do not know how power works in the real world. The USA does not need permission from anyone to defend its interests.
  #326  
Old 02-10-2021, 09:56 PM
Seducio Seducio is offline
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Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
I mean everybody has their opinions. Not having heard of "many" examples of rotations in classic doesnt mean they didnt exist. They certainly did, and it worked out just fine on my server. The "top" guild was still known to be the top guild for having the first kills on everything and first guild to break into new content, getting the fastest, smoothest kills with generally the least amount of players. They didn't have to block that content from everybody else to feel good about themselves.

And, it could work here. The problem is ever since TMO and then eventually Aftermath on blue the meta has pretty much evolved to be a zergfest. The guild with the most numbers tends to get most of the targets. Its not a coincidence. Your chances of wiping on a quick engage before you have properly set up is far lower when you are zerging a boss with 100+ that is designed to be killed by 30-40 people, and therefore you beat most other guilds to the engage and more often than not you have no trouble killing it, wiping to your own trains afterward, recovering, and handing out loot afterward and not caring about your mistakes to better yourself as a player. As a result they have such a large roster they have more mouths to feed and thus need more pixels, which results in them usually trying to take everything. Its just a downward spiral compounded by the fact that the end game is so top heavy and there's so many more raid capable lvl 60's without an increased supply of raid content. It doesn't help that the good players in the smaller competing guilds tend to get fed up with putting in so much work and getting so little to show for it they end up jumping ship to the top zerg guild at the time, setting back the competition even further.

This is very fair analysis of the situation on p99. Individuals that have migrated from here to TLP servers typically find the play style on the TLP servers that you are looking for in your description.
  #327  
Old 02-10-2021, 09:58 PM
Bones Bones is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Which is a shame because I always had fun pushing the limits of some of the content - killing raid targets with as few players possible. Something that gets tangibly more realistic as players get more gear.
Yup that's exactly what my expectations were coming into this server when it launched and what I was looking forward to. Nobody predicted how popular this server was going to get and then that was the end of that dream.
  #328  
Old 02-10-2021, 09:59 PM
Bones Bones is offline
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Originally Posted by Seducio [You must be logged in to view images. Log in or Register.]
This is very fair analysis of the situation on p99. Individuals that have migrated from here to TLP servers typically find the play style on the TLP servers that you are looking for in your description.
I never said I was looking for anything. It was just that, as you explained it, an analysis.
  #329  
Old 02-10-2021, 10:02 PM
Seducio Seducio is offline
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Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Nobody predicted how popular this server was going to get
Perhaps not in 2009. By 2011 and 2012 it was pretty clear this was going to be popular.

Meta on blue was established by 2013 and 2014.

The writing for Green has always been on the wall.
  #330  
Old 02-10-2021, 10:10 PM
A Knight A Knight is offline
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I don't know much about the subject but I hear Seal team is a high up competitive guild, or they were at the start.

But taking away the freedom of guilds camping things on the spawn timers might be a bad thing.

Lets not take away anymore from EQ. I know the world doesn't share this opinion but maybe taking away from the world of EQ makes it feel more fair at the time, but then for an unexplainable reason makes the game bad later.

Blasphemy I know, but maybe that's how instances could fix things. But once created I may realize it might take too much from the game.

Or make another server /shrugs.

Plus I'm sure the Devs pull their hair out every time there is a dispute over a claim.
Last edited by A Knight; 02-10-2021 at 10:12 PM..
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